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I noticed that the adrenaline injection mechanic for downed pawns doesn't seem to work at all. Even without the Non Uno Pinata mod (which prevents inventory drops), downed pawns can't use adrenaline syringes or anything else from their inventory or adjacent tiles.
Is this how it's supposed to work or is it a bug?
If adrenaline made colonists fire faster but with less accuracy and penalized long-range fighting, a pawn that's cool-headed would make for an excellent backliner but adrenaline could still be beneficial if you have a colonist who is melee based or just isn't a great fighter so accuracy-by-volume could save their lives.
Thank you for replying.
The event is truly rare, but proportionally to the amount of gunfights. I just got many happening within a month, thus "rare" started to strike more often
After your advice I've looked into the xml for hediff and found the needed section, so I can comment it out.
In general, it feels like a bit of cheating, thus if you ever decide to add somthing to this mod - some additional condition or factor with weight like age could be great.
Thanks again
Just wanted to share an opinion. Meanwhile looking for some mod with nitroglycerin, because I love this mod
- A 46year sniper having a heart attack while firing at a static target turret that could not fire back (due to range). No other danger. Suddenly he becomes too excited and needs a treatment. No health conditions
-A 14 year old in a serious (but not extreme) gunfight. Bullets did not get him, but his adrenaline did. What a sad story. And he did not have any related health conditions (bad immunity gene, but I guess its not relevant)
-A 38 year gene modded warrior (hussar), brawling, wearing heavy armor to distract the shots. Forgot his age, he was definitely under 50. He was taking a lot of serious gunfire and again, it was not a bullet that got him. Like come on, aren't they living for battle.
If it's the second, it could be great to at least have a tweak to disable them in the mod settings completely. Better of course to change their conditions a bit, however it requires more work I guess.
Belated thanks!
Mlie's FoW continued version is a straight fix of Yayo's version of FoW, without the extended FoW integrations and improvements of NWN FoW. Have you tried Mlie's FoW with Mlie's Adrenaline if you are dead set on using both together?
Not sure whose end this would be if a fix were to be made?
Hugslib: https://gist.github.com/dcf04196221f773f12f5618cc39f5cc1
Copy-paste of part of error:
Exception ticking GuineaPig39118 (at (12, 0, 73)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldRealFoW.MapComponentSeenFog.isShown (RimWorld.Faction faction, System.Int32 x, System.Int32 z) [0x00008] in <ad9628703ab44335b2d1bcc1375760bf>:0
at RimWorldRealFoW.MapComponentSeenFog.isShown (RimWorld.Faction faction, Verse.IntVec3 cell) [0x00001] in <ad9628703ab44335b2d1bcc1375760bf>:0
at RimWorldRealFoW.HarmonyPatches.CanSeePreFix (System.Boolean& __result, Verse.Thing seer, Verse.Thing target, System.Func`2[T,TResult] validator) [0x00019] in <ad9628703ab44335b2d1bcc1375760bf>:0
at (wrapper dynamic-method)
Adrenaline should give you debuff for shooting accuracy.
Faster movement speed.
Reduced manipulation.
Increased blood pumping thus bleeding out faster.
Increased pain treshold..
I made a version of my own back in 1.0 that would make skills like doctoring harder and lower shooting accuracy, but bumped up melee dodge and shooting speed. Made having cool-headed snipers useful, keeping your medics in-base during firefights helpful, etc,
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Adrenaline.HarmonyPatches..cctor () [0x0001e] in <be125b1ed359440284268fc7d09ef7f2>:0
Cannot register Verse.Hediff (BloodLoss ticksSinceCreation=21660), (id=Hediff_61199 in loaded object directory. Id already used by Verse.Hediff (BloodLoss ticksSinceCreation=21660).
Thoughts? It goes on and on and on, all different kinds of injuries.
https://gist.github.com/97128b2a64c8e172f48cc06476d22672
Go ahead and ignore the last error on the log (LordManagerTick), unless you can help me figure out why it started showing up and ruining my save. Don't think it's caused by anything you've updated. I appreciate you and all your work!