RimWorld

RimWorld

[Legacy] Horrors (Continued)
237 Comments
Mlie  [author] Jul 26 @ 10:31am 
Mod re-relased for 1.6, see info in the description
Mlie  [author] Jul 15 @ 12:29pm 
@Scionin Updating all my mods, see discord for progress
Scionin Jul 15 @ 12:27pm 
1.6?
Buttons_Mashed Jan 31 @ 11:50pm 
These horrors should make a fun challenge for a medieval playthrough!
Nic Dec 7, 2024 @ 11:03am 
I have a weird urge to ask if this is CE compatible
ShadowEater25 Oct 30, 2024 @ 4:03pm 
I wanna play as a hive of horrors! It would be so fun to role-play as spiders or something!
Alpha-01 Oct 23, 2024 @ 4:43am 
Whats the sinkhole for??
Mlie  [author] Oct 1, 2024 @ 10:04pm 
@ShadowEater25 Compatibility in what way?
ShadowEater25 Oct 1, 2024 @ 3:31pm 
having a insectoids 2 compatibility would be very assume
Onyx Jul 22, 2024 @ 5:45am 
Welp, I have 255 mods and 256 issues, and that isn't my main one at the moment lol
Mlie  [author] Jul 22, 2024 @ 5:33am 
@Toothless Sounds like it
Onyx Jul 22, 2024 @ 5:24am 
So like, what's the Bulwark? I got one sitting in my room for some reason even if it can leave, doesn't feed, doesn't do anything, and its invisible, mod issues?
Angrysquirrel May 10, 2024 @ 7:31pm 
Thanks for the response Dragoon. I haven't seen them raid yet but I added them to an existing game with vanilla faction discovery mod. They did show up as a faction but I just haven't seen them.
ПΛПО Dragoon May 10, 2024 @ 1:43pm 
I didn't make the og mod. I have no idea, I haven't played rimworld for a while (been busy working on projects) They could raid.
Angrysquirrel May 10, 2024 @ 9:39am 
Hey Dragoon. So will I get a raid with these things? I was hoping I could see this thing in action. I really liked that cosmic horror mod. Have you tried that one before?
ПΛПО Dragoon May 9, 2024 @ 8:21pm 
probably because the og owner didn't want the comments? Or maybe they weren't updating so they figured no one was seeing?
Angrysquirrel May 9, 2024 @ 7:41pm 
Dude, why is the video private?
larry.rathbun Apr 23, 2024 @ 4:08pm 
@General Shyguy I wonder if it is because each race has a meat label defined. I don't see that in anything Vanilla for insects. <meatLabel>insect meat</meatLabel>
General Shyguy Mar 25, 2024 @ 1:40pm 
I noticed that as well, were they all given separate names in the code specific to each horror?
larry.rathbun Mar 9, 2024 @ 8:21am 
I see something strange here. Each different horror gives me a different stack of "Insect Meat" Is anyone else seeing this behavior?
ketch10 Aug 3, 2023 @ 5:42pm 
prowlers give me ptsd
MrSharkey Jul 10, 2023 @ 3:59pm 
:(
Mlie  [author] May 13, 2023 @ 11:15pm 
@MrSharkey Probably not, I have little time to expand upon mods and my focus is more on qol-mods than content mods
MrSharkey May 13, 2023 @ 10:49pm 
i hope you will add the things that were in the future plans section
Mlie  [author] Mar 15, 2023 @ 12:24pm 
@O_O They inherit insects so it would be a bit much work to make custom ones
PoopyFart Mar 15, 2023 @ 6:43am 
can you add actual bones to them cause it just goes to the regular insectoid bones ik this is a continued but i would appreciate it
Lucifearus Feb 28, 2023 @ 10:40pm 
awesomeeee! thank you, i rlly wanted to use this one!
Mlie  [author] Feb 28, 2023 @ 12:33pm 
@⎛⎝Lucifearus⎠⎞ Had a look at it and it seems that mod changed its defnames for harvesters in 1.3 so it should no longer cause issues.
Lucifearus Feb 27, 2023 @ 3:53pm 
if it's possible to make this faction mod compatible with Rimsenal federation foundation pack, that would be so so sooo appreciated, reallly wanted to add this to my list :<! such a cool one!
frostmare11 Feb 24, 2023 @ 12:40pm 
this one of my favorite. i was thinking of idea that might suit this mod. the horror would trap there victims with the webs and bring them back to their nest and when there in a coccon state the horror would in inject some type of bug or virus that at some point would change the pawn to a horror. another is have a queen type and after a time she would get out to make a new nest at for a new location. . i just wish they would stop adding DLC to this game all of the time, making a headache for mod creator
Cyber Witch ~ Feb 21, 2023 @ 10:01pm 
Damn so Rimpy isnt refreshing the Database correctly. And ah makes sense
Mlie  [author] Feb 21, 2023 @ 9:55pm 
@Witch ~ The incompatibility was reported, there is a Harvester defname in that as well
Cyber Witch ~ Feb 21, 2023 @ 2:22pm 
why exactly is it incompatible with Rimsernal? Also highly suggest to add that tag for Rimpy. Because I just wasted 4 days trying to figure out why things were breaking
dalebarrett Dec 27, 2022 @ 1:24am 
Idea: horror meme, like the insectoid me from Vanilla expanded, but horror themed(and with maybe a bit more changes?)
Zetta Dec 17, 2022 @ 3:45am 
When the terrorworms spawn in the just move around and don't do much until you attack them unfortunately :(
Crying with Fear Dec 10, 2022 @ 2:57am 
same here but for me at least that was back when rimworld was in is number versions and the terrorworms would spawn in dark areas
Benny Dec 9, 2022 @ 5:21pm 
@Mlie I remember playing the original mod, and they were just as aggressive as vanilla insects. It seems like this version is just broken
Crying with Fear Dec 6, 2022 @ 1:37pm 
@Mlie so the creatures aren't moving because the original mod author didn't finish the mod?
Mlie  [author] Dec 6, 2022 @ 9:59am 
@Crying with Fear Yes, the original author never finished the mod so some aspects of it is pretty basic
Crying with Fear Dec 6, 2022 @ 8:30am 
the horrors don't seem to do anything when I create a new world there is no faction, and if I make a colony in the horror wastes there are horrors but they don't do anything apart from stand there if I make one of my colonists attack a horror the horror will fight back but won't chase the colonist unless the horror is manhunting

