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confusing! lol
This mod is not intended to contain any scatter configuration, that's for other mods to do.
Published an update, it's now possible to configure different scatter values if the unit has moved this turn. Check ReadMe.txt for specifics.
You're right, it doesn't handle "after moving" currently. I'll address that when/if I'll make my own move of Rocket scatter to this mod.
...but hell, that's details, it's cool enough to know that it *could* be made to work. Pardon my blathering: nice mod, that green ring/red ring visualization is much more helpful than the display used by older implementations of scatter :)
Haven't tried, but should be possible, don't forget to zero out the original scatter, though.
"This mod" doesn't include anything, it requires configuration to do anything.
It can be configured to add scatter to heavy weapons, yes.
It works fine with LWOTC btw.
It would have to be done similarly to my Tactical Elerium Nukes, which applies one of two different damage effects based on distance to the epicenter of the explosion.
Thanks for the quick reply.
I'll assume that in order to do what I hope additional damage modifiers would need to be coded to the grenades. However I'm still inspired by the graphics you have created. Now if I was only as talented as you.
I've subbed and liked all your grenade mods and look forward to using in a new campaign I'm collating mods for. Really great piece of work.
> I've always wanted a mod for grenades that dealt damage in a smaller circle, but then stunned or disorientated in a wider circle, so each grenade could be configured.
That is technically possibly, but not in the scope of this mod.
Another fantastic mod. Thank you for publishing it.
I've always wanted a mod for grenades that dealt damage in a smaller circle, but then stunned or disorientated in a wider circle, so each grenade could be configured. I'm going to look at this with hope that it's possible. The range idea is brilliant.