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For 1.5
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2019849258
Your drive letter may be different if you have installed Rimworld on a different drive to C:.
Open the following kittycat2002's GitHub page,
https://github.com/kittycat2002/rim-LinkableDoors
Click the Code button -> Select Download.ZIP from the menu -> Download "rim-LinkableDoors-master.zip" -> Open the following LinkableDoors (unofficial) workshop folder
C:/Program Files (x86)/Steam/steamapps/workshop/content/241100/2019849258
Copy and paste 1 folder "1.4 folder" and 2 files "LoadFolders.xml, About.xml in About folder" in the unzipped zip to the above workshop folder.
Note in the mod list:
Place LinkableDoors above mods that modify doors, such as Locks, or mods that add new doors. Otherwise, those functions will not work properly.
Also, be sure to back up your save data before installation. As Linkolas warns, all the issues are still in testing. Please try at your own risk.
I haven't tried to have anyone walk through it because I'm afraid of what might happen.
I'll probably try again in the upcoming days, but any help is welcome; the sources are available on GitHub! I'd be happy to update it here if anybody fixes it, add to the credits and creators list etc.
Sorry for the issue :/
I'm actually only keeping the mod up for RimWorld updates, not really planning any "minor" fixes nor updates in the future.
The mod's not originaly mine, so if anyone want to put efforts in it, either it wouldn't bother me to redirect to any other workshop page; or the fixes could be sent to me so I update this workshop page (GitHub pull request for instance).
For your issue, I guess you'll need to separate your two double doors so the code won't confuse itself
Would love to see it, but not expecting it anytime soon. )=
Unfortunately, I don't think it will be something I can figure out.
I've tried using the existing method for the gates (thingClass replacement via patching), but it doesn't seem to work in any of my testing, possibly because they don't use standard door code (though I have no idea why). Therefore, at least from the experiments I have been able to do, it will require actual coding and C# is not something I am comfortable with.
So I think the gates will just have to remain unlinked, sadly. Thanks for the consideration at least.