XCOM 2
[WOTC] Iridar's Scatter Mod
19 Comments
Lilly Jan 14, 2023 @ 7:15pm 
Under the hood this mod is called "WOTCGrenadeScatter", and is explicitly not "[WOTC] Grenade Scatter" steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2025928724

confusing! lol
jay Sep 25, 2022 @ 9:40am 
One of my favourite mods - Thank you. I have just tried it with LWOTC for the first time. It appears to work fine except that the green circle that would normally indicate where the grenade could hit (and the % change of a hit) are missing. The actual grenade does scatter though. Any ideas if this is an incompatibility with LWOTC or something else?
Iridar  [author] Oct 18, 2021 @ 8:25am 
@CrazyOdd
This mod is not intended to contain any scatter configuration, that's for other mods to do.
CrazyOdd Oct 18, 2021 @ 8:09am 
It seems that the heavy weapon rocket, is not configured for this mod. Dont know if the one in "Mechatronic Warfare: Total SPARK Overhaul" is different, for that matter.
Malek Deneith Jul 8, 2020 @ 8:26am 
Very nice, thanks for letting me know :)
Iridar  [author] Jul 8, 2020 @ 6:41am 
@Malek Deneith
Published an update, it's now possible to configure different scatter values if the unit has moved this turn. Check ReadMe.txt for specifics.
Iridar  [author] Jun 23, 2020 @ 9:39am 
@Malek Deneith
You're right, it doesn't handle "after moving" currently. I'll address that when/if I'll make my own move of Rocket scatter to this mod.
Malek Deneith Jun 23, 2020 @ 8:55am 
Well I tried just for the sake of knowing, and it seems at least on surface level it seems to work, yeah ( https://i.imgur.com/jDuYxS0.jpg ). Admittedly I would have to understand the scatter on LW2 Gauntlet or your Rocket Launchers better to decide on appropiate min and hit scatter values, *and* in the process I realized that this version of scatter doesn't handle "you have moved" increase (I tried leaving the 1 tile increase on base gauntlet unzeroed, but I doubt that interacts properly if at all)...

...but hell, that's details, it's cool enough to know that it *could* be made to work. Pardon my blathering: nice mod, that green ring/red ring visualization is much more helpful than the display used by older implementations of scatter :)
Iridar  [author] Jun 23, 2020 @ 4:21am 
@Malek Deneith
Haven't tried, but should be possible, don't forget to zero out the original scatter, though.
Malek Deneith Jun 23, 2020 @ 4:12am 
Curious, can this mod affect weapons that already use scatter mechanic? As in, for example, could it be configured to hijack Gauntlet from LW2 Secondaries, purely to let it benefit from better scatter visualisation?
Iridar  [author] Mar 24, 2020 @ 1:13am 
@Haybusa
"This mod" doesn't include anything, it requires configuration to do anything.
It can be configured to add scatter to heavy weapons, yes.
Haybusa Mar 23, 2020 @ 5:42pm 
Does this include heavy weapons to scatter as well? If not can you make them scatterable as well?
cyrneco Mar 21, 2020 @ 5:49am 
Thanks for the great mod Iridar, makes a great difference for the better and since I'm stuck at home another playtrough is keeping me sane(ish..).
It works fine with LWOTC btw.
Beagle Mar 19, 2020 @ 4:45am 
A really exceptional mod, thank you!
initium Mar 17, 2020 @ 8:40pm 
Thank you for the pointer iridar. That's really helpful of you. I'll take a look at how you created that mod and see what I can learn.
Iridar  [author] Mar 17, 2020 @ 8:36pm 
@initium
It would have to be done similarly to my Tactical Elerium Nukes, which applies one of two different damage effects based on distance to the epicenter of the explosion.
initium Mar 17, 2020 @ 8:34pm 
@iridar
Thanks for the quick reply.
I'll assume that in order to do what I hope additional damage modifiers would need to be coded to the grenades. However I'm still inspired by the graphics you have created. Now if I was only as talented as you.
I've subbed and liked all your grenade mods and look forward to using in a new campaign I'm collating mods for. Really great piece of work.
Iridar  [author] Mar 17, 2020 @ 8:24pm 
@initium

> I've always wanted a mod for grenades that dealt damage in a smaller circle, but then stunned or disorientated in a wider circle, so each grenade could be configured.

That is technically possibly, but not in the scope of this mod.
initium Mar 17, 2020 @ 8:18pm 
@iridar
Another fantastic mod. Thank you for publishing it.
I've always wanted a mod for grenades that dealt damage in a smaller circle, but then stunned or disorientated in a wider circle, so each grenade could be configured. I'm going to look at this with hope that it's possible. The range idea is brilliant.