Source Filmmaker

Source Filmmaker

DOOM ETERNAL - Icon of Sin (READ DESCRIPTION)
51 Comments
ImInYourWalls Mar 20 @ 8:37am 
is there any way to attach the two halves together? im new to sfm
Rauss Nov 5, 2024 @ 1:53pm 
Trying to go into mediafire by the link but it just sends me to the search result
The Neemster Sep 26, 2024 @ 6:30pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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toropeza88 Nov 14, 2023 @ 3:06pm 
wait how do i put the file into the game
toropeza88 Nov 14, 2023 @ 3:05pm 
I DID IT
toropeza88 Nov 14, 2023 @ 3:04pm 
i did what u said and its not working im sorry
toropeza88 Nov 14, 2023 @ 2:58pm 
help
Sundown  [author] Dec 4, 2022 @ 7:51am 
there's a reason it had to be separated the way it did
Levont Broflovoski Dec 3, 2022 @ 6:28pm 
ok, good to note. dont try to send links. im stupid.
Levont Broflovoski Dec 3, 2022 @ 6:27pm 
here is the link in full. for poor bastards like me who took 5 minutes to figure it out. {LINK REMOVED} just copy and paste this and download this beautiful model.
LittleVader Mar 18, 2022 @ 8:38pm 
tysm for making this model i was wanting to make a demonstration video of a game i wanna start working on in the summer/better icon of sin fight
Sundown  [author] Sep 11, 2021 @ 6:24am 
read below. grab the full link, copy it all, and then paste it into a browser, then delete the spaces that are between www. and .com
THEDIRTYANT Sep 10, 2021 @ 11:03am 
hey
the full download link doesn't work, can you please send another one?
Sundown  [author] Aug 30, 2021 @ 11:07am 
that's in the full download from mediafire. couldn't pack everything in one, upload limits. the way steam formats it deceives you, you need to grab the full link and just delete spaces in between.
hgafjsadlg:!&)(&/.5m08 Aug 30, 2021 @ 2:51am 
Well if thats how it is? How can I get the skin of the model. like without the armor.
Sundown  [author] Aug 29, 2021 @ 4:40pm 
alright, so: skeleton isn't supposed to have a model. it's supposed to be the part you bind everything to because i had to split it up into multiple models for a couple of reasons. it's just a blank thing. treat the skeleton as the base point, and everything else is like a hat in TF2.
hgafjsadlg:!&)(&/.5m08 Aug 29, 2021 @ 1:49pm 
So is it just me or... the model is fucked
I dont know if it suppose to not show the actual body of the icon of sin on skeleton.
can you inform me a little bit?
Kyochi Mar 16, 2021 @ 7:37am 
ABSOLUTELY amazing model. Thanks for porting it for us to use!!!

To anyone who doesn't know what to do with these separate entities, just drag the skeleton model in the animation set editor to the bodies and legs (spawn them in first of course) and zero 'em out in the procedural tab. Hope it helps!

Again, BLOODY amazing model. Thanks.
Sundown  [author] Mar 2, 2021 @ 7:31am 
that'd be doing it if you're just clicking the link. you need to copy and paste it. steam doesn't like mediafire links so i have to do that.
76561198971541993 Mar 2, 2021 @ 7:13am 
i think there's a space between the . and media. maybe that's why it doesn't work
Sundown  [author] Feb 14, 2021 @ 10:33pm 
no, it definitely does. i haven't done anything to it.
Octodroid 17 Feb 14, 2021 @ 11:45am 
The link to the damaged model doesn't work at all
mrg19998 Dec 17, 2020 @ 5:08pm 
a wall to a giant human goat
tabg gaming Nov 8, 2020 @ 9:02am 
the link to the damged version of the icon doesnt work
Dildozer May 27, 2020 @ 6:28am 
how do i bonemerge the models?
Sundown  [author] May 22, 2020 @ 7:54am 
Comment is not synonymous with request.
Edgelord Doctor May 22, 2020 @ 2:14am 
please do imp model
Sundown  [author] May 10, 2020 @ 3:18pm 
you have to bonemerge them to the model named Skeleton, that's a blank model you can load pretty much anything to. that's how you get a modular icon, by loading multiple of them and ticking different bodygroups on or off
[Enter Funny Name here] May 10, 2020 @ 1:06pm 
What do i do with the file with the bare and damaged versions of The Icon Of Sin?
Sundown  [author] May 10, 2020 @ 8:46am 
photoshop cs6, unless photoshop vtf tools work beyond that
ARegicide May 10, 2020 @ 8:44am 
Do you know a good way to compress vtf files to DXT5? VTFEdit I know exists, I use it, but I don't see a direct method of just selecting a texture/map file and compressing it.
ARegicide May 7, 2020 @ 4:17pm 
Okay, thanks again for the pointers.
Sundown  [author] May 7, 2020 @ 10:32am 
there's nothing you can do. on my end i already did everything i could to make sure that the icon of sin was as compressed as he could be. if you want, you can try to compress all of his normal maps to DXT5 as those are the only things that remain uncompressed. auditor's, however, is uncompressed and all 4k as far as i know. if you want to try a less memory intensive solution, could try my port.

