Sid Meier's Civilization VI

Sid Meier's Civilization VI

182 ratings
Alarm Clock
Type: Mod
Mod: UI
File Size
0.032 MB
Apr 7, 2020 @ 10:40am
Jun 27, 2020 @ 9:03pm
4 Change Notes ( view )

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Alarm Clock

* A new button is added in the top-right panel next to the Civilopedia. This button opens the Alarm Clock dialog.
* Set an alarm for N turns in the future with a custom message. In N turns, you will receive a notification containing your message.
* A single alarm can be set per future turn.
* You can view and delete upcoming alarms in the grid view, which appears in the dialog after you've added an alarm.
* Upcoming alarms are **not** saved when the game is closed. You'll have to pull out a good old-fashioned paper and pencil if you want to save reminders between sessions!

Keyboard Shortcuts
* Alt-R: toggle dialog
* ESC: close dialog
* Enter: confirm alarm, or close dialog if message is blank

Known Issues
* Alt-R does not close the window while an EditBox has focus.
* Activating the notification pans the camera to an arbitrary location. To avoid this, simply don't left-click the notification.

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View the source code at
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antoniointini Jul 28 @ 5:27am 
This mod would be a much better one if it would trigger a popup dialog box instead. It is very easy to not see the alert at the right of the screen.
Motile Target Jul 15 @ 6:06am 
Unfortunately, this mod does not currently work. It crashes the game when the alarm is supposed to go off.
DestrockQc Jun 11 @ 11:24pm 
I don't know if I have a mod conflict but it doesn't work. I have it in game, I set the alarm, but the alarm doesn't work.

edit : I tried again with only this mod and CQUI. It isn't what I was thinking, your picture was clear lol. We only have a little icon at the right, this is useless. It has to lock the next turn for forcing us to read it. I never check these little icons. It would also be better if a windows would pop in middle of the screen (the alarm clock window would do the job).

Also, it would be nice to be able to repeat the alarm we make (like : always every 5 turns)
1586 Mar 23 @ 5:50pm 
this is a fantastic mod, but the fact the alarms are not saved kinda makes it unstable and somewhat pointless. is there a way to save the alarm varibles? seems a few chars will do the job.
maybe you can develop another can-save version?
markkraft Aug 10, 2020 @ 12:05pm 
Oh, and I agree about the popup idea. It would be nice to make reminders with user-defined levels of intrusiveness, or even a reminder that essentially freezes playing the game for x minutes.
markkraft Aug 10, 2020 @ 12:03pm 
I'm going to use this every X turns to remind me to step away and do a few minutes of work on a task.

...basically, gamify and incentivize productive behavior!
Macklemore Jul 12, 2020 @ 2:38pm 
If possible, could you give the notification a unique icon so it stands out among the other ones?
Titule Jun 27, 2020 @ 10:06am 
Titule Jun 14, 2020 @ 6:54am 
It worked for me (with GS).

As someone noticed, the reminders are not saved, so they are lost if you save and re-start, which is a big drawback.

A smaller issue is that when I clicked the reminder, the map jumped to a unused position, total south. Would be better to not jump or if you could set the location when you create a reminder.
victorraphaelmarques16 May 22, 2020 @ 12:47pm 
Hello, do you plan to update this mod with the new version of the game?