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I've just tried this out but didn't seem to be able to replicate it. I'm testing with just Odinblade mods and my own.
Otherwise works great, thanks for the mod!
Huge thanks for the fix, you saved me a mouse click + 4 keyboard inputs every time I load a save.
I removed my comment due to it no longer being relevant.
Is Conflux generally what people are using nowadays? I don't want to go down a rabbit hole of supporting multiple or conflicting mods. I tried to do that with my class recruiting mod but evidently people kept adding classes and I got too busy to update things.
At this point it's difficult to add things without breaking translations like additional spell and class support too, since so few people offer to provide them.
I'm having my first holidays since graduating next week so I could maybe do a sweep over all my mods if it's not too much effort.
I haven't played divinity in nearly 2 years and only update these mods to fix bugs, so I'm not making that change.
起源之书为玩家提供了一本书,当你阅读时,你可以选择你的起源技能和种族技能应该分别从 7 和 5 总技能中选择。你也可以选择你的种族天赋,比如食尸者和先祖知识。
i'll still use your mod because it's really cool to be able to swap racial skills and passives if i ever want to; but i'll do as you said.
i'm new to the Divinity II community and discovered the licence a few months ago and i'm in love with it, so thank you for your work =) Mods are the main reasons i'm playing this game.
A quick way to get your desired behaviour is to make use of the script extender console. I recommend using LaughingLeader's mod manager for the game for many reasons, but in it has a simple check box to do this for you. Otherwise you'll need to go into your DefEd/bin folder, create the file OsirisExtenderSettings.json and paste in the following
{
"CreateConsole": true
}
Load your game save and click into the console, press enter so it shows >> characters, and enter the following (press enter after each line)
chars = Osi.DB_IsPlayer:Get(nil)
for j = 1,#chars do print(chars[j][1]) end
If Lohse shows up as the 1st character she is index 1, 2nd she is index 2, etc.
Then you fill in her number in this line:
Osi.CharacterAddSkill(chars[LOHSENUMBERHERE][1], "Dome_CircleOfProtection")
If you want to remove it, you just say Osi.CharacterRemoveSkill instead.
I'm looking for a mod that would enable "Dome of Protection" to be available for any Origin character, without replacing the actual race ability, and i'm not sure your mod allows this behaviour, isn't it ?
The goal is to remove Encourage (that Ifan owns already) on Lohse, keep Maddening Song, but learn Dome of Protection instead to try this cool Source spell. I think your mod only allows to swap source spell for another one, and non-source spell for another one... But i may be wrong.
I looked around on Nexus mods and on Steam but i can't find anything closer sadly, for Definitive Edition :( ! Any advices are welcome !
I'll have a think about adding it but I'm pretty busy at the moment and having to get translations updated is a pain as I rely on the community to do that for me. The hope is usually that if people are bothered by it not being translated in their language they'll spend the 2 minutes to make a pull request on Github to fix it though.
Never see anyone add this, does this do it?
Contact me on discord at frasdoge#1996 (or here if you can fit it in a comment) with your mod list and whether you have the extender installed, and maybe a step by step of what you're doing. I suspect the issue is a mod conflict, or a bug that happens in a specific circumstance I'm not replicating just starting a new game and using the book after recruiting the characters.