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Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref C86C63A1]
at MFSpacer.CompRepairStored.<PostExposeData>b__10_0 () [0x00000] in <da0fe622298b4e9d859321728a52daf9>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <5ad0188af7874f079052550c95a7a031>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method)
--- Trimmed due to character limit ---
Either way, keep up the good work, love the stuff you guys do and how it always feels like such a natural part of the base game.
Flood Lights from vanilla replaced it. Be sure to research Advanced Lighting.
Genuine question, is modding this game actually that easy? Where would i have to look to start learning?
Could not resolve cross-reference to Verse.HediffDef named Bed_RefreshingSleep (wanter=neverTreatableHediffs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Illuminated furniture requires Advanced components because it provides bonus to rest effectiveness, not just comfort. It's the only furniture in the game that actually improves the speed of resting.
We have recently released a great Vanilla Temperature Expanded mod which allows you to build spacer-tier AC systems, that maintain steady temperature throughout the base. It wouldn't be wise of us to then just add a lamp that does the same thing.
As Gerewoatle said, you don't need modding tools. Notepad++ is a free piece of software you just download. Then you navigate to ...\Steam\steamapps\workshop\content\294100/, in here you find the mod you want to edit, and then you go into Defs folder, find the file name related to what you're looking for (for example Furniture) and edit it with xml. Then, it's very simple - everything is clearly labeled and all stats are exposed there.
You don't even need "modding tools" for this, but you'd rather be on a soapbox than take the trivial steps necessary to make things the way you'd apparently prefer them.
You couldn't be more wrong. If something was strong, stronger than the baseline set by the base game, it needs toning down. I accepted the fact that I can't satisfy everyone and there will always be someone unhappy, and I encourage you to use this opportunity to learn basic xml editing so that you can eventually enjoy making mods like we do! It's honestly pretty simple, all you need is notepad++ and to know what file to open in it.
I found out about the changes when my stack of precious Healer Mech Serums - perhaps the most valuable item in the game, that I'd slowly gathered over years of gametime - vanished because I had repair benches queued up.
It is just strange, to kill viability in most items and remove an absolute God being of this mod (spacer lamp). I am not sure what were the reasons and the sudden shift to more expensive and useless side.
- The mod was updated recently.
- Spacer lamps were removed (old xml likely remains for backwards compatibility)
- New items were added.
- New textures were made.
- Resource costs were rebalanced.
- The stuffable materials allowed for most of the furniture are woody and metals.
All of this information is available in very easy to read infographics on the modpage you scrolled past to post your comment. The reason they now cost spacer components is probably because it's [h1]S P A C E R[/h1] furniture.
And for those of you complaining you weren't warned about receiving a free content update :
It was announced.
On their patreon.
In publicly viewable posts.