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https://steamcommunity.com/sharedfiles/filedetails/?id=2717707382
Hope it helps anyone!
I can't begin to explain how much of a wet blanket this is on my medieval runs. Most of them revolve around the nutritional staple that bread provides.
I also have the universal fermenter mod and did auto sort.
The UniversalFermenterDefs doesnt work for me btw.. Checking the ThingDefs atm.
Delete the folder "UniversalFermenterDefs".
Replace "Buildings_Production" inside "ThingDefs_Buildings" with this file: https://www.dropbox.com/s/k5l992nzd61p1xs/Buildings_Production.xml?dl=0
Details are in Mod-Updates on the discord.
Summary: Namespace is UniversalFermenter again, some fields have been renamed and some need a different value now (e.g. processing time is now in days instead of ticks)
Just a heads up so you don't need to find out by people complaining something doesnt work anymore
I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization ,please leave a message in this web and I will delete my translation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2074203797
- switched to Universal Fermenter from Syrchalis
- added new dependency - [SYR] Universal Fermenter
In an effort to improve and unify the use of Universal Fermenter I write this to all mod authors. If the mod is a requirement and not "baked in" anymore it's easier to make these mods compatible with each other.
I also recently fixed the mod by improving it's performance significantly, as it was causing huge fps drops due to laggy gizmos and workgivers.
But i forgot another bug. In the last version, the colonists didn't want to eat bread unless i told them to that. They even started starvate when no other food than bread is available.
Haven't checked this in the actual version, because my wheat isn't ready yet.
And animals seem to don't use them anyways.
https://gist.github.com/c30e30717cefb123a50b58e6091ad6d0
harmony, core, hubslib, vanilla wheat - ONLY