RimWorld

RimWorld

BIRD UP! All-in-one
126 Comments
heymegalodon Aug 8 @ 9:36am 
and to 1.6...
heymegalodon Apr 28, 2024 @ 10:20am 
and to 1.5...
heymegalodon Jun 16, 2023 @ 12:33pm 
needs update to 1.4
MuddyDisco23 Jun 15, 2023 @ 10:58am 
ya boobayy
Guy Incognito Nov 18, 2022 @ 12:22pm 
birb
Dizzy Ioeuy Oct 31, 2022 @ 4:32pm 
Just letting subscribers here know, I've updated this mod for v1.4 and added a Redwing Blackbird at: https://steamcommunity.com/sharedfiles/filedetails/?id=2882395828
Howdy Pardner Jul 11, 2022 @ 1:23pm 
:steamthumbsup::summer2019cockatiel:
Nouni Apr 9, 2022 @ 11:14pm 
I'm not sure if it's a problem with the mod or the specific pawn, but my colony's raven will eat continuously as long as it has access to food o_O
Meanie Dec 28, 2021 @ 10:38pm 
I started a new world and a Peregrine Falcon immediately began fighting a flock of ravens. After killing them, while eating their corpses, a second Peregrine Falcon came and began fighting the first. The first died due to previous pains and now the new Peregrine Falcon is feasting on his corpse. It's a tough world out there.

The cockatiels were merrily chirpling on the side, lovely sounds.
Hydromancerx Oct 18, 2021 @ 10:28am 
Can you make the Ravens slightly larger? I tired to train them to haul but it said they are too small.
Zen Oct 15, 2021 @ 12:41pm 
@laurier - Funnily my real budgies are exactly like that, haha xD
laurier Sep 7, 2021 @ 12:28am 
I think budgies are getting hungry far too fast.
It's very pathetic to see them go hungry again right after they have eaten, and all they can do is eat grass for a whole day.
obsidian29 Aug 30, 2021 @ 11:19am 
Did you fix the white outline on the graphics yet? I'm excited to have this back!
BloodW0lf Aug 16, 2021 @ 5:04pm 
any chance you can make Vultures spawn in many more bioms? or maybe Turkey Vultures for more tempret bioms? Love the mod thank you for the hard work!
ConfectionaryCanine83 Aug 7, 2021 @ 2:13am 
can you add pelicans? no reason but
Michiko Aug 7, 2021 @ 2:12am 
Is it normal for peregrine falcons to be killing and eating each other even if there's other food available? D:
evil yaoi wizard Jul 30, 2021 @ 4:03pm 
Heya! I was wondering if you could give the Falcon advanced trainability? That way, they could be used with the "Hunt for me!" mod, as well as being able to be used as drafted attack animals so our pawns can go falconing :>
Dizzy Ioeuy Jul 25, 2021 @ 7:03pm 
Sent you the new bird included in the bird up zip at your github. Hope it meets the standard.
Dizzy Ioeuy Jul 25, 2021 @ 1:46pm 
Dude, I gotta blackbird coming your way soon- but I want you to preview the art before I go further.. It's a *slightly* different style from originals but closely follows the same basic outline. I've vectored it so we can scale up to HD resolutions if you want. Friend request to you, etc .
kestrel  [author] Jul 25, 2021 @ 10:37am 
@Dizzy Ioeuy - Mlie is helping with coding nowadays, I really appreciate his help! If you'd like to contribute in the future with some ideas; we've got a github page going :) Whether you'd like to keep your species separate and add them to my bundle, it's up to you!
Dizzy Ioeuy Jul 25, 2021 @ 10:30am 
Oops, perhaps I'll just take mine private. I thought you were retired, man. And here I was about to add a redwing blackbird. :)
kestrel  [author] Jul 25, 2021 @ 10:23am 
1.3 Update now ready!
Dizzy Ioeuy Jul 23, 2021 @ 1:38pm 
@roosterdreams: can I pass the audition?

For anyone who cares I have updated this mod for 1.2 and 1.3 with some small changes:

https://steamcommunity.com/sharedfiles/filedetails/?id=2555314414
Ascythian Jun 4, 2021 @ 4:11pm 
I don't think its particularly hard to update it to 1.2.

Could I be wrong?
Mlie  [author] Jun 4, 2021 @ 9:29am 
@RoosterDreams No problem, sent a friend request!
kestrel  [author] Jun 4, 2021 @ 8:36am 
@Mlie I'd like it to stay as a separate mod, preferably the way it is currently if it's not a problem to you. Feel free to add me if you wanna discuss the whole thing!
Mlie  [author] May 1, 2021 @ 9:56pm 
@RoosterDreams I and Hydromancerx have a mod called Legacy Ark that perhaps could benefit from having more birds in it as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2070686241