that all being said, there is one rule of thumb in which you load into SFM your most memory expensive models first, then trail down. otherwise there's nothing you can do about the memory as SFM is locked to the 4 GB limit.
ARegicide May 7, 2020 @ 9:38am 
As awesome as this port is, this and that one doomguy port by Auditor are pretty memory heavy as he mentioned with his port, every time I load this model SFM's RAM numbers go red, even at only using 2500 MB of memory, my PC has WAY more than a measly 2 or 4 GB RAM so the problem isn't on the end of my hardware. Is there anything you know of that I can do with SFM itself so that it'll handle memory intensive models like yours without being so quick to crash? Thanks.
Sundown  [author] May 5, 2020 @ 7:59am 
copy the entire link with spaces, throw it into a browser, delete the spaces. steam doesn't like mediafire.
This profile is no longer active May 5, 2020 @ 3:54am 
link no work
★ Leo ★ May 4, 2020 @ 1:40pm 
This is way too epic, im impressed.
c0sm1c second acc May 2, 2020 @ 7:20am 
The longer the Icon of Sin is in Source Filmmaker, the lewder it'll become.
Gojji May 1, 2020 @ 10:55pm 
the link doesn't work
rudestholiday1225 May 1, 2020 @ 12:19pm 
🆃🅷🅴 🅻🅾🅽🅶🅴🆁 🆃🅷🅴 🅸🅲🅾🅽 🅾🅵 🆂🅸🅽 🅸🆂 🅾🅽 🅴🅰🆁🆃🅷, 🆃🅷🅴 🆂🆃🆁🅾🅽🅶🅴🆁 🅷🅴 🆆🅸🅻🅻 🅱🅴🅲🅾🅼🅴
gambler Apr 30, 2020 @ 9:33pm 
because, the longer the icon of sin is on earth, the stronger he will become.
copperhead5858 Apr 30, 2020 @ 8:44pm 
so why is the "🆃🅷🅴 🅻🅾🅽🅶🅴🆁 🆃🅷🅴 🅸🅲🅾🅽 🅾🅵 🆂🅸🅽 🅸🆂 🅾🅽 🅴🅰🆁🆃🅷, 🆃🅷🅴 🆂🆃🆁🅾🅽🅶🅴🆁 🅷🅴 🆆🅸🅻🅻 🅱🅴🅲🅾🅼🅴" funny?
Pootsworthy Apr 30, 2020 @ 6:35pm 
🆃🅷🅴 🅻🅾🅽🅶🅴🆁 🆃🅷🅴 🅸🅲🅾🅽 🅾🅵 🆂🅸🅽 🅸🆂 🅾🅽 🅴🅰🆁🆃🅷, 🆃🅷🅴 🆂🆃🆁🅾🅽🅶🅴🆁 🅷🅴 🆆🅸🅻🅻 🅱🅴🅲🅾🅼🅴
Maxwell Apr 30, 2020 @ 12:53pm 
''You need to destroy me, John Romero''

icon of sin

john romero`'s head behind of icon of sin
🐺 specops lopus 🐺 Apr 29, 2020 @ 11:56pm 
doom hunter please
The Mad Demoknight Apr 29, 2020 @ 10:13pm 
I think I see what may be going on. My eyes my be tricking me, but the greebles on the legs look very faded and has this "rubbed off" look. Still an amazing model and a fully realized Icon is a stuff of legends.
Sundown  [author] Apr 29, 2020 @ 8:18pm 
yeah that's greebling. i dunno, each to their own, i like it, but i can also see why someone might not like it as much.
CGI Slam Apr 29, 2020 @ 6:58pm 
i mean like the overall concept of the texture. With all those weird lines on its armor, it looks too overcomplicated, like a child scribbled lines on the armor. It could just be me, but like i said it looks like when you assign the wrong texture to a model.
Sundown  [author] Apr 29, 2020 @ 2:30pm 
like how do you mean? in terms of coloration or just the greebling looks off?
CGI Slam Apr 29, 2020 @ 2:23pm 
i still think that this demon's armor texture looks weird from a conceptual standpoint. Dunno if it's just me but when i look at that boy's armor, i think it looks like it's using the wrong texture.

But thats a bethesda problem, this port looks really nice