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Let me know if you release a version that does not also add racial workforce with the racial academy's, cause its not worth adding 4-6 whole production lines just so I can feed those 750 members of each additional race the academies add.
My previously all-terran setup is now screwed up because it is now requiring me to import the food for basically every other race out there.
For NPCs that spawn on stations, it is handled by a completely different system and isn't something that can be easily modded.
@spektyr It's complicated on purpose. There are plenty of other crew level mods available that are more simple and easy to use, so this one was made for those who wanted something more involving. This is unlikely to change. Sorry!
@JoKirClown TTV Did they not add something like this to vanilla with 4.0? I haven't tried terraforming myself yet but it's supposed to enable crew training iirc. Otherwise I believe there's a mod that lets you assign ships as academies for training existing crew, it might be closer to what you're looking for?
Also, egosoft currently have plans to change how the underlying crew spawning system works, so this mod is a bit on ice until their work on that is done.
So if I want to build a shipyard with acadamies to produce decently-ranked crews for ships I build, I have to supply literally every kind of food except MREs to keep the population fed because I can't restrict it to just one race for simplicity.
@[23.] Kielschwein I have updated the mod to (hopefully!) make it compatible with 4.0's new research system. Let me know if there are any other problems!
https://drive.google.com/file/d/1X5wMhSjxM6qoauu9_gYxmqd_hgo08lwU/view?usp=sharing
The save might still work as normal after uninstalling but I can't guarantee it, that's why there's a warning. :)