Crusader Kings II

Crusader Kings II

Immersive Religious Holdings - v1.5 Tibet Update
160 Comments
Scratchmen  [author] Sep 17 @ 12:04pm 
@Hierophántēs Sure, I'm not against it. Feel free to reach me through DM!
Hierophántēs Sep 15 @ 1:22pm 
@Scratchmen is there any chance you'd be willing to share these with another mod team? I added you as a friend to DM for details.
Sovietych Sep 2 @ 10:15am 
@warlordko this mod editing religions and cultures files. to assign new graphics
big tiddy goth gf May 22 @ 10:35pm 
Why does this change the checksum, I thought it only changed graphics files? Is there a possibility of someone with some knowledge of modding making this achievement compatible?
Cpt.Cuza Sep 20, 2024 @ 3:40am 
Which version would be recommended for ck+ with BLG?
Scratchmen  [author] Jun 15, 2024 @ 10:27am 
@Roman Empire enjoyer ... Sorry, I don't play CK2 anymore, so I don't plan to update this mod.
Maxwell Man Jun 14, 2024 @ 12:03am 
though i do think a lot of these are very good some of them look too realistic (English castles for example) and some look clearly hand drown (Sami tribes for example) it doesn't mean there not good they just don't fit in with the other models so maybe you can update this later to look more ck2
Goldilocksguy May 20, 2023 @ 1:53pm 
Any advice on how to swap images for a different culture?
orangutan Apr 16, 2023 @ 1:26pm 
Is this compatible with CK2+?
cauc Dec 30, 2022 @ 7:20pm 
These are super good. I'm gonna use these in my mod if you dont' object
Kaizar Luso (REX) Oct 25, 2021 @ 2:39pm 
sad that this isnt achievement compatible ;_;
knakelibrak Oct 17, 2021 @ 1:03pm 
Hi! Whats the deal with the scandinavian graphics? I can only see the standard wooden fort even though the counties culture is swedish/norwegian/danish
Teoctlamazqui Oct 13, 2021 @ 12:11pm 
Any love for the aztecs?
Blue-Eyes White Dragon Aug 30, 2021 @ 10:19am 
Thank you so much!
Patatenucleaire Aug 27, 2021 @ 12:56am 
Hello, it's iron man compatible ?
Cugitay Jul 15, 2021 @ 4:30pm 
sadly hip swmh cpr+ compatible version mod is not compatible with hip. but this steam version is compatible lol
OlafII Apr 11, 2021 @ 12:10pm 
how the hell is this not vanilla? great job!!
LordHighPing Apr 7, 2021 @ 4:55pm 
i would like to know as-well santinus
Augustus Mar 19, 2021 @ 12:49pm 
is it iron man compatible?
Don Forastero Jan 26, 2021 @ 5:06pm 
Hello, is possible to make this mod more compatible with the five annals submod?
Mr.MilkMann Dec 22, 2020 @ 12:51pm 
This can be easily resolved by designating the graphical cultures to whatever you want it to equate to from IRH. If you haven't done so already, add all the graphical cultures in the religions file from IRH to the religions file from Ancient Religions. From there, select the graphical cultures you want using the screenshots provided from the workshop.

Let's say you want Kemeticism to use hellenic portraits. You would select hellenicgfx from hellenic_pagan and swap africangfx for hellenicgfx under the graphical culture of egyptian_pagan. The same goes for hellenic_pagan_reformed's graphical culture of reformedhellenicgfx and egyptian_pagan_reformed's graphical culture.
Mr.MilkMann Dec 22, 2020 @ 12:51pm 
Portrait compatibility issues can be resolved similarly (In theory, I haven't tested this) by adding the necessary culture and religion files to the changes made by the portrait mod in question. Alternatively, the new portrait specifications can be added to the portrait files in the interface file. The second method is much more likely to work, but I'd imagine the first one would also work so long as you delete the new portrait files in IRH as well.

In the case of all new religion mods, the holding portraits would default to whatever the specified graphical culture is. Using Ancient Religions as an example, Kemeticism uses African GFX, so it'll use unreformed African holding portraits for both reformed and unreformed African holding portraits.
Mr.MilkMann Dec 22, 2020 @ 12:50pm 
To answer most bug reports, because of how the mod functions, it uses new graphical cultures. While this isn't an issue for the most part, it does mess up the frames for a handful of religions, and causes incompatibility with some portrait mods. (Splitting this so steam can let me do it)

