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This page will be deleted, then you'll find a new mod called "Historical Leader Replacements [HP version]". See you there.
- writting events texts. I want it to be historically contextualized, but not too much detailled - because the player could have follow a path a little different from the history, and he could read some historical facts that not happened in his game- so, I have to keep these texts contextualized and coherent to the triggers but rather "generics" in the stroy telling).
- Then, testing it in game.
- Then make I have the make the event work with the other submod "Historical Portraits [submod] - more leaders" regarding of the name of the parties. That's why I am thinking to merge these two submods, it would greatly simplify things for me. Would it be problematic for you, or on the contrary simpler?
https://steamcommunity.com/workshop/filedetails/discussion/1903883019/1755780323773906366/
- checking what happened into the country, the political context, leader's biography,
- making a portrait with a photo, or link to the character a generic portait in the case of the vesion of the mod with vanilla portrait. NB: it's funny to choose what generic portrait most looks like the character.
- creating the code for the event, more presisely the tiggers the code for the character who doesn't exist in the game, check some things like the elections dates that Paradox defined,
- often renaming political parties...
...
I obviously want to encourage you to follow history on the main lines. Sometimes you'll see an event, sometimes not, depends on you!
What do you think about it?
...I began tests with Finland and its three president replacements. I am glad of what it can bring to the mod, that's to say more flavour, even for generic countries.
I hope that I can drop content updates regulary.
...