Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be more precise I need to edit them so they fit the body of my race.. I do not use the same file locations and only change the ID name because it needs to be a new armour, My method allows players to take the armour they earned and use a crafting table to modify them to fit my races body.
I would also would like to know which armours the players get... easier to mod
its a shame because I did like this mod
No, for this, use this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1104656560
Just wanna know if you are done modding or if you plan to keep updating this one
Whatever the anser is, still one of my favorite mods.
Now for questions:
-How do I get the parts needed to craft the P1078 armor? I decided to admin-in the armor and this armor has augment slots which looks badass, I'd like to know how to get it legit.
-Is there a reason I cannot "beam to ship" from the Police Station? Not a big deal just, kinda strange since most other peaceful locations let you do this.
I know you don't really have time to mod the game anymore, but do know I appreciate all the work you put into this mod, has alot of stuff that makes any playthrough more enjoyable!
-It's pretty damn good, but needs better managment of all the currencies, is there any reason all the evidence items can't be a currency like the insigns?
-Actually not a pain-in-the-ass-to-get mech parts that are really good, thank you!
-The costs of the crates is WAY too high, enemies rarely drop the evidence items, I mean 35 fake badges? I'd be lucky to even get 3 from that mission
-Speaking of which, enemies need to drop their evidence drops more often, they require too much grinding
-Also, while Insign of Laws are common enough, Insigns of Intervention are very hard to come by, am I missing something? How are you normally suppose to get these?
because he is highlighted but clicking on him doesant so anything
I mean I already got the badge, but it seems like no object in the headquarters would allow me to get missions
It seems to have unlocked after I did the Florian Artifact Mission. Now it's showing up in my teleport list.
Then again, maybe something changed, can I get a more in-depth step-by-step guide to access the station? I already assume I need to atleast play up to the 2nd Peacekeeper station to get the peacekeeper shop, that much I understand so far.
Thank you for your feedback. Some things are on hold because I don't have the skills to code something too complex. For example, for the XP system, I'd like to create an interface with restarts according to the rank reached, add equipment like kevlar to increase the character's resistance, etc
Added to that, a lot of health problems, I put my two mods on temporary pause. It's mostly my wife who uses my steam ^^ At the moment, the updates I make are for critical issues.
- regular badges
- intervention badges
- law xp
- confessions
- drugs
I don't see why these can't be shortened to 2: regular and intervention badges. Drugs and confessions could be replaced with the contraband trade good, which is what they are anyways, and the recipes in the law HQ altered to match.Law xp doesn't actually seem to be used for much of anything the regular badges couldn't be used for, especially since it drops from the same enemies the badges do.
Additionally, I don't think the badges should drop from enemies - they should be restricted to mission rewards, with intervention badges being changeable at the law hq.
It's a great mod, but just the fact that one enemy can drop 3 separate currencies (law xp, confessions, badges) is just too much.