Stellaris

Stellaris

Additional Vanilla Weapons
200 Comments
Roland May 25 @ 8:20am 
Please update. I miss this badly. Thanks.
JorgenK1974 May 21 @ 10:59am 
will you update this for 4.0.12?
星之颂 Jan 21 @ 4:26pm 
still work for 3.14
Mourning Sky Sep 1, 2024 @ 11:42pm 
Pretty sure it still works
Voin Jul 3, 2024 @ 8:02am 
Hey is this mod still good to use? The other mod being listed is said to be bricking and crashing peoples games
Starfoth The Burgundy Silk Rug Mar 11, 2024 @ 6:17am 
Fare thee well
kinexxona Jan 10, 2024 @ 6:30am 
@Sam_ can you update it for 3.10.4?
rojogames371 Oct 15, 2023 @ 5:53am 
*because their prethoryn equivalents are undeniably better.
rojogames371 Oct 15, 2023 @ 5:53am 
That's cool and all...
But shouldn't Ultimate Strike Craft be bypass weapons, more like their Prethoryn equivalents?
Seven Flames Oct 2, 2023 @ 12:57am 
Does the AI use these new techs and components?
romannets Aug 15, 2023 @ 7:33am 
its not broken it seems to work fine. Just because it flags as yellow and out of date does not mean it will break the game or needs updating.
StefanAoBzh May 18, 2023 @ 2:59pm 
Update to 3.8.2 please =)
Musashi Apr 9, 2023 @ 2:36am 
It would be good to change all the technologiies that gives a -materiials advantage and switch them to a -% advantage. Or else you end up wiith constructions wiith 0 resoutrces spent...
NotNitehawk Apr 5, 2023 @ 6:00pm 
Here's a link to a remade version for 3.6:

https://steamcommunity.com/sharedfiles/filedetails/?id=2931082746

As far as weapons care, I don't think anything has changed between 3.6 and 3.7, so it should work.
Tempest Mar 19, 2023 @ 3:50pm 
This hasn't been updated in almost 2 years bruh
asander78 Mar 18, 2023 @ 1:39pm 
Please update it to be played on the newest version.
Pamparampampamparam Jan 20, 2023 @ 12:36pm 
Hope this series gets updated. Its the best tech expansion mod that doesn't feel too mod-y.
Soviet K Dog Dec 7, 2022 @ 4:55pm 
last updated a year ago, yes this is broken
calebwiggins712 Dec 1, 2022 @ 3:11pm 
i think this is broken
Winters Nov 12, 2022 @ 3:13pm 
Does this still work? :t
maverick91141 Oct 31, 2022 @ 12:24am 
These mods are amazing please update
Infobox Oct 24, 2022 @ 10:12am 
Update?
Jedipony1 Oct 11, 2022 @ 12:51am 
Please update?i think this modbeing outdated is causing my game to crash constantly now. I can't save at all.
Patrick Schlesier Aug 4, 2022 @ 9:47am 
combine your additional vanilla mods into one with patches too
Patrick Schlesier Aug 3, 2022 @ 11:37am 
The star base does not use any of the weapons and other equipment, even after upgrading and dismantling several times, still none of the items in the star base are equipped
Paul Jun 24, 2022 @ 1:27pm 
Does this work with amazing space battles?
twolf79 May 21, 2022 @ 2:10am 
When you have time to upgrade to the update of Stellaris please do so at your earliest convinence Sam. All three of your mods please.
Brokkhouse Feb 23, 2022 @ 7:23am 
Hi, thank you for a great mod. Is this compatible with 3.3.1?
Cúchulainn Feb 17, 2022 @ 1:32pm 
update ;-;?
crabster beef Feb 13, 2022 @ 4:57pm 
update plese
Dryus Dec 5, 2021 @ 6:15am 
個人用に作ったものですが、3.2.2に対応させました。
良かったらどうぞ。
I made it for personal use, but I made it compatible with 3.2.2.
If you like, please.

◆Additional Vanilla Weapons 3.2.2 Patch
   https://steamcommunity.com/workshop/filedetails/?id=2570284202
Atrion Dec 5, 2021 @ 5:58am 
Will you update this mod? thanks.
Smoking_GNU Dec 1, 2021 @ 1:32am 
Does this still work OK with 3.2?
Infinity Boot Oct 31, 2021 @ 4:06pm 
The arc emmiter list has an error, it goes 1, 2, 4, 3 and not 1, 2, 3, 4, this is a heads up, good mod though!
WyvernKg Sep 21, 2021 @ 1:33pm 
ty
Star Reshiram Sep 18, 2021 @ 5:45pm 
@Kinggaming Not from the author but works well as a pseudo-update for 3.1 https://steamcommunity.com/sharedfiles/filedetails/?id=2570284202
WyvernKg Sep 15, 2021 @ 8:57am 
update pls?
{!} Aug 19, 2021 @ 5:51am 
add a further 20 teirs of technology:

I want to be able to out power the stellarborne just via hyper focused normal ass technology. Don't worry about writing fluff for them, I just want the murder guns and armor of POWAH
meong Jul 26, 2021 @ 6:38am 
starbases doesnt use the new weapons
Mashallah Jun 26, 2021 @ 12:49am 
In 3.0.3, the Perdition Beam and Ion Cannon received the energy weapon tag so they benefit from energy weapon repeatables. Can you please do the same for their upgrades from this mod?
Morcleon Jun 20, 2021 @ 6:50pm 
Kinetic Artillery has 7 tiers, but Energy Launchers only has 5 tiers, which feels... off. Could we get two more tiers on that part? :P
Spiritouspath May 21, 2021 @ 11:07pm 
stellaris mod missing descriptor file appears so please look into that
It's a Metaphor May 16, 2021 @ 4:15pm 
@Trabber Shir -- Ok that's basically what I ended up doing.
Trabber Shir May 14, 2021 @ 10:20pm 
@Thucydides Trap The solution is the mod which adds "upgrade_to" tags to the final tier of vanilla components. Such a mod requires overwriting about half the files in common\component_templates and thus is a nightmare for compatibility.
It's a Metaphor May 13, 2021 @ 2:50pm 
@Trabber Shir - what was your solution to fix the upgrade problem locally?
It's a Metaphor May 13, 2021 @ 2:13pm 
So one thing I've noticed is that the AI will use the additional vanilla components like shield, reactor, and armor/shield, but they wont use superior weapons even if theyve researched them. I'm wondering if it's a mod conflict (eg., Starnet) or if the ai can't 'see' them after they've researched them.