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Yes I came to this mod over from the comment you left in the food system made by the other guy, but from my understanding his mod is more of a reskin than anything. Millennium dawn did add in money, but that money doesn't work in the same way fuel does. Fuel for example can be stockpiled inside of divisions themselves, motorized vehicles for example have a fuel capacity. I wonder if it is possible to add a 'food capacity' for infantry divisions and things of that sort.
I think when I tested previous versions of the mod this worked differently.
PS:(this is all before this last patch regarding the shared buildings)
If you have time and want to have a chat please feel free to add me on steam and maybe we cna brainstorm this. My knowledge regarding gui is rather limited but I've been able to add some gui to the top bar or fix a couple of construction menu icons and such. I also have a friend who is decent with icon sprites
I was able to make a small mod for this mod where I added decisions to capture enemy spies, and after a lot of headache I managed to, for example, capture all enemy spies from a particular country in my current country with something like this
add_to_variable = {PREV.PREV.Spies_Captured@THIS = network_spies@FROM }
Where with this I "imprison" all the network_spies from my enemy currently working in my country and add them to my captured spies from this particular country(since each possible country has their own spies_capturedUSA, or spies_capturedBRA, etc. What drove me crazy was figuring out the correct scope for the spies_captured part.
Thank you for the kind remarks about the comments! My goal is to pass on the knowledge to my future self when I edit it, but it has the added bonus of showing other people how I solved the challenges.