Divinity: Original Sin 2

Divinity: Original Sin 2

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Book Of Origins
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
77.764 KB
Mar 12, 2020 @ 9:15am
Nov 30, 2022 @ 1:59am
25 Change Notes ( view )

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Book Of Origins

In 2 collections by frasdoge
frasdoge's Mod Collection
14 items
Scrumptious Vanilla
33 items
Description
Whether you're unhappy that your custom character is stuck with Dome of Protection or you'd just prefer a different origin skill than the one you've got, this mod has a solution for you! Now with the option to rehash your racial skills too!

Book of Origins provides the player with a book, that when read, allows you to select what your Origin skill and Racial skill should be out of the 7 and 5 total skills respectively. You may also select your racial talents such as Corpse Eater and Ancestral Knowledge.

I've renamed 'Summon Ifan's Soul Wolf' to 'Summon Soul Wolf' to fit other characters now, but this is purely a cosmetic change. Any mod you might have altering the actual skill will be unaffected.

Can be installed mid-game with no hassle, as it's just adding a book to your characters. It has no weight and no monetary value so it shouldn't be a bother to be in your inventory. Store it in a bag if you don't want to look at it.

Norbyte Script Extender
To circumvent an issue with the game not showing talents specific to other races in the talent menu, I needed to modify the UI. This is only possible using the Norbyte Script Extender. This mod is functional without it, but to see for example Corpse Eater on a Lizard, you would need the extender.

Play in another language?
You can help me translate this file by heading over to my Github for the project![github.com]

Open your language's folder[github.com] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

Thanks to:
  • vrtra99 for the Japanese localisation!
  • XieLongWu for the Chinese and Chinese traditional localisations!
  • aa53420 for the Korean localisation!
  • Botar for the German localisation!
  • Ninnetyer for the Spanish localisation!
  • haisuts for the Russian localisation!
  • HellanaVOI for the French localisation!

Attention Localisers!
Please head over to the Github once more. I've added additional functionality to this mod that required more dialog. Therefore all translations will need to be updated.
Popular Discussions View All (1)
0
Jan 12 @ 6:25am
Github Repo
Kaefer
93 Comments
Malchezzar Oct 29 @ 5:36am 
@frasdoge it doesn't seem to be every item for me, but possibly the mirror? I'm not sure but it does constantly give back the original skills so you have both the new and the old. At first I thought it was when you change maps like leaving the tutorial ship etc but it happens more frequently than that.
frasdoge  [author] Oct 28 @ 9:24pm 
@Malchezzar and @Farron Are you able to give me some additional info - is it certain items, occuring after a specific point in the game, or more likely is it conflicting with other mods?

I've just tried this out but didn't seem to be able to replicate it. I'm testing with just Odinblade mods and my own.
Malchezzar Oct 5 @ 9:22am 
@Farron yup having that issue alot as well, very annoying.
Farron Jun 23 @ 11:36pm 
I'm having an issue where every time you equip an item to your character, it gives you your original racial talents and skills, but you also keep the ones you used the Book of Origin to have. Anyone else having this issue, or know how to fix it?
fsilveyra7 Dec 5, 2023 @ 9:03am 
I'm having a problem. I'm trying to give Red Prince the dwarven Sturdy trait using the book. But after I use the book and check the talents, both Sturdy and Sophisticated are gone. Are you familiar with this?
eisiger Nov 10, 2023 @ 11:44am 
bnuy
frasdoge  [author] Nov 2, 2023 @ 3:58am 
@Davinator This mod currently does not affect the mechanics of Undead healing, and probably doesn't fit with this mod's goals. That would fit more under a combat rebalance, or a small standalone mod.
Daddy Dave Oct 29, 2023 @ 11:48pm 
@frasdoge I'm looking for anything that can revert the undead setting of healing from poison/damage from heals (to basically make undeads heal like normal humans and take damage from poison), and this is the closest thing to it I've found. Is there any way that could be implemented with changing racial stats?
Nyx (She/Her) Sep 21, 2023 @ 9:51am 
actually rolling back to before we did that, it still happens so...fun, time to track down what didn't change but is suddenly broken!
Nyx (She/Her) Sep 21, 2023 @ 9:46am 
should state, we're not decaying at all