Distance

Distance

Blue Red
2 Comments
Terrapin Apr 16, 2020 @ 4:10pm 
Im very convinced that the skip was either patched or its not possible at all, you jump off the track and you cant go down because you somehow made it so you die if you jump off the track. The skip makes no sense.
Winter's Crescendo Apr 12, 2020 @ 4:50am 
Don't know if you're aware already, but there's an active editor channel on the official discord if you're looking to get deeper into this.

'First maps' are always tricky to give feedback on; there's some good here. The obstacles aren't placed unfairly and give enough time for the player to react to them. You also avoided the trap a lot of first builders fall into of making the obstacles the same colour as the track; contrast is good.
The track is bright enough to see where you're going and leads the player well - mostly.

I don't know if it's a killgrid or an invisible wall that stops the player jumping tracks at the start, but that's something you want to avoid doing. Distance is very much a game where people expect to be able to go anywhere they can see - so killgrids should be kept to a minimum and should never be invisible, that's an easy way to get dislikes.