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Do what you want rather than expecting someone else to
Be the change you want to see in the world, start a Discussion and do the legwork
+OverwatchAbilities=Overwatch
+OverwatchAbilities=SnapShotOverwatch
+OverwatchAbilities=PistolOverwatch
I change it like this according to the description:
....
+OverwatchAbilities=Overwatch ; .....
+SnapShotOverwatch
+OverwatchAbilities=PistolOverwatch
....
I suspect I did something wrong. Please explain.
Looks like the right format for this mod's .ini if it's not working maybe the ability name is wrong. Best place I've found to find those is a mod's localisation files.
Currently set as: +EverVigilantIgnore=FocusFire
+EverVigilantIgnore=Interact_MarkSupplyCrate
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
The name you need to input in the list is the one in place of "nameoftheability". This is true for almost all the abilities in the game.
мод с LWOTC вызывает вылетание на рабочий стол при загрузке! (Не всех миссий, именно тех, вероятно, где и он должен работать. Например освободить заложников и тд.)
Нигде про это не писали, и вы не представляете, сколько раз я переустанавливал LWOTC и XCOM.
Best bet for finding an ability name is looking in a mod's localisation file. For "Free Load Anytime" I've added
+EverVigilantIgnore=FreeReload
+EverVigilantIgnore=Fortify
I'd like to add 'Mark Supplies' from the resource extraction missions. Anyone know how to do that or how to find the ability names?
add +OverwatchAbilities=SnapShotOverwatch in the Config/XComGame.ini
For LWOTC users: add "SnapShotOverwatch" below "Overwatch" and above "PistolOverwatch" to make it work with Ever Vigilant.
TY
Id like to add a couple abilities to the list: Fortify and 'mark crate' (from the resource extraction missions). Anyone know how to do that, or how to find the ability names?
To trouble shoot I just started a new game with 0 mods, got through gate crasher and used console commands to rank up a specialist to ever vigilant and tested to see if it worked.
It did so I reloaded back to the geo-scape with Reliable Ever Vigilant installed and it immediately broke again. Any idea whats causing this? It was working fine for me back in June (I think)
It would crash at mission load into the tactical battlescape.
Crash log:
[0436.22] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456]
Failed to find function None in XComGameState_EffectEverVigilant Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_42737.XComGameState_EffectEverVigilant_0
Stack: Address = 0xccd648dc (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
Since it referenced problems related to Ever Vigilant, I disabled this mod, and the crashes disappeared and mission started and ran normally.
(I haven't tried re-enabling the mod since you reverted back to older version yet; I'll reactivate and use it again now.)