Space Engineers

Space Engineers

[MCRN] PDC Turret with retractable versions -Weapon Core
384 Comments
@The Red Comet
the answer lies inside the moddescription.

also if the turrets are based on a ctc and dont use modded nonwc weapons they should still be working, though there where cases in the past where a ctc and preexisting weapons needed to be rebuild after wc was added to an existing world to be properly replaced by the internal or the choosen alternate replacer for the vanilla weapons and ctc.
The Red Comet Feb 22 @ 6:48pm 
is the retractable version available for vanilla? I run a server with a few users who use custom turrets and I would like to run the retractable PDCs without breaking their ships
nukeguard  [author] Nov 16, 2024 @ 5:35pm 
yes, there's a link in description, "Vanilla Version"
LastShadow Nov 14, 2024 @ 7:01pm 
Is there a version of this where weapon core is not needed to use it?
nukeguard  [author] Sep 11, 2024 @ 5:15pm 
link fixed, thanks!
Abisius Xarvenius Carbensius Sep 10, 2024 @ 11:36pm 
probably cause its still an old link prior to the change from darkstar over to ash like snow
working link for it: https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips#december-2022-addendum-on-non-wc-weapons
DMMWolf Sep 10, 2024 @ 11:16pm 
Disclaimer link does not work btw
nukeguard  [author] Aug 31, 2024 @ 10:29am 
update: fixed gatling ammo not working, fixed names for ammo in terminal
nukeguard  [author] Jun 23, 2024 @ 10:33am 
you can set them to manual control, like you would add actions in the action bar for normal weapons
Darkgamer504 Jun 16, 2024 @ 6:18am 
i am kind of new to weapon core but how do you shoot like you just did in the video, making it follow your mousse ?
nukeguard  [author] Feb 15, 2024 @ 5:31pm 
you'd have to set up a few sensors and event blocks to turn them on/off on enemy detection
TiGeR Feb 15, 2024 @ 4:59pm 
Hello
Can I make this turret automatically retract and activate when an enemy is nearby?
Regards
nukeguard  [author] Feb 10, 2024 @ 11:35am 
This mod works fine, new weapon core is just the same as the other right now. Mod authors are switching. No need to update this without any new functionality changes.
Niam Feb 10, 2024 @ 7:36am 
I see the new weapon core as a dependency, but the mod was last updated a year ago. Is the new weapon core actually what your mod requires?
Audiacious Jan 14, 2024 @ 11:25am 
nvm reloaded and now its working. please disregard.
Audiacious Jan 14, 2024 @ 11:20am 
hmm in my save game it wont target grids at all only projectiles. ive checked the settings and it isnt working.
nukeguard  [author] Jan 14, 2024 @ 9:54am 
They're all set to target: Grids, Characters, Projectiles, and Meteors
Audiacious Jan 14, 2024 @ 7:36am 
in weaponcore it doesnt shoot small grids as set, it only targets missiles and rockets. Is this by design or a bug?
Kackdackel Dec 2, 2023 @ 12:12pm 
Hey there, first off great mod, tons of fun and a hell of a pdc. i have bit of an odd request and it's probably not gonna hapen, but is it feasible to add a slightly larger like 2x3 retractable version that looks more proportional on the bigger large grid replicas of the Rocinante that we have in SE? It looks great on the small grid Rocinante replica by @Charly1138, but as soon as they're on any large grid replicas of the Rocinante, they look too tiny.
Ghostclaw the Cat Nov 23, 2023 @ 11:22am 
yes.
Abisius Xarvenius Carbensius Nov 21, 2023 @ 1:06pm 
@Ghostclaw the Warrior Cat
did you let steam check for file integrety?
did you make sure you deleted modfiles of this mod from both storage folder and the workshop folder before making the new download?
Ghostclaw the Cat Nov 21, 2023 @ 8:50am 
They act liek conveyors even after new dowloading
Ghostclaw the Cat Nov 21, 2023 @ 8:13am 
They do not wanna shoot (they dont have the settigns other turrets usually have like Targetsettings or range etc.) Its liekt hey arent turrets
Corvus Nov 3, 2023 @ 3:19pm 
any chance it can use animation engine so the retracting works in multiplayer?
Mr.Kat Aug 6, 2023 @ 4:03pm 
Weird wouldn't let me probably something on my end I'll try again. Thx.
nukeguard  [author] Aug 6, 2023 @ 5:04am 
Did you use the mod Mr.Kat? They are on small grid also.
Mr.Kat Aug 6, 2023 @ 2:26am 
These are so cool and amazing. Would love a version where you don't change anything except letting me put these on a Small Grid.
nukeguard  [author] Jun 18, 2023 @ 3:36pm 
Bobothemonk Jun 13, 2023 @ 2:21pm 
Hi nukegaurd. May I use this mod in my server C-137 PvP? I would have to reupload as hidden with some adjusted settings.
Abisius Xarvenius Carbensius Jun 4, 2023 @ 4:33am 
@Anubis Corporation
in case you use a inventory management script tag the wepaons accordingly so that they are ignored by the script.
i already encountered them not reloading while using isys inventory manager cause it did pul the ammo out faster than they could reload till i set them to be ignored.

