Stellaris

Stellaris

Relative Mapmodes
52 Comments
Baka Racker Jun 20, 2024 @ 2:25pm 
Still not sure why this isn't in the game, c'mon Paradox.
Hagamablabla Nov 1, 2023 @ 7:58pm 
Ok, I'll wait.
SpartanH347 [FR] May 18, 2022 @ 3:34am 
wait for update
SargR Apr 4, 2021 @ 9:34am 
i can agree with ulon the same seems to be messing up for me as well
Ulon Sep 26, 2020 @ 10:54pm 
Can confirm there seems to be an issue with UI Overhaul. Only other mod I use that touches this area is Technology Ascendent, but it only adds one additional mapmode and doesn't appear to be the cause.
G-Man  [author] Jun 30, 2020 @ 7:10am 
mh... thx. will have a look soon
MrFunEGUY Jun 30, 2020 @ 7:08am 
This was working great for me, but now is messing up with UI Overhaul Dynamic and not displaying correctly.
Dath May 13, 2020 @ 11:42am 
Any chance of making a mapmode that shows the fleet strength of empires? Like "Aproximately 150k fleet strength" etc
Hatsune Miku May 13, 2020 @ 9:34am 
do i need to go into the mod files and change the number, or can i just run this although it says wrong version?
G-Man  [author] May 13, 2020 @ 5:42am 
think it will work fine...
updates later the week
Demiurge May 12, 2020 @ 9:09pm 
does this need an update to 2.7 or will it work fine as is like most graphics mods?
GonDragon May 8, 2020 @ 1:00pm 
Sorry if it annoys you, it wasn't my intention. My apologies on the matter. I commented precisely because I saw that that capture, and your previous comments on the topic, and I tough that you may be missinterpreting what "Ironman Mode Compatible" actually means. It was just in an informative tone, sorry again. Over an out.:happy_creep:
G-Man  [author] May 8, 2020 @ 9:39am 
@gon... that big fat NOT ACHIEVEMENT COMPATIBLE isnt enough? u need to repost that ?
GonDragon May 6, 2020 @ 12:19pm 
Just as an informative note: If someone ask if a mod is "Ironman Compatible", it is asking if it "Doesn't break Achievements", not if it can be run on Ironman Mode... as, litterally, all mods can be used on Ironman Mode. But any mod that touches the "common" folder, it should be considered "Ironman Incompatible".

Aside of that, good mod :winter2019happyyul: I been having some troubles reading it, tho... But is the same with the normal map modes, as I'm a bit colorblind :winter2019joyfultearsyul:
Anduin1357 May 1, 2020 @ 6:51am 
Up until Gigastructural Engineering mod's Birch-planet structure that can contain infinite pops...
G-Man  [author] May 1, 2020 @ 6:03am 
just make the final one up to 100000 pops...then will never fail the script :lunar2019grinningpig:
G-Man  [author] May 1, 2020 @ 5:38am 
what the heck u are playing...whoooot...
...
the save was for modding testings, to check the debugging, but ill find a way.
Anduin1357 May 1, 2020 @ 4:58am 
It's impractical because of a combination of (obsolete but current vanilla ver.) mods, 10,000 star galaxy etc.

But this should be reproducible by simulating AI for a couple hundred years with all tech researched and then taking control of one of them using the in-game console.
G-Man  [author] May 1, 2020 @ 4:33am 
mhh
do u have an savegame where i can test it?
Anduin1357 Apr 30, 2020 @ 10:14pm 
The population map breaks past 750 pop, it didn't color 1000 pop AI empires, and it sure as heck wouldn't color my 10,000 pop empire xd
Horror-TV Apr 30, 2020 @ 2:23pm 
i have full hd, but maybe I found a reason
https://steamcommunity.com/sharedfiles/filedetails/?id=899795759
this is the only mod and for which there may be problems but I'm not sure...
G-Man  [author] Apr 30, 2020 @ 2:17pm 
not sure what the reason is, will check ur resolution.
this is how its look to me: https://i.imgur.com/f2IP0jD.png
maybe u have an additional mod active (which tangent the main_bottom.gui) ?
G-Man  [author] Apr 30, 2020 @ 2:04pm 
mhhh...can u show me an screenshot pls?
Horror-TV Apr 30, 2020 @ 2:02pm 
I do not see half the icons. I use UI Overhaul Dynamic.
arieviloj Apr 28, 2020 @ 2:12pm 
10/10 tnx
G-Man  [author] Apr 28, 2020 @ 8:23am 
good idea, but atm its "midrange" (lvl 3 of 5) the empire which u activate.

