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Done! Thank you for bringing this to my attention.
its cool that you mention it can work with other trade-related mods..
in my 1.0 game, i was using these:
[KV] Adjustable Trade Ships
We Had a Trader?
Rich Traders
Tradable Meals |
Tradable Stone Blocks |
Let's Trade! [1.0] |
The Rock Trade [1.0] |
i still have to go through the process upgrading all the mods to 1.1 (and can probably get Rich Traders fuctionality from here), though was wondering if you or anyone else had managed to try with the other ones in case of conflict?
i think the last 2 have a feature to incorporate modded traders into the mix but wasnt sure).
I must warn you now, the package ID is NOT meant to be changed, some people use it to track their version, but because ModConfig.xml now uses package IDs to load mods instead of folder names, it means every time you change it, it will fall off people's loaded mod list. This causes all sorts of misunderstandings.