RimWorld

RimWorld

Auto links
52 Comments
lol May 10, 2024 @ 10:28am 
Mentioned in Best Mods • Vanilla UI collection.
Homi555 Apr 16, 2024 @ 4:04am 
would it be possible to add mod Settings to exclude certain mods/dlc from creating the links?
As it spoilers stuff for things like Anomaly but it would be nice to still be able to use it for everything else
Winter Mar 21, 2024 @ 5:31pm 
Still works for 1.5. No need for 'update when!?' comments.
Mr. F Nov 1, 2023 @ 2:29am 
Great mod! May I ask if it would be feasable for you to make it possible, to have the items categorized in some way? For example, when you look at the infocard for steel, there are hundreds of entries when you have a lot of mods active. So sorting this stuff like weapons, armor, etc. would be nice, if possible. Thank you again for this mod!
Dreseaoba Aug 7, 2023 @ 10:23pm 
cant imagine what to do without this mod
bikinavisho Jun 20, 2023 @ 7:57pm 
This mod is soooo useful! Thank you so much for this!!
Rynox Apr 24, 2023 @ 2:13pm 
@Erilaz there is a mod for that called "AI art" that uses stable diffusion to generate images in-game
Erilaz Feb 4, 2023 @ 12:04pm 
Wouldn't it be great to have Rimwold communicating with Stabe Diffusion via WebUI API and automatically generate character portraits and art pieces? Awww!
sk¡t Jan 15, 2023 @ 1:49am 
Hey, just wondering but is this compatible with the mod BetterInfoCard, thanks for the mod
Maet_ Dec 3, 2022 @ 3:07am 
thank you!
6jun Nov 21, 2022 @ 7:27am 
Welcome back!
Ancalagon Nov 20, 2022 @ 3:06pm 
You are a machine! Thank you!
lol Nov 20, 2022 @ 12:25pm 
Thank you for the update!
Ancalagon Nov 12, 2022 @ 6:35pm 
@AUTOMATIC Hey, just recognized your github repo. Not surprised to see you enjoy modding one of the best games of the decade!
HAZRAD Nov 10, 2022 @ 4:20pm 
Edited the about.xml to 1.4 and this works just fine for me
ThatCozyBear Nov 8, 2022 @ 6:49am 
works fine on 14
Timou Nov 2, 2022 @ 6:18am 
Please update to 1.4
Smaug Oct 28, 2022 @ 10:29am 
Hey, you are that cool guy who makes the stable-diffusion-webui.
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:51pm 
1.4?
DIVIDERE Oct 21, 2022 @ 2:07pm 
works perfectly in 1.4, all new items seem to have links
Evono Oct 21, 2022 @ 9:36am 
1.4 planned?
miku567 Oct 10, 2021 @ 12:13pm 
What about the load order?
Revolus Jul 21, 2021 @ 5:17pm 
Please omit 0harmony.dll from the assemblies. It can cause problem.
Janeway Jul 8, 2021 @ 9:55am 
Seems to work perfectly fine with 1.3 as far as I'm aware
Zical Sep 11, 2020 @ 2:52pm 
Hey can you make so if you click in a fertilizaded egg you can auto link to the correspondent animal?
zradack12 Aug 13, 2020 @ 1:44pm 
@Andreas it is 1.2 updated
Andreas Aug 11, 2020 @ 5:21pm 
I know it's early, but is there any chance you'll update this for 1.2?
教科书的风格 Jun 18, 2020 @ 11:33pm 
Nice.
SineSwiper May 30, 2020 @ 9:06pm 
Also, Corpse -> PawnKind. Do you have the source code available on GitHub? I could write up a patch.
<'##>< May 23, 2020 @ 9:17am 
Thank you for this mod! It's been especially useful for descriptions with items that have similar names across different mods.
SineSwiper May 10, 2020 @ 10:42am 
Another good connection point to add: Fertilized Eggs -> Animal
Anvil Pants Apr 19, 2020 @ 1:18pm 
This is the exception causing it: https://pastebin.com/raw/WtVz4Xc8

Drizzly, if you're seeing that in log when you open infocards like the item one and some pawn ones, it is a QoL conflict, but I found the error before Auto Link was released.
Anvil Pants Apr 19, 2020 @ 1:12pm 
Ah, that's right. I was looking from memory for that barely-visible wrench icon. So in my case there's some other recent change in my load order that had already overwritten QoL's change to that infocard. I've nothing for that one. :D
AUTOMATIC  [author] Apr 19, 2020 @ 12:32pm 
Here's how it looks for me with RIMMSQOL enabled and Auto Links disabled: https://imgur.com/HbfY3XP
Anvil Pants Apr 19, 2020 @ 11:28am 
I mean, I have QoL in, and not Auto Links yet, so if the Materials button isn't what Drizzly is missing, then I haven't found it either.
Anvil Pants Apr 19, 2020 @ 11:21am 
@AUTOMATIC, Drizzly probably refers to this: https://i.imgur.com/OHJOLcI.png https://i.imgur.com/fmDgjO4.png
AUTOMATIC  [author] Apr 19, 2020 @ 9:53am 
can you show the screenshot of what's removed?
Omnom Apr 19, 2020 @ 8:17am 
yeah, I know, but it removes the links added by RIMMSQOL too
AUTOMATIC  [author] Apr 19, 2020 @ 8:08am 
This mod just adds links...
Omnom Apr 19, 2020 @ 7:23am 
sorry, I forgot to add a link: https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457

It's a minor incompatibility, but RIMMSQOL adds little buttons to the top of each item/pawn window to easily access settings for the thing in question. This mod overwrites that. Not a big deal since RIMMSQOL settings are accessible through the mod settings menu.
AUTOMATIC  [author] Apr 19, 2020 @ 12:18am 
Drizzly: for what?
zander.sabbag: I tested my game with this and RimSaves enabled, works without issues.
Omnom Apr 18, 2020 @ 6:22pm 
this is great! Thank you!

any chance for a compatibility patch for QOL?
Dakon Apr 16, 2020 @ 11:51am 
Thank you so much for your mods.
dninemfive Apr 14, 2020 @ 3:39pm 
It's like it's AUTOMATIC for you :P
NECEROS Apr 13, 2020 @ 7:17pm 
Like a boss. Pumpin these things out. Much appreciated
Oniwabanshu Apr 13, 2020 @ 5:58pm 
So, this would work like the ancient recipes mod that has not yet been updated?
Zander Apr 13, 2020 @ 1:27pm 
This doesn~t seem to play well with RimSaves. Couldn't load an existing game or creat a new world. Tried placing it above and bellow it, both times things didn't work. When placing this mod above it, the saving system reverted to vanilla.

I have 431 mods, so there may be another interaction somewhere, but this is the one I managed to track down
NRFBToyStore Apr 13, 2020 @ 11:20am 
Thanks for this. I have 440 mods (STABLE), so hard to keep track of a LOT of things, heh.
AUTOMATIC  [author] Apr 13, 2020 @ 9:35am 
Yes, you can scroll through them. Looking at, say, steel, in my playthrough does have a list with hundreds of items, and game handles them exceptionally well. Generally you don't look at cards of common items like steel or wood and you only see few links.
EdisonTrent Apr 13, 2020 @ 9:12am 
Just wondering, what happens when you have, say, 150-200 mods, with a lot that add weapons and armor and such. Would looking at the info card for steel/wood list the hundreds of items? Would you be able to scroll through them?