maybe its not that good idea to switch it, but i will think about it.
Rabbit Apr 28, 2020 @ 8:17am 
It would be pretty cool if the person being compared was a different color from the rest, like how it's done in other map modes
Schmeeda Apr 28, 2020 @ 5:51am 
@G-Man my bad
G-Man  [author] Apr 28, 2020 @ 2:56am 
@Melkor, i added some Compatibility pics into the descrition :)
Schmeeda Apr 27, 2020 @ 7:29pm 
Is this compatible with UI Overhaul Dynamic? I'm asking because the mod changes the locations of the map mode icons on the map.
tmonahan23 Apr 27, 2020 @ 6:45pm 
will you be looking at older map mode mods and adding some of them into this mod,..=)
Artacool Apr 27, 2020 @ 6:25pm 
This is a mod I didn't even know I needed. Glad it came up on the featured popular mods.
Big Apr 27, 2020 @ 5:31pm 
That's what works with ironman means
Zalthor Apr 27, 2020 @ 4:21pm 
Achievements as well?
G-Man  [author] Apr 27, 2020 @ 2:24pm 
yep, tested
Big Apr 27, 2020 @ 2:01pm 
Does it work with ironman
G-Man  [author] Apr 27, 2020 @ 10:30am 
true, but, thats not cheaty?
sh4dow Apr 27, 2020 @ 10:21am 
@G-Man you can effectively deduce more accurate economy and technology numbers from the dimplomatic weight calculation (you see 'from economy: x', with numbers which go over 1000 -> inaccuracy of < 10^-3)
G-Man  [author] Apr 27, 2020 @ 9:37am 
@tathen
that mod is simply a cheat mod, mine is a dimplomatic known stats mod
G-Man  [author] Apr 27, 2020 @ 6:36am 
@sh4dow , i guess yes, more or less simple, but it would maybe a bit cheaty? not?
i try to add only modes, which are not hidden in the code. as example, all current 5 aviable maps are just the numbers of diplomatic view.
it makes more comfortable to complare all these numbers.
but to list em up by counting techs, its principally possible, just not a information given by diploscreen, u see ?

greetings
MP Apr 27, 2020 @ 4:25am 
More like "because the Devs aren't paid for this". They only make features they're told to by the project leader. So, take your beef to the project leader.
Worukan Apr 26, 2020 @ 11:38pm 
Going to add this to my list of "Features that should be in the game but aren't because the Devs are lazy"
Thanks for this mod
sh4dow Apr 26, 2020 @ 10:16pm 
Would a more gradual comparison be technically possible? ie. Being able to see minor differences in eco value and researched technologies?
lyra_tcm Apr 26, 2020 @ 5:20pm 
yes, but the icons are in a slightly different place comapred to the screenshots tho
Bojangles Apr 26, 2020 @ 4:48pm 
Is this compatable with dynamic UI Overhaul?
G-Man  [author] Apr 26, 2020 @ 5:43am 
tcmdan's issue is caused by launcher, not mod.
MorallyGray Apr 25, 2020 @ 10:36pm 
Ok lets try this
lyra_tcm Apr 25, 2020 @ 9:48pm 
no mods active enable except relative mapmodes (tested in a new single player game)