RimWorld

RimWorld

Stabilize - v1.5 max
359 Comments
Witch ~ 1 hour ago 
o7
Garbage Warlock 14 hours ago 
o7
Cal'ex Pero 15 hours ago 
o7
Peryn [Андрій] 19 hours ago 
07
dysaster Jul 11 @ 9:03pm 
o7
Captain Shitface Jul 9 @ 10:40am 
Hey, so Vanilla already had it's normal 'Tend Here' option which covers exactly what this mod did. So I created a new mod with this as my inspiration to instead be for only bleeding wounds specifically here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3521178066
math368 Jul 9 @ 1:04am 
hi update 1.6 ?
Captain Shitface Jul 8 @ 12:54am 
I'll be uploading a mod here pretty soon for this with my own changes. It will instead be for 'Stabilize Bleeding', where it tends to bleeding wounds specifically
Hank Trill Jul 7 @ 8:39pm 
1.6 when? Idk if you can use unoffical hugslib
Stellar Harbour Jul 3 @ 11:48am 
HugsLib requirement is bigger concern, althoug it's ported to 1.6 already too
pyr0kid Jun 19 @ 5:13pm 
i mean its not entirely unreasonable, considering theres a beta version one could argue that 1.6 dropped days ago
Fiur Jun 16 @ 2:06am 
@AzoorFox you seriously ask this when next month 1.6 drops? You are beyond resonable.
AzoorFox Jun 15 @ 1:04pm 
UPDATE WHEN???????????????
Mac Apr 6 @ 7:43am 
This mod won't be all that necessary once someone finds the necessary XML edit to enable tending for downed neutral, allied and enemy pawns (enemy pawns might be vanilla, actually)
Ulas Mar 11 @ 8:13pm 
please
Ulas Mar 11 @ 8:13pm 
can someone please update / revive this mod?
Fiur Feb 18 @ 12:01pm 
Yeah Stabilize is not working for me. Not sure why.
Banana Feb 16 @ 11:59pm 
nice mod dude
Fiur Feb 15 @ 5:35am 
https://gist.github.com/HugsLibRecordKeeper/d25a823e4fa4afb39bc1f0a784b4b9fc

After moving Rimworld to another Drive - this red message popped up:

Could not find a type named Stabilize.JobDriver_StabilizeHere

And I think this one too:

ReflectionTypeLoadException getting types in assembly Stabilize: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Didn't have it before I moved drives. (Wanted rimworld saves gone from my main Drive)
polmonko Feb 6 @ 6:28pm 
Muy god te salva mucho
KelTuze Dec 16, 2024 @ 6:37am 
Подождите, вы пытаетесь остановить кровотечение в -73 градуса! Может всё таки стоит отнести его на койку??
Victor Sep 20, 2024 @ 4:03pm 
Stabilizing doesn't stop downed pawns from crawling away, unlike 'tending without medicine' from the base game, could you add that funcionality?
Rukka Aug 26, 2024 @ 2:48pm 
Having a problem with a potential mod conflict. Is it possible that this mod can cause the immortal enemy bug, where people refuse to die even with a thousand gunshot wounds?
Chesse5552024 Jul 24, 2024 @ 1:41pm 
What the diferrent between first aid.
Koor Jul 16, 2024 @ 6:29am 
Unfortunately, this isn't doing what I need it to. I've got a save with a potential prisoner that has high stats. The target has 2 hours left to live, but they just keep crawling away while i'm trying to stabilize them. Nothing I can do without hitting them again. It would be useful if the stabilize command would pen the crawler in place.
Futstub Jun 22, 2024 @ 4:16am 
What's the difference between tending and stabilizing?
Because can't you just tend to them in the field?
Senacharim May 21, 2024 @ 10:43pm 
<3

