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I've noticed a little something strange. Not sure if it's related to your mod, but it SEEMS to connect the dots up right.
I've just witnessed two vessels being destroyed by police forces in an OOS. Right before they were destroyed (without warnings of attacks) the inventory collector ships I'd assigned had visited them, and gathered cargo from said ships.
I'm curious: Is it possible for the police to not notice the switch and continue to demand cargo that is no longer present?
Check the forums on how to enable the client logging. As you see, this mod will create log in the fs_inv folder (once enabled).
has been the one I saw first, and it seems to only partially work, if at all. Trying to assign a sector to scavenge seems to force close the window, and not actively assign it. I've managed to assign them only a couple times, but only through brute forcing it repeatedly. That doesn't seem to be a smart idea, but FOR NOW, it works.
Is it possible to have this mod, perhaps in addition to collecting ship cargos, also scout sectors for lost cargo as well? IE, if I am flying my battleship over to harass the Xenon, and I take out a building site, there's a couple thousand energy cells I could pawn off, or potentially use just floating.
Being able to order a couple pilots to scout out the galaxy (or even specific sectors only) for resources that have been ejected due to security scans, lost from combat, or 'misappropriated' from various other methods would be nice.
Would be great if the tiny fast fragile ships I use would use my wharfs/eq docks/aux ships stationed all over the galaxy to repair.
I did as you suggested - waited 30 minutes and nothing happened. Then I also enabled "collect from smallships", waited 20 minutes and still nothing happened. I'll just try using different ship for collecting loot later and see if it works, though larger ships will be slower at it.
Set revisit to 5 minutes. I see it's 20 minutes. Once a ship is checked, it gets marked not to check for the next N minutes.
wait 25 minutes with the new settings.
https://prnt.sc/o5KPgrgl3WnE
https://prnt.sc/L5yTeJzmLd8V
https://prnt.sc/I5U4NarLOfUR
I tried both with blacklist and without, nothing happened. I checked the debug log and there was nothing regarding inventory collector. I guess I'm just cursed
https://ibb.co/rbQtP2D
In my playthrough before 7.0 I had multiple small fighter ships that were collecting trash dropped in certain choke points - back then the inventory collector worked for those ships. I did select "collect from small ships" both previously and now. But now it doesn't work
I suspect the inventory collector refuses to work when there's mods that add new ship types(?), for example VRO.
Are most of your mods compatible with Starwars Interworlds? If they are on nexus, ill download them. But I wanted to check and be sure since I cant find a location where a list of compatible mods works with Starwars Interworlds.
Could the ships in collector mode respect the ban settings? For example, if it is set not to enter dangerous - hazard locations, they will not fly through these locations. Alternatively, to leave the current location themselves, if they are in such a dangerous or forbidden sector, when they get into the collector pause - waiting.
did you somehow mess up blacklists? did you try switching the deposit target? can the ship reach the target? do you have targets that collect inventory items at all?
[] 1196204.45 Error in AI script inventorycollector on entity 0x8ccc: Property lookup failed: $ship.sector.isblacklisted
* $ship.sector == null
* Expression: $allowed and $fs_globalbl and $ship.sector.isblacklisted.{blacklisttype.sectoractivity}.{$blacklistgroup}.{this.assignedcontrolled}
* Action: <do_if>, line 123
[General] 1196204.45
Im not sure if that is the same problem another mod run into and you try to collect stuff from the middleman aka "Fill Shortages" as these dont have a home sector and set sector = null for that?
One little thing:
My inventory collector pilots are constantly say "awaiting orders" after they deposit to HQ. It's annoying and I miss those that I need to check on because I have started to filter it out.
Yes I use multiple due to letting them deposit to HQ.
If you have Secret Stash, then you can use the default player inventory. If not, then it would be too risky to keep illegal items on you, in that case depositing to HQ is a safer option.
Global Orders way to setup blacklists allow to fast create white-lists. What is beneficial here as you need to whitelist only few "loot collection regions" per scout (collectors tend to be hyperfocused on closest loot goblins if player have too many of them to manage by single scout.
I checked the checkbox that restricts all factions and allow the sectors owned by my faction, the terrans and the pioneers.
The ships do ignore their Individual Instructions regarding their Blacklist settings.
Example: I set an Activities Blacklist to keep the ship in TER Space. However, the collector will continue to service ships wide outside that space. Those ships heve never entered Terran space.