also always a possibility is file corruption of game and/or modfiles and mod conflict, did you check for that?
nukeguard  [author] Jun 4, 2023 @ 3:08am 
They do take ammo in survival, I only test in survival, and they work fine with pulling ammo, make sure you don't have the old gatling ammo in the guns, keen changed the ammo name. It takes the depleted uranium and gatling ammo
Anubis Corporation Jun 3, 2023 @ 10:17am 
The weapon does not accept ammunition in the survival. pls update
nukeguard  [author] May 12, 2023 @ 5:36pm 
not possible without wc, no animations with keens weapons
Krossark May 12, 2023 @ 2:19pm 
Hi possible version retractable for non WC ?
GS0M May 11, 2023 @ 2:35pm 
Animation does not work if on/off from button, timer, sensor and ivent controller
nukeguard  [author] May 6, 2023 @ 4:34pm 
turn the off/on to trigger animation
KittyCatMeow May 6, 2023 @ 1:42pm 
How do you retract the guns?
nukeguard  [author] Mar 5, 2023 @ 3:53pm 
gatling ammo box works in this
Zombie Mar 5, 2023 @ 7:10am 
no non-depleted ammo i.e. no build-able ammo that does not take uranium. no other build-able ammo works with this weapon
cswarwick Feb 26, 2023 @ 12:19pm 
anyone seen issue where "Gatling Ammo Box" isnt being replaced by the 25mm box? Using MCRN weapon core, and it wont take the "gatling ammo" boxes. I believe it is because the vanilla replacement or weapon core isnt allowing me to build to correct ammo type.
nukeguard  [author] Jan 3, 2023 @ 3:36am 
aha, glad you found the issue
Oorillon Jan 2, 2023 @ 3:03pm 
@Nukeguard,
Hello There.

i found the Issue. I copied the world from my Drive to my Serverblend Server. It doesn't recognize the mods correctly.
I need to download it, insert the mod and reupload it again.
nukeguard  [author] Dec 28, 2022 @ 1:21pm 
I cannot replicate your issue, and this mod is working fine alongside many other wc mods, you may still have another mod conflict
TTSP Dec 28, 2022 @ 6:56am 
Suddenly, weapon blocks from a third-party mod disappeared, right in the game. I can't manage to install it anywhere anymore, but I see a warning message about Weapon Core compability every time I try.
Mod "Revived Large Ship Railguns", it doesn't use WeaponCore and there were no compatibility issues prior to last WC update. The Lord @DarkStar had tested compatibility between these mods and fined no issues. But as soon as I removed your (the only one) WC mod from my world, all come back to normal.
Oorillon Dec 27, 2022 @ 12:07pm 
I think, I installed and uninstalled it a few times.
nukeguard  [author] Dec 27, 2022 @ 11:48am 
that is odd, did it download correctly?
Oorillon Dec 24, 2022 @ 11:43am 
for some reason, the weapons don't appear on my Dediceted server. The log shows that its loaded.
Prometheus Dec 24, 2022 @ 10:23am 
they have a more interesting look to them to others
nukeguard  [author] Dec 24, 2022 @ 7:49am 
did you by chance see my retractable plasma cannon?