Love this mod! Wish it made a 'stabilize & rescue' (in that order) work type to the left of 'Doctor', and I also wish they stopped the 'Stabilize' once the bleeding was stopped--I don't think stabilizing bruises accomplishes much.
Jeffery Helldiver May 20, 2024 @ 8:13pm 
Pretty sure you can draft someone and they can tend to someone on the spot in the base game.
Auklin May 6, 2024 @ 9:01pm 
honestly boss did you consider making it so this mod ONLY stabilizes bleeds? would make it a considerably cut above base, given I'd like to tell my doctors to JUST stabilize/stop bleeds and move on to the next in queue instead of micromanaging everyone.
Linkolas  [author] Apr 16, 2024 @ 11:50am 
@BPolice: Been playing since the update with many mods, and no issue with Stabilize. make sure Harmony & HugsLib are enabled before Stabilize in the load order.
Butthole Police Apr 16, 2024 @ 11:41am 
This is not working for me now. The option just completely dissapeared
Monkey Magic Apr 8, 2024 @ 3:10am 
@Chord TBF, I'm pretty sure drafted tending has only been in the game since 1.3 something or other (I recall it not being an option in 1.2) and this mod has been around since before then. That said, drafted tending only works for one's own pawns. I assume this mod applies to other pawns too
Terry, your neighbor Apr 7, 2024 @ 2:43pm 
this has existed in the base game for a long time lol. you just had to draft them
Proxyer Apr 6, 2024 @ 4:03am 
Thank you update!

@Atori625
Steam cliant is slow starter. restart steam, or play rimworld and exit, and a few min wait. So start download update.
Atori625 Apr 6, 2024 @ 3:49am 
don't know why but still after downloading it's only for 1.4 version :/
Linkolas  [author] Apr 6, 2024 @ 2:07am 
Hello! Just updated the mod so it works on v1.5. Only did a quick test, let me know if I missed something :praisesun:
Stellar Harbour Mar 23, 2024 @ 12:54pm 
You still have to draft pawn which adds another layer of micromanagement
mxdanger Mar 23, 2024 @ 1:56am 
@Stellar Harbour

Pastebin "TBgjtCAk" for anyone wondering.

That being said 1.4 added the features of this mod. There is no reason for this mod to be updated for 1.5.
Stellar Harbour Mar 22, 2024 @ 7:09pm 
Requires 1.5 update
{LINK REMOVED}
InVinoVeritas Feb 4, 2024 @ 10:42pm 
Great mod, much appreciated! :steamthumbsup:
Russo Nov 22, 2023 @ 8:33pm 
the "doctor" always has medicine in his inventory, 11 to be exact. Maybe it's some incompatibility with CE?
Russo Nov 22, 2023 @ 8:32pm 
I'm having problems with the mod, when I click on stabilize the "doctor" doesn't do anything. if the "doctor" is drafted he leaves... sad
DiogenesOfMiami Sep 27, 2023 @ 8:55am 
You always know a mod is essential when it's made Vanilla by the dev(s).

If you play 1.3 or earlier, you simply have to have this mod. For 1.4 and beyond, it is no longer necessary.
Sossololpipi May 27, 2023 @ 4:43pm 
isn't this useless ever since you can tend to colonists when drafted
Maple38 Apr 22, 2023 @ 10:35am 
Safe to remove mid-game?
Kylo99 Apr 8, 2023 @ 6:56am 
Does using this on enemy pawns before you capture confuse the game into thinking theyre being doctored and bug recruiting?
Artjomski Mar 17, 2023 @ 10:35am 
is this a colonist job? or do you manually have to right click and stabilize still?
Xenos Feb 21, 2023 @ 1:56pm 
You actually can do this already. You just have to draft the medic you want to use, and they can only use medicine they have in their inventory, from the "assign" menu. I have most of my colonists carrying some spare medicine, for exactly this reason.
Stellar Harbour Dec 8, 2022 @ 11:02am 
Now I see how anoying it is lol
pepemattos17 Dec 7, 2022 @ 3:21pm 
@Sego only when drafted, and its anoying to undraft a pawn try to get them to tend to a emegency, and them having to draft again. So I think this has become more of a quality of life mod.