RimWorld

RimWorld

[Obsolete] Simple Recycling
282 Comments
ozeola1 May 4 @ 10:01pm 
Finally i found this mod again. Never imagine that i need to say "recucling" to find it
Proxyer  [author] Apr 1 @ 5:13pm 
Hello cptpapadakis.
Unfortunately, this mod is not compatible with RimWorld 1.5.* due to changes in the specifications, so recycling items is no longer possible.

If you are left with nothing when recycling an item, it is likely because the material for the item is unset or less than 1.

Unfinished weapons cannot be recycled because they have unset materials (based on vanilla items).

I hope these answers will help clarify your questions.
cptpapadakis Apr 1 @ 1:24pm 
why when i recycle weapons, it doesnt give me back the components,oh and i cant recycle unfinished weapons
p20 hammerpoints Dec 27, 2024 @ 9:34pm 
o7
A blender scrubbed clean Dec 27, 2024 @ 6:31am 
o7
Proxyer  [author] Dec 27, 2024 @ 4:28am 
Your wellcome!
montaropdf Dec 27, 2024 @ 4:25am 
Thanks for the quick reply and thanks for providing this mod.
Proxyer  [author] Dec 27, 2024 @ 2:25am 
@montaropdf
OK.
This mod uses patching, so it will make the necessary changes every time you start the game. Therefore, none of the mod's settings will be saved in your save data.

So even if you switch to his (Arvkus) mod, your save data will still be usable. Don't worry.
montaropdf Dec 26, 2024 @ 4:57pm 
It is my plan to switch to the one from Arvkus, but I want to know if I can replace your mod with his mod in the middle of the game or not. Do you know that information, or should I ask to Arvkus, on his mod page?
Proxyer  [author] Dec 26, 2024 @ 4:04pm 
Hello montaropdf.
This mod can be installed in the middle of the game without any problems if you are using RimWorld v1.4. Unfortunately, this mod does not work properly in 1.5.

If you want 1.5 version, use Arvkus's Simple Recycling .
montaropdf Dec 26, 2024 @ 7:19am 
Hello, is it safe to replace this mod with the one from Arkvus, mid-game?

Especially, if the corresponding research has been completed already?
Draegloth Aug 18, 2024 @ 2:46pm 
o7
♥ SAGING ♥ Aug 17, 2024 @ 12:00am 
o7
CheiraMeuDedo Jul 24, 2024 @ 4:43pm 
o7
Lama man Jul 1, 2024 @ 12:59pm 
o7
viirinsoftworks May 6, 2024 @ 6:10pm 
Thank you for this! Have you been able to figure out the Mend/Repair function?
Arvkus May 4, 2024 @ 12:25pm 
@Proxyer Thank you for maintaining this mod all these years.
Proxyer  [author] May 4, 2024 @ 11:40am 
Hello Arvkus.
Thank you for the announcement.

I am grateful to all users who have used this mod. I'm sorry that I couldn't find a simple solution, but I found someone who inherited this mod, and I was relieved that the users would not have any problems.

Thank you a lot.
Arvkus May 4, 2024 @ 10:37am 
Here's the new version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3239309389

C# should handle all the cases and I don't think XML patching is necessary anymore. Some changes:
No longer possible to recycle smeltable apparel (just use smelter).
Reduced recycle efficiency from 30% to 25% to be the same as smelting.
Reduced research tech level from Industrial to Medieval (there's no reason to keep it at industrial and helps to avoid patching for medieval mods).
Dropped support for 1.0-1.4 versions (I don't realy want to maintain older versions).

I'll try to fiddle around with other mods and try to find any potential issues before release, until then, the mod will be unlisted (suggestions and feedback appreciated)
Damon_Vi Apr 27, 2024 @ 2:19pm 
@Arkvus Really looking forward to that fork. not much of a fan of recycling if i'm basically just "burning" the apparel
Proxyer  [author] Apr 26, 2024 @ 2:01am 
Thank you Arvkus. :lunar2019wavingpig:
Arvkus Apr 26, 2024 @ 12:35am 
Alright, I'll create a new workshop item, but that's going to be few weeks later, I still want to add more improvements to the mod and properly test it.
Proxyer  [author] Apr 25, 2024 @ 6:20pm 
If you publish a fork version at a workshop, I would like to add a link and instructions to this page. Thank you.
Proxyer  [author] Apr 25, 2024 @ 6:17pm 
Hello Arvkus. Thank you for fork version.

Is it okay if I request that you be published as a workshop item as a folk work of the 1.5 version of Simple Recycle? Since I am unable to maintain the assembly myself, I think it is preferable for you to manage it yourself.

I understand that creating and updating workshops is a hassle for you, but I would appreciate it if you could.
Arvkus Apr 25, 2024 @ 1:32pm 
@Proxyer
Here's a mod version with C# patching, unfortunaly I couldn't do It without Harmony (Harmony dependency is not yet included)
If apparel is smeltable then smelting products are returned, otherwise - 30% of the original material.
https://github.com/Rimworld-Mods/Simple-recycling

I'll try to make custom ingridient filter to include Neolithic apparel only for NeolithicRecycleApparel.
Proxyer  [author] Apr 24, 2024 @ 4:06pm 
Hello lol.
Currently, as description in "Special Measures for V1.5.X", only Core and DLC items are eligible.

