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2025-05-28 18:34:39.381 - Thread: 11 -> Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
at Sandbox.Game.EntityComponents.MyModStorageComponent.Serialize(Boolean copy)
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
AppVersion: 01_206_028
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 1509
PCUCount: 728731
IsHang: False
GCMemory: 4712
GCMemoryAllocated: 4712
HWAvailableMemory: 1962
ProcessPrivateMemory: 12685
AnalyticId: SE
================================== OFNI HSARC ==================================
2025-04-28 23:47:13.155 - Thread: 1 -> Log Closed
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-04-28 23:47:13.153 - Thread: 1 ->
2025-04-28 23:47:13.127 - Thread: 1 -> MyInitializer.OnCrash
2025-04-28 23:47:13.127 - Thread: 1 -> var exception = System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-04-28 23:46:54.026 - Thread: 1 -> GC Memory: 5501.897 / 5501.897 MB
2025-04-28 23:47:13.082 - Thread: 1 -> Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
se-ds-docker | at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
se-ds-docker | at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
se-ds-docker | at Kage.HackingComputer.HackingBlock.<HackingLogic>b__54_0()
se-ds-docker | 2025-04-18 20:09:21.871: Loaded 506 Steam Inventory item definitions
`
Is this of any help to you?
se-ds-docker | at Sandbox.Game.EntityComponents.MyModStorageComponent.Serialize(Boolean copy)
se-ds-docker | at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
`
se-ds-docker | 2025-04-18 20:08:10.919: Game ready...
se-ds-docker | 2025-04-18 20:08:11.487: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [ACS-Target-Lost-TriggerA]
se-ds-docker | 2025-04-18 20:08:23.477: ### Build Info :: CheckVSLP: CheckVSLP: Done checking VSLP events, all ok! (preAssigned=0; erased=0; total events=56)
se-ds-docker | 2025-04-18 20:08:52.746: Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
se-ds-docker | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
se-ds-docker | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
se-ds-docker | at System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
```
So, I added it to the dedicated server, joined the game, put like 15 hacking computer on the NCP ship (let me lie, I already hacked 200 blocks, 50 are still somewhere hidden). I saw, that the computers changed between yellow and green, saw failed hacking attemps. All looked like it is working. So I went back to my ship appx. 900 m away hidden in an asteroid, did some work there, wanted to fly now with my ship towards the half-taken over NPC ship. Then the server crashed. A restart is possible, but 10 seconds after I have joined, it crashes again.
That being said you can add those hacking chips to the station yourself! It's easy to write such a mod- just look at your components.sbc file and observe these entries on any component:
<MinimumOfferAmount>250</MinimumOfferAmount>
<MaximumOfferAmount>1000</MaximumOfferAmount>
<MinimumOrderAmount>125</MinimumOrderAmount>
<MaximumOrderAmount>1000</MaximumOrderAmount>
Once your hacking component has those entries under it it can show up in stations as buy or sell respectively. It's cost is auto-calculated based off what it takes to make it, hopefully the original mod maker already filled all those blanks out (for the hacking components build requirements) because that's another search and I gotta run right now.
thank you for the quick patch, we noticed that it is a combination of blocks on the same grid which causes the freeze, hacking the shield and the MES remonte control causes the freeze, we indicated this on your discord. thank you again for your responsiveness and your attention to us