Sid Meier's Civilization V

Sid Meier's Civilization V

LS Civilizations
89 kommentarer
isaac632 11. jan. 2018 kl. 22:12 
Can you edit these mods to be compatible with CIV IV Leader Traits mod, please? Thanks!
Teddyk  [ophavsmand] 14. sep. 2016 kl. 1:17 
You have to add support on your own to any mod that intentionally requires one.
Rabid Mongoose 13. sep. 2016 kl. 12:26 
Do you have ynaemp support patch or is tthat just for other TSLs? And by the way good work
LemonIce 12. aug. 2016 kl. 19:32 
Oddly enough, none of these mods will show up on my list to activate in the game. They wont show up in the mod folders either - I'm unsure of what the issue is...
tory0304 24. juli 2016 kl. 10:37 
do your mods support YnAEMP?
Willicus Maximus 23. apr. 2016 kl. 9:19 
How do I begin to download?
Teddyk  [ophavsmand] 17. apr. 2016 kl. 0:50 
You can.
Metro Ranger 16. apr. 2016 kl. 17:01 
He Teddyk,

I was wondering if i could use your civs (with credit) in a historical Scenario I am making. It is based on the Deluge, a period of history of the Polish-Lithuanian commonwealth. I was hoping to use Lithuania, The Tartars, and the Hetmanate.
matt man 13. feb. 2016 kl. 22:34 
If i may make a request can you make your civs not yet another earth true start compatibal
RJ 27. nov. 2015 kl. 6:24 
@CrimeGamer99Fan

I've created two manx civs that you might be interested in

https://steamcommunity.com/workshop/filedetails/?id=554975281

Keep up the great work LS!
aodán 6. aug. 2015 kl. 7:09 
Hey dude, if you ever do make more can you maybe do the Manx or Welsh? Maybe even the Picts or Bretons.
Thanks for making these btw
Teddyk  [ophavsmand] 12. juli 2015 kl. 6:09 
You can use:
http://steamworkshopdownloader.com/
or
delete "Civ5ModsDatabase.db" (restart game)
or
search for "Set XIV" or just "Civilization Set" in your Steam folder (very often, steam actually downloads the mod, but you have to manually put those mods in your Mod folder = usually in ...Documents\My Games\Sid Meier's Civilization 5).

It is very common issue. :)
bugge 5. juli 2015 kl. 2:48 
Possible Civ Set XVI? Palmyra, Avars & Manchu ;)
Teddyk  [ophavsmand] 31. maj 2015 kl. 12:28 
I don't know. I am not planning currently on adding more. To be honest, It seems I have already done all historically interesting civs to me (and more). I am gonna probably update my least favourite ones soon.
Sir Bowden 27. maj 2015 kl. 2:49 
This civs you have added are astounding. great work, from the look of your screenshots it seems s if this civs were in the game when it was released. i am very impressed and i am curious to know if you are planning on adding more???
Teddyk  [ophavsmand] 11. maj 2015 kl. 3:13 
Check this one: http://steamcommunity.com/sharedfiles/filedetails/?id=238379965
Though I am not sure if it is bug free right now.
76561198126436687 10. maj 2015 kl. 20:32 
please do a Philippine Civ :)
Teddyk  [ophavsmand] 13. feb. 2015 kl. 13:51 
If they do not appear on mod list then it is Steam/Civ5 issue. There are several workarounds (google).

I personally delete "Civ5ModsDatabase" from "...\Documents\My Games\Sid Meier's Civilization 5\cache" folder. It should recheck every subscribed mod after restarting game.
Jatinder Snow 13. feb. 2015 kl. 13:45 
I'm subscribed to all of these mods except for Sumer and Poland, but the only ones that work are sets 4, 13, and australia. Help?
Teddyk  [ophavsmand] 11. feb. 2015 kl. 12:59 
Ancient India civilization - Mauryan Empire.
Though, I lost interest in playing civ 5, so the creation process will be rather slow and dependent on my need for "creating". Times, when I could sit 3 hours straight and make a civ are gone :P.
ianandsue5 11. feb. 2015 kl. 7:56 
Which Civilization will you be adding next to this List?
b4578 25. jan. 2015 kl. 11:48 
@Daffy Duck The Wizards sweden is in GaK and BNW, you must use vanilla
b4578 25. jan. 2015 kl. 11:45 
because
bugge 18. jan. 2015 kl. 7:00 
Berbers are in Civ Set VII as Numidians.
PcJaegr 8. jan. 2015 kl. 19:27 
Maybe Berbers?Or possibly Sweden?
BrainsterB 2. jan. 2015 kl. 5:04 
SWITZERLAND FOR THE WIN
KoiDoe 22. okt. 2014 kl. 13:54 
Please add Serbia :)
DJ Keys 21. okt. 2014 kl. 17:19 
Finally! A pirate empire that was done well! Being related to Morgan, I know that Morgan did unite the pirates multiple times throughout his life. The bonus is amazing.
Smithy Winfred 15. okt. 2014 kl. 14:55 
How well tested are these maps. Should I be worried about any over/under powered civs?
UnderKingDuck 14. okt. 2014 kl. 19:08 
Ok I think I have a good idea on what is causing the issue, even though it happens to some custom civilization mods and not other, but the issue is most likely not from your mods. What I think is causing the issue if that Agriculture does not provide the ability to build monuments and shrines in the communitas mod and that is causing an issue with custom made Civs. The default Civs in the mod seem to have access to this buildings from the start, but some custom civs can't get them.

