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░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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the full download link doesn't work, can you please send another one?
I dont know if it suppose to not show the actual body of the icon of sin on skeleton.
can you inform me a little bit?
To anyone who doesn't know what to do with these separate entities, just drag the skeleton model in the animation set editor to the bodies and legs (spawn them in first of course) and zero 'em out in the procedural tab. Hope it helps!
Again, BLOODY amazing model. Thanks.
that all being said, there is one rule of thumb in which you load into SFM your most memory expensive models first, then trail down. otherwise there's nothing you can do about the memory as SFM is locked to the 4 GB limit.
icon of sin
john romero`'s head behind of icon of sin
But thats a bethesda problem, this port looks really nice