Sid Meier's Civilization V

Sid Meier's Civilization V

LS Civilizations
89 Comments
isaac632 Jan 11, 2018 @ 10:12pm 
Can you edit these mods to be compatible with CIV IV Leader Traits mod, please? Thanks!
Teddyk  [author] Sep 14, 2016 @ 1:17am 
You have to add support on your own to any mod that intentionally requires one.
Rabid Mongoose Sep 13, 2016 @ 12:26pm 
Do you have ynaemp support patch or is tthat just for other TSLs? And by the way good work
LemonIce Aug 12, 2016 @ 7:32pm 
Oddly enough, none of these mods will show up on my list to activate in the game. They wont show up in the mod folders either - I'm unsure of what the issue is...
tory0304 Jul 24, 2016 @ 10:37am 
do your mods support YnAEMP?
Willicus Maximus Apr 23, 2016 @ 9:19am 
How do I begin to download?
Teddyk  [author] Apr 17, 2016 @ 12:50am 
You can.
Metro Ranger Apr 16, 2016 @ 5:01pm 
He Teddyk,

I was wondering if i could use your civs (with credit) in a historical Scenario I am making. It is based on the Deluge, a period of history of the Polish-Lithuanian commonwealth. I was hoping to use Lithuania, The Tartars, and the Hetmanate.
matt man Feb 13, 2016 @ 10:34pm 
If i may make a request can you make your civs not yet another earth true start compatibal
RJ Nov 27, 2015 @ 6:24am 
@CrimeGamer99Fan

I've created two manx civs that you might be interested in

https://steamcommunity.com/workshop/filedetails/?id=554975281

Keep up the great work LS!
aodán Aug 6, 2015 @ 7:09am 
Hey dude, if you ever do make more can you maybe do the Manx or Welsh? Maybe even the Picts or Bretons.
Thanks for making these btw
Teddyk  [author] Jul 12, 2015 @ 6:09am 
You can use:
http://steamworkshopdownloader.com/
or
delete "Civ5ModsDatabase.db" (restart game)
or
search for "Set XIV" or just "Civilization Set" in your Steam folder (very often, steam actually downloads the mod, but you have to manually put those mods in your Mod folder = usually in ...Documents\My Games\Sid Meier's Civilization 5).

It is very common issue. :)
bugge Jul 5, 2015 @ 2:48am 
Possible Civ Set XVI? Palmyra, Avars & Manchu ;)
Teddyk  [author] May 31, 2015 @ 12:28pm 
I don't know. I am not planning currently on adding more. To be honest, It seems I have already done all historically interesting civs to me (and more). I am gonna probably update my least favourite ones soon.
Sir Bowden May 27, 2015 @ 2:49am 
This civs you have added are astounding. great work, from the look of your screenshots it seems s if this civs were in the game when it was released. i am very impressed and i am curious to know if you are planning on adding more???
Teddyk  [author] May 11, 2015 @ 3:13am 
Check this one: http://steamcommunity.com/sharedfiles/filedetails/?id=238379965
Though I am not sure if it is bug free right now.
76561198126436687 May 10, 2015 @ 8:32pm 
please do a Philippine Civ :)
Teddyk  [author] Feb 13, 2015 @ 1:51pm 
If they do not appear on mod list then it is Steam/Civ5 issue. There are several workarounds (google).

I personally delete "Civ5ModsDatabase" from "...\Documents\My Games\Sid Meier's Civilization 5\cache" folder. It should recheck every subscribed mod after restarting game.
Jatinder Snow Feb 13, 2015 @ 1:45pm 
I'm subscribed to all of these mods except for Sumer and Poland, but the only ones that work are sets 4, 13, and australia. Help?
Teddyk  [author] Feb 11, 2015 @ 12:59pm 
Ancient India civilization - Mauryan Empire.
Though, I lost interest in playing civ 5, so the creation process will be rather slow and dependent on my need for "creating". Times, when I could sit 3 hours straight and make a civ are gone :P.
ianandsue5 Feb 11, 2015 @ 7:56am 
Which Civilization will you be adding next to this List?
b4578 Jan 25, 2015 @ 11:48am 
@Daffy Duck The Wizards sweden is in GaK and BNW, you must use vanilla
b4578 Jan 25, 2015 @ 11:45am 
because
bugge Jan 18, 2015 @ 7:00am 
Berbers are in Civ Set VII as Numidians.
PcJaegr Jan 8, 2015 @ 7:27pm 
Maybe Berbers?Or possibly Sweden?
BrainsterB Jan 2, 2015 @ 5:04am 
SWITZERLAND FOR THE WIN
KoiDoe Oct 22, 2014 @ 1:54pm 
Please add Serbia :)
DJ Keys Oct 21, 2014 @ 5:19pm 
Finally! A pirate empire that was done well! Being related to Morgan, I know that Morgan did unite the pirates multiple times throughout his life. The bonus is amazing.
Smithy Winfred Oct 15, 2014 @ 2:55pm 
How well tested are these maps. Should I be worried about any over/under powered civs?
UnderKingDuck Oct 14, 2014 @ 7:08pm 
Ok I think I have a good idea on what is causing the issue, even though it happens to some custom civilization mods and not other, but the issue is most likely not from your mods. What I think is causing the issue if that Agriculture does not provide the ability to build monuments and shrines in the communitas mod and that is causing an issue with custom made Civs. The default Civs in the mod seem to have access to this buildings from the start, but some custom civs can't get them.