That's really the only reason I can come up with as to why I get this problem. I could very well be wrong on this though. I'm trying to find out how to add the monument and shrine to Agriculture, but it's proving to be a learning curve. lol
tredekka11 13. okt. 2014 kl. 19:52 
This collection is some of the most creative and interesting mods I have seen! I only wish that they would allow the use of mods in multiplayer civ!
junobeetch 11. okt. 2014 kl. 9:15 
If I try using any one of these mods, it says: "Mod is missing required dependancies" but when I look at the mods in-game, it says that there are no dependencies required. I'm a tad confused.
UnderKingDuck 10. okt. 2014 kl. 10:54 
yeah i tried that and I just got confused while doing it. Too many files lol
Teddyk  [ophavsmand] 9. okt. 2014 kl. 8:53 
I can't actually imagine reasons of this fatal interaction.

This thread may help you:
http://forums.civfanatics.com/showthread.php?t=487482
Start a game with Set II (causing issues) and search logs for errors. However, the issue may be more complicated.

Good luck.
UnderKingDuck 9. okt. 2014 kl. 8:40 
Well I tried all of these, except the Polish Empire mod, together with the communitas mod in one game and I am getting a very strange bug. If I run communitas with most of these enabled at the same time, I will not have the option to build shrines and monuments.

I thought that maybe one of these mods were conflicting with the rest, so I then tried two at a time. Needless to say I am now more confused. If I run the "Civ Set XI" with the communitas mod, it would just fine. If I run "Civ Set XI" with "Civ Set II" I can't build monuments and shrines then. But if I run "Civ Set XI" with "Civ Set III", then I can build monuments but I still can't build shrines. I really can't tell what is causing this, which is a shame because I wanted to do a game with the communitas mod with all your Civ mods. For now Ill just need to run one set at a time.
Guy 5. okt. 2014 kl. 7:37 
gonna try all of them at once. hopefully my gamee dosnt shit itself
Da Swagmasta 23. sep. 2014 kl. 17:28 
great mod pack lots of cool new civs :)
Persitski 2. aug. 2014 kl. 14:42 
Your Mods are Awesome !!
Could you do a Mod for the Safavid Empire too ?
[TTFRI] Shivvy la Snivvy 1. aug. 2014 kl. 20:21 
THIS IS SPARTAAAAA!!!!!!
UserSpeakTeam 1. aug. 2014 kl. 10:18 
thanks you for this awesome civs
Teddyk  [ophavsmand] 11. juli 2014 kl. 13:28 
I don't know, but it should be relatively easy to do.
Wunis 21. maj 2014 kl. 14:57 
@zelinka2
you can, just choose the mods you want to use in the starting screen, and select the mods.
Teddyk  [ophavsmand] 17. maj 2014 kl. 2:59 
I have no idea since I have neve used sdk world builder.
zlinked 16. maj 2014 kl. 14:41 
would it be possible to configure the mods to work on civ v sdk world builder
greensniperhat 19. apr. 2014 kl. 5:12 
Allrighty, it seems I have to frankenrig it somewhat. In any case, I would like to ask permission from you first about this frankenrigging business. I will only use it for personal, non-commercial use.
Teddyk  [ophavsmand] 18. apr. 2014 kl. 1:53 
It seems you will have to play without those mods.
greensniperhat 17. apr. 2014 kl. 20:44 
Yes, I've done that. In my MODS folder it's the 9 folders, [BNW] LS Civilization Set I to IX. Just for comparison, I also had your previous version of sets I to V (I is v2, II is v2, III is v3, IV is v4, and V is v3) and they work flawlessly when toggled on.
So, the new packs I downloaded from the dropbox doesn't appear in the civilization select screen, although they do appear on the mod selection screen (and toggled on). The old versions work, but the new versions didn't. I could send you screenshots if you want more proof. And I run a windows 8.
Teddyk  [ophavsmand] 17. apr. 2014 kl. 4:45 
Well, if you downloaded Sets from dropbox, make sure to unpack them to Mods folder correctly. You should have there 9 separate folders in ...My Games\Sid Meier's Civilization 5\MODS. If you unpack it to "LS Civilizations 04.04.2014", it will not work. So move .rar file to MODS folder and unpack it "here".
I hope you have BNW and GK.
If you are MAC users you might have some issues with mods.
The Pupper of Thyme 16. apr. 2014 kl. 17:07 
I have the same problem as greensniperhat.
greensniperhat 16. apr. 2014 kl. 6:52 
The one I have is titled LS Civilizations 04.04.2014, but it doesn't specify if it's a rar or a zip. Copied and appended .rar and .zip, both extracts just fine. It's the 123 MB file right?