Cities: Skylines

Cities: Skylines

Building Usage
109 Comments
rcav8tr  [author] Oct 14 @ 6:06am 
Make sure you have the mod subscribed and enabled. Display the regular Building Level infoview. Then there are tabs to show the original Building Levels data and the different Building Usage data.
VaibhavKhandve Oct 13 @ 10:00pm 
hello, where do you have to click to see the details? i have tried clicking on the building level icon but i don't see any info
Chamëleon TBN Aug 17, 2023 @ 2:39pm 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [author] Aug 17, 2023 @ 11:35am 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [author] Aug 17, 2023 @ 11:32am 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN Aug 16, 2023 @ 1:35am 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [author] Aug 15, 2023 @ 11:52am 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [author] Aug 15, 2023 @ 11:51am 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [author] Aug 15, 2023 @ 11:44am 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 Aug 14, 2023 @ 10:54am 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK Jul 23, 2023 @ 12:46pm 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [author] Jul 3, 2023 @ 6:24am 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void Jul 2, 2023 @ 8:06am 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [author] Jul 1, 2023 @ 8:38am 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [author] Jun 13, 2023 @ 11:50am 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg May 30, 2023 @ 5:21pm 
XD:steamthumbsup:
rcav8tr  [author] May 30, 2023 @ 2:14pm 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [author] May 29, 2023 @ 6:29am 
I am working now on fixing it for Hotels and Retreats.
TubaDawg May 27, 2023 @ 1:04pm 
This doesn't work for the new update.
rcav8tr  [author] Apr 3, 2023 @ 11:41am 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides Apr 3, 2023 @ 7:39am 
why is the title picture the World Trade Center?
StayHungryStayFoolish Mar 31, 2023 @ 7:18am 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
buda atum Mar 30, 2023 @ 8:01pm 
rcav8tr  [author] Mar 30, 2023 @ 7:17am 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [author] Feb 13, 2023 @ 8:52am 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 Feb 12, 2023 @ 4:11am 
Can you add Chinese
buda atum Dec 29, 2022 @ 12:45pm 
I thought this was part of vanilla game, lol.
rcav8tr  [author] Dec 22, 2022 @ 12:00pm 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [author] Dec 16, 2022 @ 1:57pm 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [author] Dec 16, 2022 @ 1:46pm 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob Dec 14, 2022 @ 11:53am 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [author] Dec 14, 2022 @ 9:39am 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish Dec 14, 2022 @ 6:35am 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [author] Dec 14, 2022 @ 5:59am 
Building Usage is broken by Financial Districts. I am working on an update.
Necko Dec 13, 2022 @ 8:57am 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro Nov 27, 2022 @ 2:18pm 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [author] Nov 27, 2022 @ 1:50pm 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro Nov 27, 2022 @ 1:32pm 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [author] Nov 27, 2022 @ 12:07pm 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish Nov 27, 2022 @ 10:46am 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro Nov 27, 2022 @ 10:41am 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamcommunity.com/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [author] Nov 18, 2022 @ 7:32am 
@Purple Yes.
Sspiralz Nov 18, 2022 @ 5:55am 
Is this mod compatible with the recent free update?
franzeusq Oct 5, 2022 @ 2:08am 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [author] Oct 1, 2022 @ 2:33pm 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish Sep 17, 2022 @ 3:02pm 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi Sep 16, 2022 @ 8:14pm 
Is this compatible with P&P?
Gydan Apr 7, 2022 @ 10:20pm 
Good mod. This mod is important!
StayHungryStayFoolish Mar 13, 2022 @ 2:29pm 
Thank for the update. I have sent an award.
rcav8tr  [author] Mar 13, 2022 @ 2:14pm 
Released Version 1.16:
Update for Chirper Balloon Tours.