That's really the only reason I can come up with as to why I get this problem. I could very well be wrong on this though. I'm trying to find out how to add the monument and shrine to Agriculture, but it's proving to be a learning curve. lol
tredekka11 Oct 13, 2014 @ 7:52pm 
This collection is some of the most creative and interesting mods I have seen! I only wish that they would allow the use of mods in multiplayer civ!
junobeetch Oct 11, 2014 @ 9:15am 
If I try using any one of these mods, it says: "Mod is missing required dependancies" but when I look at the mods in-game, it says that there are no dependencies required. I'm a tad confused.
UnderKingDuck Oct 10, 2014 @ 10:54am 
yeah i tried that and I just got confused while doing it. Too many files lol
Teddyk  [author] Oct 9, 2014 @ 8:53am 
I can't actually imagine reasons of this fatal interaction.

This thread may help you:
http://forums.civfanatics.com/showthread.php?t=487482
Start a game with Set II (causing issues) and search logs for errors. However, the issue may be more complicated.

Good luck.
UnderKingDuck Oct 9, 2014 @ 8:40am 
Well I tried all of these, except the Polish Empire mod, together with the communitas mod in one game and I am getting a very strange bug. If I run communitas with most of these enabled at the same time, I will not have the option to build shrines and monuments.

I thought that maybe one of these mods were conflicting with the rest, so I then tried two at a time. Needless to say I am now more confused. If I run the "Civ Set XI" with the communitas mod, it would just fine. If I run "Civ Set XI" with "Civ Set II" I can't build monuments and shrines then. But if I run "Civ Set XI" with "Civ Set III", then I can build monuments but I still can't build shrines. I really can't tell what is causing this, which is a shame because I wanted to do a game with the communitas mod with all your Civ mods. For now Ill just need to run one set at a time.
Guy Oct 5, 2014 @ 7:37am 
gonna try all of them at once. hopefully my gamee dosnt shit itself
Da Swagmasta Sep 23, 2014 @ 5:28pm 
great mod pack lots of cool new civs :)
Persitski Aug 2, 2014 @ 2:42pm 
Your Mods are Awesome !!
Could you do a Mod for the Safavid Empire too ?
[TTFRI] Shivvy la Snivvy Aug 1, 2014 @ 8:21pm 
THIS IS SPARTAAAAA!!!!!!
UserSpeakTeam Aug 1, 2014 @ 10:18am 
thanks you for this awesome civs
Teddyk  [author] Jul 11, 2014 @ 1:28pm 
I don't know, but it should be relatively easy to do.
Wunis May 21, 2014 @ 2:57pm 
@zelinka2
you can, just choose the mods you want to use in the starting screen, and select the mods.
Teddyk  [author] May 17, 2014 @ 2:59am 
I have no idea since I have neve used sdk world builder.
zlinked May 16, 2014 @ 2:41pm 
would it be possible to configure the mods to work on civ v sdk world builder
greensniperhat Apr 19, 2014 @ 5:12am 
Allrighty, it seems I have to frankenrig it somewhat. In any case, I would like to ask permission from you first about this frankenrigging business. I will only use it for personal, non-commercial use.
Teddyk  [author] Apr 18, 2014 @ 1:53am 
It seems you will have to play without those mods.
greensniperhat Apr 17, 2014 @ 8:44pm 
Yes, I've done that. In my MODS folder it's the 9 folders, [BNW] LS Civilization Set I to IX. Just for comparison, I also had your previous version of sets I to V (I is v2, II is v2, III is v3, IV is v4, and V is v3) and they work flawlessly when toggled on.
So, the new packs I downloaded from the dropbox doesn't appear in the civilization select screen, although they do appear on the mod selection screen (and toggled on). The old versions work, but the new versions didn't. I could send you screenshots if you want more proof. And I run a windows 8.
Teddyk  [author] Apr 17, 2014 @ 4:45am 
Well, if you downloaded Sets from dropbox, make sure to unpack them to Mods folder correctly. You should have there 9 separate folders in ...My Games\Sid Meier's Civilization 5\MODS. If you unpack it to "LS Civilizations 04.04.2014", it will not work. So move .rar file to MODS folder and unpack it "here".
I hope you have BNW and GK.
If you are MAC users you might have some issues with mods.
The Pupper of Thyme Apr 16, 2014 @ 5:07pm 
I have the same problem as greensniperhat.
greensniperhat Apr 16, 2014 @ 6:52am 
The one I have is titled LS Civilizations 04.04.2014, but it doesn't specify if it's a rar or a zip. Copied and appended .rar and .zip, both extracts just fine. It's the 123 MB file right?