Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alarm Clock
26 Comments
maximilian Jul 21 @ 4:30am 
IT CRASHES IF YOU HAVE NUMBERS IN THE TITLE OF THE ALARM! (otherwise it works fine for me. thanks!) - and yes: it works just till you quit the game. Next session you have to turn it on again.
HGDB Nov 27, 2024 @ 1:19pm 
I want this for civ 4
jawzx01 Jul 8, 2024 @ 6:28pm 
I find it's crashing Civ for me. I installed it, ran, configured a 10 turn notification and played a bit. Crashed in about 4 turns. Fired up again, set a 3 turn notification and crashed during the second turn. I love the idea but can't use it if it crashes.
lfelps Nov 4, 2023 @ 5:37pm 
Mod only works as you play, if you close the game or even reload a save all alarms will be removed. Say you plan to play for 50 turns, if you set the alarm for 51 turns, when you reload the game the alarm won't be there.
antoniointini Jul 28, 2021 @ 5:27am 
This mod would be a much better one if it would trigger a popup dialog box instead. It is very easy to not see the alert at the right of the screen.
Motile Target Jul 15, 2021 @ 6:06am 
Unfortunately, this mod does not currently work. It crashes the game when the alarm is supposed to go off.
**************________0022DE92 Mar 23, 2021 @ 5:50pm 
this is a fantastic mod, but the fact the alarms are not saved kinda makes it unstable and somewhat pointless. is there a way to save the alarm varibles? seems a few chars will do the job.
maybe you can develop another can-save version?
markkraft Aug 10, 2020 @ 12:05pm 
Oh, and I agree about the popup idea. It would be nice to make reminders with user-defined levels of intrusiveness, or even a reminder that essentially freezes playing the game for x minutes.
markkraft Aug 10, 2020 @ 12:03pm 
I'm going to use this every X turns to remind me to step away and do a few minutes of work on a task.

...basically, gamify and incentivize productive behavior!
FFreeze Jul 12, 2020 @ 2:38pm 
If possible, could you give the notification a unique icon so it stands out among the other ones?
Titule Jun 27, 2020 @ 10:06am 
Titule Jun 14, 2020 @ 6:54am 
It worked for me (with GS).

As someone noticed, the reminders are not saved, so they are lost if you save and re-start, which is a big drawback.

A smaller issue is that when I clicked the reminder, the map jumped to a unused position, total south. Would be better to not jump or if you could set the location when you create a reminder.
VictorRMS May 22, 2020 @ 12:47pm 
Hello, do you plan to update this mod with the new version of the game?
Bot easy May 4, 2020 @ 1:20am 
why firaxis didn't include this as core component, wtf
FearSunn Apr 14, 2020 @ 10:42am 
Really good idea. Why not make it persistent between game saves?
Just use this: http://lua-users.org/wiki/PickleTable
sKorPeo1 Apr 13, 2020 @ 4:35pm 
Cool!
stonesurf Apr 12, 2020 @ 10:05pm 
good idea
Universal Nemesis Apr 10, 2020 @ 7:53pm 
A mod I've been looking for!
Any idea making it a popup?
fka-gargamel Apr 10, 2020 @ 2:53pm 
best mod ever
looking out for this since ages
any possibility to include automatic tech eureka timers
Furry Profile Pic Apr 8, 2020 @ 5:16pm 
Turn 460: Dude it's getting light outside, go to bed
Turn 480: Why are you like this?
HeyNongMer Apr 8, 2020 @ 2:23pm 
What a great idea! I've been looking for something like this
Broadhurst Monk Apr 8, 2020 @ 1:26pm 
I will check it out
Tom the Mime Artist Apr 8, 2020 @ 4:30am 
In the example images, it really needs alarm notifications for:
Turn 125: Go to bed
Turn 126: Seriously, go to bed
Turn 130: You said one more turn five turns ago
Moyocoya Apr 7, 2020 @ 8:38pm 
Great idea ! Too bad alarms are not saved :-(
billymoosehead Apr 7, 2020 @ 2:54pm 
Awesome.
Lucius, the Heavenly Dragon Apr 7, 2020 @ 11:51am 
This sounds very handy.