By adding patches, it is possible to target MOD items, but considering the number of mods, it is impossible to target all items with XML code.
lol Apr 24, 2024 @ 3:47pm 
I have apparel disappearing without any trace or materials after the recycling job is complete
Proxyer  [author] Apr 22, 2024 @ 3:48pm 
Hello Arvkus.
Yes. A forked version of MendAndRecycle already did that.

To be honest, I don't really think that increasing the number of patches is the correct method...
Arvkus Apr 22, 2024 @ 2:08pm 
It's no loger possible to recycle apparel into their original material and it looks like a pain to mantain this mod with XML only. I'm willing to make C# version to handle different materials and possibly other parameters (quality, durability...)
Proxyer  [author] Apr 21, 2024 @ 8:04am 
Update : 22 Apr, 2024
v1.5.4
- Changed the workType of "recycle apparel" to Tailoring. Now do recycling as a tailor's job.

Thank you to @ACro for reporting this issue.
Proxyer  [author] Apr 21, 2024 @ 7:53am 
Hello ACro. Thank you for your report.
Currently confirming the cause and testing the fix. I hope to update it as soon as everything is finished. Thank you a lot.
ACro Apr 21, 2024 @ 2:37am 
There seems to be a bug.

When a settler is assigned only to crafting, and not to smelting or tailoring, if there are tailoring jobs, he can do them.

I have tried it with vanilla + DLS + just the mod and this error appears.
Proxyer  [author] Apr 20, 2024 @ 8:47am 
Update : 21 Apr, 2024
v1.5.3
- Added compatibility patches for the following mods.
Tribal apparels added by the mod can now be recycled into plain leather.
Mud's Tribal Apparel
Tribal Warrior Set!
Blessed Tribal Apparel
ETRT: Tribal Apparel
Proxyer  [author] Apr 18, 2024 @ 3:29am 
Hello kagora2.
To add a new button to Gizmo, need to add Harmony and DLL to the mod.

I think it would be an interesting feature if I could add it, but unfortunately, I can't build a DLL, so it's difficult. :lunar2019crylaughingpig:
kagora2 Apr 18, 2024 @ 12:08am 
hi Proxyer
is it possible to add a button to the apperal and weapons, that we can select which one should be recycled?
Proxyer  [author] Apr 15, 2024 @ 10:07am 
Thank you to you too! :lunar2019smilingpig:
Bakker Joop Apr 15, 2024 @ 8:15am 
Thanks, no errors anymore. Nice work :D
Proxyer  [author] Apr 14, 2024 @ 9:52am 
Update : 15 Apr, 2024
v1.5.2
- Update smeltable patches.

Thanks to Bakker Joop for reporting this issue.
Proxyer  [author] Apr 14, 2024 @ 9:41am 
Ok, I confirmed the problem. Fix immediately and update.
Proxyer  [author] Apr 14, 2024 @ 9:38am 
Hi Bakker Joop.
Thank you report. I'll check soon.
Bakker Joop Apr 14, 2024 @ 9:37am 
Error: Attempted to use PatchOperation directly; patch will always fail
Proxyer  [author] Apr 12, 2024 @ 4:05am 
Hello Гений.
Thank you for your evaluation. I feel like it would be easier if I could build a dll... but the colonists in your colony can now recycle their useless clothes. Have fun!
Гений Apr 12, 2024 @ 3:54am 
You're my personal hero, mate. Thanks for your effort! If there is hall of fame in Rimworld modding society I definitely nominee you
Proxyer  [author] Apr 12, 2024 @ 3:27am 
P.S.
Unfortunately, compatibility with various mods updated to v1.5 is currently not supported. :lunar2019shockedpig:
Proxyer  [author] Apr 12, 2024 @ 3:22am 
Update : 12 Apr, 2024
v1.5.1
- Update Preview img for 1.5.
Proxyer  [author] Apr 12, 2024 @ 3:13am 
Update : 12 Apr, 2024
v1.5.0
- Update for Rimworld 1.5.4062.

Special measures for v1.5.x :[
In RimWorld v1.5, Smelting is now limited to metal. For this reason, it is no longer possible to recycle clothing into the materials it was made from with xml files prior to v1.4.

For this reason, I took special measures for v1.5. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into cloth. All tribal apparel (tribalwear and veils) will be plainleather.

It's a shame that I can't recycle to the original material, but please bear with me until I can come up with a better solution.
pgames-food Apr 11, 2024 @ 7:23pm 
(if you like thundercats, in the meantime there is this) :lunar2019piginablanket:
https://youtu.be/TfOy7cOJc1Y?t=188
Cat Lord Apr 11, 2024 @ 12:28pm 
Ow, what a bummer, I loved your mod... Any alternative ?
Proxyer  [author] Apr 7, 2024 @ 8:17am 
I have tried various methods in xml, but I cannot find a way to recycle items that are not made of metal into material.

As the name of the mod, Simple, suggests, this mod was characterized by being lightweight and not using dlls, but it may be difficult to update to v1.5...
ThottyNathaniel Apr 7, 2024 @ 2:10am 
i think theyre gaining far too much experience