The frames can be solved by adding new specifications to the interface folder so that the frames match their vanilla models. Although most religions have this bug by technicality, most of them don't suffer its effects thanks to the default graphical culture set to their religion. The main religions that do suffer this are pagan religions, particularly Bon and all reformed Pagans.
ɌƗȻꝀŦɆɌ Dec 21, 2020 @ 10:13am 
how would this interact with the ancient religions mod? wold the new pagan faith added by those count as "generic pagan"? (non-tengri, non-bon, non-zunist)
Varainger Dec 5, 2020 @ 8:06am 
@MisterDiego27
Not for me , works fine, so suppose this is relevant for you :
"This version is only Vanilla compatible, without using any portrait mod"or i assume likley any other mod messing with culture files.
MisterDiego27 Nov 29, 2020 @ 2:31am 
When mod enabled, coptic portraits are bugged.
SonOfThunderY2K Oct 1, 2020 @ 3:33pm 
Which one should I download if I use HIP with CPR+, but not SWMH?
Laurie Sep 29, 2020 @ 4:09am 
You got the English and Norman forts back to front btw. The blocky rectangle forts were almost all built during or shortly after King William's conquest and it's only quite a lot later that the more modern castles like Windsor get built.
☩ RdB ☩ Sep 10, 2020 @ 7:59am 
Can confirm @Nezaros , you need (probably) all unit packs otherwise your game will crash. Mine crashes because i dont have finno-ugric one
Bad Horse Aug 30, 2020 @ 11:03am 
What was changed in the cultures.txt that required an overwrite? I'd like to know so I can integrate the changes into the culture mod I'm already running.
michal Aug 21, 2020 @ 8:37am 
So, what about the aztec atack on the Europe? I mean their temples.
Joan of Arc Jul 27, 2020 @ 4:08pm 
Great Mod, do you know if it would be possible to make it ironman compatible, and if so, if you plan on doing that? I understand if you can't or don't want to (since it would probably be a lot of work), but I would love to use it when getting achievements.
Again great mod, thanks so much!
I, Fry# Jul 18, 2020 @ 2:28pm 
keep up the good work awsome mod
Kekirumania Jul 16, 2020 @ 5:35pm 
ironman compatible?
bluhspizo Jul 8, 2020 @ 6:48pm 
I have an issue where I am unable to download the mod. How should I fix this?
voncolberg Jul 3, 2020 @ 7:51am 
Had an issue where temples can't build upgrades. Has anybody else experienced something similar?
borisjohnson.uk Jul 2, 2020 @ 4:38am 
I love this mod but the only thing that bothers me just a little bit is the outremer castle. It looks just like any other muslim castle. The crusaders had their own style of castles like krak des chevalier and they look neat. If you want I made a potential image for outremer castles that i tried to make in your style. I can send it if you are interested.
ft9a Jun 29, 2020 @ 5:40pm 
Thanks for the Great Mod, would you see any conflict with your mod & the others below? Game boots up fine for me & I have not seen anything apparently wrong but maybe there is something that would not be apparently wrong that I would not notice. Thank You.

VIET Events Reborn - A Flavor Event Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1601402546
Dark Ages v.1.2.21
https://steamcommunity.com/sharedfiles/filedetails/?id=1795476655
Rich Childhood
https://steamcommunity.com/sharedfiles/filedetails/?id=1433127234
Historical Events Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=1226266455
Cities of Wonders
https://steamcommunity.com/sharedfiles/filedetails/?id=1892285697
Trade Improve
https://steamcommunity.com/sharedfiles/filedetails/?id=1732506092
More Navigable Rivers
https://steamcommunity.com/sharedfiles/filedetails/?id=1324781740
MacDuff Jun 28, 2020 @ 3:30pm 
Если у вас стоит фул русик, этот мод изменяет имена на англ
Nezaros Jun 28, 2020 @ 3:24am 
This crashes the game if you don't have certain unit packs installed. Really sucks cause I love the idea but it doesn't run for me.
(=VeerS=) Jun 23, 2020 @ 5:02am 
I didn't thought I'd love your mod but I did.

Just a random question, there'll be no support for Sunset Invasion, right? Just asking.
Morbid Views Jun 22, 2020 @ 10:32pm 
Very good mod
kaannath.ttv Jun 22, 2020 @ 8:29am 
Bug report: The coptic buildings on the map still look like european type buildings. Dunno if that would be easy to fix? Otherwise the portraits work like a charm.
MADMAN Jun 22, 2020 @ 2:59am 
I guess - there is no Ironman able here, right? xD
iontaferdi Jun 15, 2020 @ 8:02am 
Hi I would first like to say that this a great mod however I've come across one slight issue which is that it changes the Italian unit models to the Spanish ones.
Voron Jun 13, 2020 @ 5:06am 
Could you please tell me, is this mod save compatible? I have a save with long run, don't want to start from the beginning again..
Polish_Milk Jun 8, 2020 @ 3:07pm 
@Scratchmen Since 1.5 the Orthodox CoA of kingdoms on map looks... weird... papal state the same, can I somehow fix that?
Gropy Jun 6, 2020 @ 10:58am 
based
Scratchmen  [author] Jun 1, 2020 @ 11:25pm 
@Lucasia Yes, of course you can :)

@Rodri618 Dunno, I've never tried, but if it not affect the culture and the religious files, than it shall be ok

@michal @Kristos I started this mod during my home office, because I had a lot of free time. But we move back to the office soon, possibly next week, so I don't know how many time I'll have. And the forthcoming release of CK3 ... We'll see it :)
Lucasia May 31, 2020 @ 4:12am 
Hi, I have made a version of my Christian Immersion mod compatible with your mod. May I have your permission to upload the compatible version on the workshop? Also, thank you for this wonderful mod!