XCOM 2
[WOTC] Iridar's Scatter Mod
Showing 1-10 of 10 entries
Update: Aug 10, 2021 @ 1:20pm

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Update: Aug 10, 2021 @ 12:19pm

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Update: Jul 8, 2020 @ 1:39pm

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Update: Mar 24, 2020 @ 9:27pm

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Update: Mar 20, 2020 @ 7:09pm

Got rid of the tile snapping in the scatter logic.

Update: Mar 18, 2020 @ 6:47pm

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Update: Mar 18, 2020 @ 4:17pm

Excluding weapons will now work on launched grenades.

Update: Mar 18, 2020 @ 1:49am

Added 1 tile breakpoints for scatter display.

Update: Mar 17, 2020 @ 9:51pm

Initial release.

Update: Mar 17, 2020 @ 9:48pm