RimWorld

RimWorld

[1.1]TO[1.5]MultipleTraders
28 Comments
kamikadza13 Jul 5 @ 5:11am 
1.6?
♫LP  [author] May 5, 2024 @ 11:13am 
Done update for 1.5
苍白而蔷薇 May 3, 2024 @ 4:42am 
I just gave it a try, just copy and rename the 1.4 folder in the folder to 1.5, and it works . Everyone can also do this
苍白而蔷薇 Apr 29, 2024 @ 4:07am 
I took a look and it seems to be a mod composed entirely of XML, so theoretically, it can be directly adapted to 1.5 without any changes(Of course, it's just speculation. I'm still waiting for a bunch of mod updates)
TARDIS Apr 16, 2024 @ 4:00pm 
1.5 plz
pgames-food Dec 17, 2022 @ 7:16pm 
thanks for the update and for keeping 1.2 as well, some games with 500+ mods can take a year to update :)
Red1 Dec 17, 2022 @ 1:50pm 
is this compatible with Call A Trader?
♫LP  [author] Oct 31, 2022 @ 1:19pm 
Done Update for 1.4
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:59pm 
1.4?
蘑菇蘑菇炭 May 13, 2022 @ 2:36pm 
what about "purchaser vessel", a trader ship that has lots of silvers? it will buy most of things but sell none.
Yuko Aug 13, 2021 @ 6:24pm 
I want addition that Slave Caravans and Slave Trader ships
TurtleShroom Jul 23, 2021 @ 10:26am 
Thank you very much!
♫LP  [author] Jul 23, 2021 @ 8:52am 
@TurtleShroom
Done! Thank you for bringing this to my attention.
TurtleShroom Jul 22, 2021 @ 11:03am 
What happened to the V1.2 version? You don't need to erase the old version. Read the Announcements page for information on incorporating both.
♫LP  [author] Jul 22, 2021 @ 10:12am 
@TurtleShroom It is now updated
TurtleShroom Jul 21, 2021 @ 10:01am 
Do you plan on updating this Mod for the latest V1.3 version?
♫LP  [author] Sep 17, 2020 @ 10:10am 
@Lori37 Done! thanks for telling me about the update
Lori37 Sep 16, 2020 @ 11:28pm 
eh.... the game went from 1.1 to 1.2, how about that.... in my game the mod still shows in red
♫LP  [author] Sep 16, 2020 @ 4:54pm 
@Lori37 update for what? you want more ship? give idea?
Lori37 Sep 11, 2020 @ 4:05am 
update please?
SirVivel Jul 22, 2020 @ 1:57pm 
I had ONCE a slaver ship. Once... in dozens of hours. I want MOAR! ^^
♫LP  [author] Jul 22, 2020 @ 11:34am 
@SirVivel Huh Slaver Ships and Caravan are Vanilla.
SirVivel Jul 21, 2020 @ 2:23pm 
I wonder if you could add slaver caravans/vessels, as they are more than useful. Pretty please?
pgames-food Apr 25, 2020 @ 3:34pm 
ah thanks
♫LP  [author] Apr 25, 2020 @ 10:36am 
@pgames-food I can go ahead and check the mods out to see if they work
pgames-food Apr 24, 2020 @ 8:18pm 
hi thanks for the mod
its cool that you mention it can work with other trade-related mods..

in my 1.0 game, i was using these:
[KV] Adjustable Trade Ships
We Had a Trader?
Rich Traders
Tradable Meals |
Tradable Stone Blocks |
Let's Trade! [1.0] |
The Rock Trade [1.0] |


i still have to go through the process upgrading all the mods to 1.1 (and can probably get Rich Traders fuctionality from here), though was wondering if you or anyone else had managed to try with the other ones in case of conflict?
i think the last 2 have a feature to incorporate modded traders into the mix but wasnt sure).
♫LP  [author] Apr 24, 2020 @ 12:28pm 
@Tyrant thanks for letting me know, I was confused with it being a version. this wont be changed in the future.
Tyrant Apr 23, 2020 @ 10:40pm 
I notice the package ID is 04.23.2020

I must warn you now, the package ID is NOT meant to be changed, some people use it to track their version, but because ModConfig.xml now uses package IDs to load mods instead of folder names, it means every time you change it, it will fall off people's loaded mod list. This causes all sorts of misunderstandings.