Crusader Kings II

Crusader Kings II

296 ratings
More Navigable Rivers
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Tags: map, river
File Size
Posted
Updated
19.278 MB
Mar 8, 2018 @ 7:35pm
Apr 4, 2020 @ 12:24pm
36 Change Notes ( view )

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More Navigable Rivers

Description
This map overhaul changes rivers and waterways in Europe, the Middle-east, and India. Doubling the number of major rivers and adding ports to many seas and lakes.

Features:
Changed several rivers to make them navigable for fleets.
-Iberia: Tagus, Ebro, Guadalquivir, Guadiana, and Douro
-Western Europe: Rhone, Thames, Meuse, Weser, Moselle, Oise, Ems, extended Loire, Seine, and Rhine
-Italy: Po, Arno
-Scandinavia: Glomma, Gota Alv
-Central Europe: Oder, Drau, Olt, Sava, Saale, and Morava
-Eastern Europe: Neman, Dvina, Narva, Bug, Pechora, Siret, Buh and extended Kama
-Middle-east: Nile, Atbara, Tigris, and Euphrates
-Central Asia: Ural, Amu Darya, and Uzboy
-India: Narmada, Krishna, Godavari, Mahanadi, and tributaries on Ganges
-Central Africa: Yobe and Chari

-Added Canal of the Pharaohs linking the Atlantic Ocean and Mediterranean Sea to the Indian Ocean (to disable copy default.map from Options folder into map folder).
-Changed Caspian Sea, Aral Sea, Lake Chad, and Lake Vänern to allow for ports.
-Added ports to Lakes Ilmen, Peipus, Ladoga, Onega, and Beloye to support merchant republic in Novgorod.

перевод для русского языка в Options

Compatibility:
CK2 3.2.x - 3.3.x
No Achievements
Conflicts with other mods that alters province map or adjacencies



Compatibility Patch for:
In Heavens Graphics Overhaul
BetterStraits
Rise to Power
DarkerMap by INFAMOUS_DALE

Legacy Support and Direct Download on
Paradox Forum Thread[forum.paradoxplaza.com]

CK3 Mods:
More Navigable Rivers 2
CK2 Mods:
More Navigable Rivers: CK2Plus | Rex Teutonicorum | WtWSMS | HIP/SWMH
EU4 Mods:
Not Created Equal: An Advisors Ability Level distribution mod.
Traderoutes Extended A trade route overhaul
HOI4 Mods:
Battle Carrier Ise : Vanilla | NRM II
Cruiser Submarine Surcouf: Light and Heavy Gun Modules for Submarines
IR Mods:
Imperators' Navigable Rivers
176 Comments
asswhooped Feb 2 @ 2:47am 
i havent even subscribed to this and its on wtf
Sir Tristan107 Feb 1 @ 7:43am 
@Archidamos
Great choice, used it in my mods as well. Make sure you enable river sailing even if fort level gets too high, so players can raid each other for all eternity.
Archidamos Feb 1 @ 6:40am 
@Imperator of Rome Awesome, thank you for the premission. I want to incorperate this mod to my mod called Extra Decisions and Events
Imperator of Rome Jan 17 @ 11:09am 
@Archidamos Considering the response I got, I'd say you're good to go. What is your mod, by the way?
Archidamos Jan 17 @ 7:55am 
Hey dude, i got a question. is it maybe possible that i am allowed to incorperate this mod into my mod?. Thanks in advance
joe Dec 30, 2022 @ 7:13pm 
this looks way cooler than vanilla just by seeing it
Imperator of Rome Nov 3, 2022 @ 6:22pm 
Ugh.
Licarious Fenrir  [author] Oct 25, 2022 @ 9:49pm 
No, I have moved away from CK2 modding. If anybody else would like to they have my go-ahead.
Imperator of Rome Oct 25, 2022 @ 9:25pm 
Could you make a patch so that this is compatible with Sons of Vinland?
Sir Tristan107 Oct 6, 2022 @ 10:52am 
Okay so I was able to fix (in german we say improve for the worse) the whole affair by concentrating on my main target.
The connection of Aral lake to Lake Sariqamish
I reverted my previous changes and instead extended Lake Sariqamish with the territory of the now deceased new province. Then I added a bunch of sea zones to the European Ocean zone until I discovered that I should have used Sea Zone 20.

Now it all works. I thank you a lot for your effort and I think I learned a lot from this.