RimWorld

RimWorld

Medicine Expanded
65 Comments
It hurts to poop Mar 26, 2024 @ 10:23am 
update plz
Yarro Aug 6, 2023 @ 11:44am 
@Capataina I cannot tell you how happy I am to hear that!!! This has been one of my favorite mods
Capataina Jul 24, 2023 @ 2:44pm 
I have ported the mod to 1.4 if anyone is interested.

https://steamcommunity.com/sharedfiles/filedetails/?id=3009251849

Made slight changes to recipes and researches to make them more convenient. More description in my mod description.
Zug Jan 23, 2023 @ 9:13pm 
Please, I need this back. the painkillers were lifesavers
Pablo Discobar Jan 3, 2023 @ 5:05am 
Observed this strange behavior just today, one certain pawn is downing multiple acetamol pills in a very short amount of time for no reason, resulting in an organ's chemical damage hediff. I've never had this problem before, all the other pawns are fine!
NECEROS  [author] Dec 21, 2022 @ 6:43pm 
This is one mod I wish someone would port. I don't know why, but it's one of my favorites.
HIVEMIND Nov 20, 2022 @ 7:03am 
wake up samurai
ChrisPikula Oct 12, 2021 @ 6:08pm 
Just fyi, the patch doesn't seem to activate for Drug Response (Continued) by Mlie.
Mlie Sep 20, 2021 @ 12:45am 
Set my version as unlisted.
ALE199 Sep 16, 2021 @ 11:18pm 
*Pawns will never use it if it conflicts with their "No drugs/Only Medical and Social Drugs" precept
ALE199 Sep 16, 2021 @ 11:13pm 
certain precepts are against "hard" drugs, so if the medicine isnt marked as Medicine or Social Drug, pawns will never use it.
NECEROS  [author] Sep 16, 2021 @ 6:53pm 
What does Ideology need for changes in medicines?
ALE199 Jul 31, 2021 @ 3:52am 
Hey, wish to say I love this mod and do hope it gets a compatibility patch with ideology in the future, keep up the good work!
Samw1tch Apr 7, 2021 @ 12:20am 
mfw i take some opimol for my cold and instantly get turned into a hat
Proxyer Feb 27, 2021 @ 4:51am 
Thanks for fix work!
NECEROS  [author] Feb 26, 2021 @ 2:46pm 
Fixed Opimol draining the soul of every victim it kills. Sorry about that.

Opimol should be a bit safer to use now.
NECEROS  [author] Feb 26, 2021 @ 2:28pm 
Hmm. It seems I used the wrong multiplier for opimol. Sorry dudes
the greedy grinner Jan 17, 2021 @ 3:41pm 
I gave a colonist of mine who was sick with the plague opimol and he died. any ideas why?
TheTovarischOne Dec 23, 2020 @ 12:50pm 
How often should a colonist take acetamol to be under constant relief? Gut worms are being a real pain in this ass right now.
ALE199 Dec 23, 2020 @ 8:27am 
Erm can you add a possibility to a Patch for Vanilla Extended Mechanoid Faction? So we can make Medicine with the Factories?
Madmatt88 Dec 9, 2020 @ 2:45am 
What are the tech requirements?
PolyPoky Nov 22, 2020 @ 10:27am 
love this mod
Tony93 Oct 8, 2020 @ 6:20am 
As a soon to be physician, it warms my heart how simply and effective you translated the real world implication of these drugs to the game, well done
the greedy grinner Oct 7, 2020 @ 1:41pm 
I love this mod, cannot live without acetamol. Thanks for making this
[Someone] Sep 28, 2020 @ 5:40am 
hi is it intended for medicine to immediately kill people who are already low on consciousness? using opimol paste on 2 patients with 35% consciousness kills them immediately. ive noticed on some medication its a multiplier for consciousness like x50% whereas on opimol paste it straight up reduces it by -60%
Koi Sep 18, 2020 @ 4:40am 
Thanks.
NECEROS  [author] Jun 7, 2020 @ 5:10pm 
UPDATE v1.1.2

Adjusted the opimol addictiveness & tolerances to be more friendly to gameplay.
Rest attributes were backwards. Now they make pawns more tired as intended
NECEROS  [author] May 13, 2020 @ 2:32pm 
<3
Proxyer May 13, 2020 @ 2:31pm 
Thank you for update!
NECEROS  [author] May 12, 2020 @ 8:12pm 
UPDATE v1.1

Balance pass on all pain medicines. Pain Offset:
Acetamol: -25%
Opimol: -45%
Vicomol: -75%
Oxymol: -95%

Pain medication duration has been balanced. Increased duration.
Addictiveness lowered a tiny bit for all drugs. Oxy is more addictive than Yayo, the others are tiered down from there.

Opimol causing immediate overdose has been fixed. Sorry.
NECEROS  [author] May 12, 2020 @ 6:05pm 
Nope. I'm working on the balance right now, and that's something I'm addressing.
luh grunch May 12, 2020 @ 5:54pm 
is the green one supposed to overdose every time?
illAligned May 11, 2020 @ 10:44am 
Yay! Love your work!
Erin May 8, 2020 @ 1:19pm 
Oh I love these! I was just about to start a new colony, too.. Perfect timing. ;)
NECEROS  [author] May 4, 2020 @ 11:16pm 
UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 3 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver
Hazed Out May 2, 2020 @ 4:10am 
thats awesome! thank you!
NECEROS  [author] May 2, 2020 @ 1:26am 
UPDATE v1.0.4

Added Immunitol: an injection that greatly improves a pawn's immunity system for a short time. Take infrequently.
NECEROS  [author] May 1, 2020 @ 4:12pm 
good idea
Hazed Out May 1, 2020 @ 3:53pm 
please consider adding antibiotics to reduce infection rate. Thank you!
NECEROS  [author] Apr 30, 2020 @ 5:14pm 
UPDATE v1.0.3

Not joking (you can see it in the description) but I legit forgot to add psychoid leaves to the cost of opimol. So... uh. This fixes that. Sorry if this ♥♥♥♥♥ your plans up. Was intended all along.

Increased the market value of all drugs.
Malminas Apr 27, 2020 @ 8:56pm 
ah, thank you.
NECEROS  [author] Apr 27, 2020 @ 8:08pm 
I use it with drug response. If you are adding it to a current game, you need to download "Drug Policy Fix" by Pelador.
Malminas Apr 27, 2020 @ 7:41pm 
Can you add support for "Drug Response"? It makes it so players can have the pawns automatically use your drugs for pain relief.
Sippy soldier Apr 23, 2020 @ 8:04pm 
A new drug to cause my prisoners to be addicted to so the colony they arrive back to has to deal with an addict that has been addicted for five months
Proxyer Apr 20, 2020 @ 2:02am 
@NECEROS
Thank you for update! :lunar2019grinningpig:
NECEROS  [author] Apr 20, 2020 @ 1:54am 
Added Japanese via Proxyer
NECEROS  [author] Apr 19, 2020 @ 4:43pm 
UPDATE v1.0.2

Adjusted the addictiveness and nastiness of Vicomol and Oxymol. They were... kinda insanely addictive. Fun is more important to me than realism for this particular mod.
NECEROS  [author] Apr 18, 2020 @ 2:00am 
If it works for you go for it
#6 Apr 18, 2020 @ 1:39am 
Wait, how does adding a mod midsave affect performance? I've never noticed a performance issue and I chop/change my modlist frequently.