RimWorld

RimWorld

Tangle Weed (Continued)
11 Comments
May 12, 2025 @ 9:39pm 
Okay while not a proper error report, i think i got a clue after blindly adding CAI5000, which i found had a nifty debugging tool. it seems raiders are *way* too preoccupied with destroying tangleweed, even if none are present on the map.or maybe the lack of it on the map caused the bug? either way the "desotrytangleweed" job seems to be extremely high priority for them and they'll run around searching for it like headless chicken until something traps them in melee combat instead.
Mlie  [author]
May 16, 2022 @ 12:19pm 
@AerosAtar I see, should be fixed now
May 15, 2022 @ 6:09pm 
@Mlie
Can you please remove the <linkType> node from the <graphicData> section of the ThingDef in the Plants_Cultivated_Hostile xml?

It isn't needed, since there is only one texture (there is no Atlas), and it can cause compatibility issues (one confirmed with Terraform Rimworld, and removing the node fixed it).

:lunar2019wavingpig:
Jul 18, 2021 @ 2:39am 
Sorry, I never noticed a error report & they'd just stand there.
It was a trial & error game.
Mlie  [author]
Jul 16, 2021 @ 9:53am 
Would help alot if anyone would follow the instructions under Reporting issues described above
Jul 16, 2021 @ 8:00am 
Can confirm, a lot of restarting trying to find what was halting raids & it turns out to be this.
Mar 2, 2021 @ 11:29pm 
@Dave i have this problem too
Dec 24, 2020 @ 2:14pm 
Hi, thanks for this mod. I used it a while back and it was great but I've narrowed it down and this mod causes any raids to not attempt to attack through walls or doors which breaks the game for me. No doubt it is through a conflict with another mod but thought I'd post in case someone else spends 'forever' trying to work out which mod out of far too many is causing it.
May 15, 2020 @ 12:53pm 
Stellar work !
Mar 24, 2020 @ 5:24am 
feels like bloons
Mar 22, 2020 @ 8:31pm 
Thank you!