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Since then Harmony has been ported to many Unity games and is a standard part of Unity modding practice. Cities: Skylines requires a slightly modified version (this one) to overcome the incompatibility issues between Harmony 1 and Harmony 2 (most games don't have to deal with this issue because they haven't been around and supported for as long as Cities: Skylines).
So what to do about it?
There are many mods that aren't built with the current game version that still work fine (especially as the last couple of game updates were quite minor and didn't affect any mods). All that message is telling you is that IF (and note the "IF") you are having any issues with mods, start checking those first. That's all.
If you're getting a message, it must be from another mod. Try copy-pasting the complete and exact text of the message here so we can help you work out which mod it is (and make sure you're not confusing the game's build version notification with an incompatibility warning).
Do not mistake the courtesy notification about the game build version for an "incompatibility warning" - it's not. That message is NOT saying that the mod isn't compatible with anything.
It sounds as though what actually happened is that you were a victim of the Steam Workshop bug where it randomly deletes mods from your computer, even though you're still subscribed to them. In your case it deleted the Harmony mod, which is what broke things for you. By subscribing to the experimental branch you simply re-downloaded a working Harmony mod, which fixed the issue.
Unsubscribe from the experimental version and re-subscribe to this one, and everything should work fine for you (at least until Steam decides to randomly delete another mod).
Important to know is: I used this stable version of the harmony mod and today I got error message that al your other mods, such as loading screen mod did not work. And that was the case, but I switched to your experimental version of harmony and everything was ok and all your very important and useful mods were working. So, in my case a swith to the experimental version helped my. I hope that this can help you in order to keep the mod harmony and so all your other very essential mods going. Thank you for all the mods you made.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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░░░▌░▄▄░▐▌▀░▀░░ THIS IS CORRUPTED BOB
▄░▐░░░░▄░█░▀█ ░░
▀░▌░░░▄░▀█▀░░░░░ STOP COPYING AND PASTING THE ORIGINAL
░░░░░░░░░░░░░░░░ BOB, SO THAT THE WORKSHOP
░░░░░░░█░░░▀░░░░ WON'T BE TAKEN OVER
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As for the other errors, those are issues with those mods in particular and nothing to do with this mod. You would be better off asking in those mods' discussions.
I'm also getting:
"Setting file 'NodeControllerSettingsFile' header mismatch. The internal format of settings files has changed and your settings will be reset. [ColossalFramework.GameHandledException]"
"Setting file 'NetworkMultitoolSettingsFile' header mismatch. The internal format of settings files has changed and your settings will be reset. [ColossalFramework.GameHandledException]"
Does this also have to do with Harmony?
No idea where in my system coz same CPU, motherboard and RAM as before. Interestingly same results on W11 as on Linux. I shall give it a shot with vanilla only ... .
Playing with mods and about 3000 assets gave me 30 FPS two years ago, which is good enough for gaming.
But these days - even with a newer GPU - it is about 17-20 FPS with just the most essential mods and as good as no assets. If i subscribe 3000 assets, it's down to 7 FPS.
As an example using only and exclusively the Loading Screen Mod with 3000 assets reduces the FPS already from about 60 to about 42 FPS - something i have never seen two years ago.
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
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