I tried spawning a terror worm in with no mods apart from this one and got this in the debug log:
Terrorworm46630 issued IdleError wait job. The behavior tree should never get here.
why are we here? just to suffer? Oct 17, 2022 @ 5:23pm 
cant wait for 1.4
Mlie  [author] Sep 27, 2022 @ 1:25pm 
@MasterTman3: Thank you, should be fixed now
Mlie  [author] Sep 26, 2022 @ 10:09pm 
@MasterTman3 Can you share the link to the log?
MasterTman3 Sep 26, 2022 @ 4:45pm 
So small update, I get the exact same error even if the only mods I have running are this mod, Better Loading, and Harmony with Ideology and Royalty. Any idea what's going on?
Mlie  [author] Sep 23, 2022 @ 6:15am 
@MasterTman3 No idea, if you can find out what mod is affecting it I can look into it
MasterTman3 Sep 23, 2022 @ 6:12am 
No, but I do have some mods for children installed if they have anything to do with this
Mlie  [author] Sep 22, 2022 @ 10:07pm 
@MasterTman3 You using Animal Genetics?
MasterTman3 Sep 22, 2022 @ 5:47pm 
The viseral cryalises are ticking up past 100% and throwing an error about pawn generation. Any idea what could be causing this?
PavelKer Jun 2, 2022 @ 9:04pm 
Does anyone know of a way to prevent the infestation from spawning inside furnished rooms and workshops? A bait room like with normal infestations doesn't seem to work. It'd be okay if they just went on and started to destroy stuff after spawning, but the hives just spawn on top of furniture, worktables and even walls, simply removing them with no trace and no drops.