RimWorld

RimWorld

I Clearly Have Enough! (Continued)
85 Comments
uberjammer Feb 12 @ 10:59pm 
The only person who clearly doesn't have enough is Mlie, who keeps on converting more mods, somehow.
hottlelester59 Jan 24 @ 3:02pm 
i DONT have enough, GET MORE
Mlie  [author] Sep 1, 2024 @ 3:15am 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky Sep 1, 2024 @ 2:31am 
But it is related at some level, hence why it was just a question.
Mlie  [author] Sep 1, 2024 @ 2:29am 
@sPoky That is outside of the scope of this mod
sPoky Sep 1, 2024 @ 1:12am 
Food on the map is not recognized for taming purposes.
Mlie  [author] Aug 31, 2024 @ 10:06pm 
@sPoky Not sure what you mean
sPoky Aug 31, 2024 @ 5:02pm 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist Aug 22, 2024 @ 6:58am 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy Jun 9, 2024 @ 7:18pm 
thank you mlie. was on vacation.
Mlie  [author] May 28, 2024 @ 10:18pm 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy May 28, 2024 @ 7:22pm 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
godofwar1392 May 20, 2024 @ 5:27pm 
@Cromy facts bro just added like 100 mods
galesdeloscien Apr 27, 2024 @ 3:02pm 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winter Mar 21, 2024 @ 6:06pm 
Still works for 1.5
andrewjonjones Mar 12, 2023 @ 3:11pm 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [author] Mar 12, 2023 @ 12:41pm 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones Mar 12, 2023 @ 12:39pm 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje Feb 2, 2023 @ 6:12pm 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou Feb 2, 2023 @ 4:18pm 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy Nov 2, 2022 @ 7:40pm 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF Dec 17, 2021 @ 4:34am 
Ok, thanks for the answer
Mlie  [author] Dec 17, 2021 @ 4:24am 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF Dec 17, 2021 @ 3:54am 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [author] Dec 15, 2021 @ 4:19am 
@Commander Lulz No
Commander Lulz Dec 15, 2021 @ 2:41am 
Does this mod also increase your colony wealth?
S.T.A.L.K.E.R. Sep 12, 2021 @ 1:10pm 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid Sep 2, 2021 @ 12:46am 
Thanks Mlie!
Highlander3787 May 6, 2021 @ 3:47pm 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 Feb 17, 2021 @ 4:44am 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish Nov 1, 2020 @ 10:47am 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 Oct 2, 2020 @ 3:39am 
Thank you very much
Mlie  [author] Oct 2, 2020 @ 3:36am 
Okay, it should only log once now
Mlie  [author] Oct 2, 2020 @ 3:31am 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 Oct 2, 2020 @ 2:50am 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [author] Oct 2, 2020 @ 2:43am 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 Oct 2, 2020 @ 2:14am 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [author] Oct 2, 2020 @ 1:45am 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 Oct 2, 2020 @ 12:03am 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [author] Oct 1, 2020 @ 2:20pm 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 Oct 1, 2020 @ 1:39pm 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [author] Sep 16, 2020 @ 4:57am 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero Sep 16, 2020 @ 4:38am 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 Jul 26, 2020 @ 12:36pm 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [author] Jul 26, 2020 @ 10:42am 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 Jul 25, 2020 @ 11:43am 
no problem :D
Mlie  [author] Jul 25, 2020 @ 11:16am 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!
kevyolo123 Jul 25, 2020 @ 10:08am 
when I try building somethign with the Wood Plank item then i get an error saying "AllResourcesCounter_MapComponent from mod IClearlyHaveEnough was requested for a count of a ThingDef that does not have a key: WoodPlank."
kevyolo123 Jul 25, 2020 @ 10:05am 
about the error that is happening, idk but it might be related to the "Wood Plank" item from "Industrialisation Rebuild 0.9" mod. Idk i just noticed this error spamming after i installed that mod.
Agtus Jul 15, 2020 @ 4:11am 
hmm okay, but I dont thino my save would do as theres 300+ mods