If you think its better to keep it as a separate mod I could do the coding for it instead. Ive done a few mods and updates.
kestrel  [author] May 1, 2021 @ 1:10pm 
Since I've started working full-time I might not have time to update this mod anymore, I wouldn't want to abandon it though. If someone's interested in taking over the coding part I'd be grateful! I'm looking for someone with Rimworld coding experience and preferably someone who has done some mods already. I can still work on the art part of the mod for the future updates
Bat Crow Apr 25, 2021 @ 5:19am 
1.2 when?
Siyo Apr 23, 2021 @ 1:10pm 
Any plans to add Toucans? Asking for a friend. (He's a Duke.)
Bloody Kagami Apr 13, 2021 @ 4:39pm 
Since all the birds are laying fertilised I fixed the problem for myself. In the race defs the following line needs to be added <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax> above <eggCountRange>. I don't know whether the positioning above the eggCountRange actually matters, but the hens will only lay eggs after fertilisation afterwards. :lilimok:
ꌗꉣ꒒ꂦ꓄ Apr 12, 2021 @ 12:27pm 
Falcons are as bad as the damned eagles in Far Cry 3 and 4... constantly picking fights with colonists. Now I have to mix this mod with Kill For Me so that I can instruct my anti-falcon beasts to murder them all at first appearance before they inevitably start trying to hunt my poor tribals. :D
Lis Mar 16, 2021 @ 4:02pm 
Noticed a wee typo on the Races_Animals_<bird> defs, usually about line 46/47. <eggUnfertilizedDef> is pointing to the wrong object, so all birds are laying fertilized eggs, even if they haven't mated. I don't think Peregrines have that typo, but the rest do. Also, not sure if it's a mod conflict (so it can be entirely on my end), but the animals can't be sold. Hope this helps!
guiguig Mar 13, 2021 @ 6:29pm 
Found this while searching for "The Birds and The Bees" mod and now this is my new favorite mod
Lis Mar 10, 2021 @ 4:11pm 
Dude, I love you so much for this. You're awesome and this mod is awesome.
bk3000 Feb 23, 2021 @ 6:50pm 
@pugman
If only you knew the power of the birb side...
Elemess Feb 23, 2021 @ 4:45pm 
man this has to be the worst mod on the internet :steamthumbsup:
liosalpha Feb 12, 2021 @ 8:57pm 
they are on the same IA as the other vanilla hunting animals. Thou i only seen the Raven and Falcons hunt my colonist
Karmapowered Feb 10, 2021 @ 4:30am 
Could someone please describe how the animals of this series of mods "work" ? Do they idle around on land like other RW animals ?

An interesting behaviour for "bird" animals could be to appear on the map only for the time it takes to hunt down a prey, then fly off/disappear again shortly after consuming their catch.

Getting to have a peek at these magnificent predators would therefore be more situational and have an enjoyable rarity factor, quite like in RL.

All this being said, the bird textures are beautiful. Thank you very much for sharing the mods with us.
obsidian29 Jan 31, 2021 @ 8:26am 
@RoosterDreams can I request the hyacinth macaw please? One of my characters has one and I like to add him using Prepare Carefully, and I've been using the blue macaw as a placeholder, but it'd be awesome to see the full majesty of the hyacinth macaw in Rimworld.
Either way, please take care of yourself and don't let anyone pressure you into working when you're not up to it!
liosalpha Dec 10, 2020 @ 5:22am 
@sunlight88, it works fine in 1.2
using it my self
Sunlight88 Dec 10, 2020 @ 5:16am 
Hi RoosterDreams,
can you please update to 1.2? I really would like to have some birds in my new games...:)
Marva Dec 3, 2020 @ 2:03pm 
Does this work with 1.0?
hyplaces Sep 17, 2020 @ 12:35pm 
Time to deliver a pizza ball.
kestrel  [author] Aug 21, 2020 @ 1:32pm 
@liosalpha - whoops, thanks for pointing that out :)
liosalpha Aug 21, 2020 @ 7:48am 
found a minor typo in the fert. mecaws egg description.

"You can it it, but should you."
Thanks for making this mod
DarkArtistryNKP Aug 12, 2020 @ 10:32am 
@Heart of Mud
I think it's possible that ether Animals Logic or Vanilla Animals Overhaul address's that size limitation, because i don't think foxes can haul in vanilla because of that size limit. But i could be wrong about this. Though if this is the case it only effects vanilla animals...
kestrel  [author] Aug 12, 2020 @ 8:31am 
The mod should work with 1.2, will check it today evening and update the code if it doesn't. Sorry for the lack of updates, been kinda busy with life but I'll get back to adding new birds at some point :)
Videogameplayer Aug 12, 2020 @ 7:55am 
Bird up! We need our berds in 1.2! :P

@DarkArtistryNKP yes I don't know the exact body size threshold but once animals get small enough having adv. intelligence doesn't serve any extra purpose. Ideally adv. training would be possible & they'd be able to carry light items (or even rescue light creatures like other small colony pets) but the design seems to be all or nothing. This is a vanilla aspect tho which I don't believe this mod seeks to change. Perhaps a future mod will address this?
DarkArtistryNKP Aug 11, 2020 @ 10:58am 
So not sure if this is a rimworld limitation due in relation to carry mass. But even though ravens have advanced trainable intelligence, they can't be trained to haul?