RimWorld

RimWorld

LinkableDoors (unofficial)
82 kommentarer
Sainer 23. feb. 2024 kl. 18:21 
он не работает :sadcyclops:
MiguelCairo 8. jan. 2024 kl. 21:49 
I really miss this mod
绝地潜兵 12. juli 2023 kl. 4:24 
1,4pls
Videogameplayer 24. maj 2023 kl. 8:38 
sad to be playing the inferior Linkabledoors-less version of Rimworld right now
The Bard of Hearts 9. maj 2023 kl. 12:26 
Has this mod been officially abandoned? If so, maybe we can ask Mlie to resurrect it for us. I really miss this mod.
asteconn 10. apr. 2023 kl. 9:03 
Further information for anyone that has trouble finding the correct location to unzip the 1.4 folder, LoadFolders.xml and About.xml in Proxyer's instructions - found the mod folder at:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2019849258

Your drive letter may be different if you have installed Rimworld on a different drive to C:.
BEA U 7. apr. 2023 kl. 21:43 
I would continue this mod on steam but I am dumb, and cant code.
The Bard of Hearts 19. mar. 2023 kl. 22:13 
Is this still being worked on?
The Bard of Hearts 5. mar. 2023 kl. 19:35 
Would still like to see an update of this mod.
Proxyer 27. jan. 2023 kl. 8:58 
How to update Test Rim 1.4

Open the following kittycat2002's GitHub page,
https://github.com/kittycat2002/rim-LinkableDoors

Click the Code button -> Select Download.ZIP from the menu -> Download "rim-LinkableDoors-master.zip" -> Open the following LinkableDoors (unofficial) workshop folder
C:/Program Files (x86)/Steam/steamapps/workshop/content/241100/2019849258

Copy and paste 1 folder "1.4 folder" and 2 files "LoadFolders.xml, About.xml in About folder" in the unzipped zip to the above workshop folder.


Note in the mod list:
Place LinkableDoors above mods that modify doors, such as Locks, or mods that add new doors. Otherwise, those functions will not work properly.
Also, be sure to back up your save data before installation. As Linkolas warns, all the issues are still in testing. Please try at your own risk.
eighmy_lupin 26. jan. 2023 kl. 14:41 
I hope so
The Bard of Hearts 17. jan. 2023 kl. 9:00 
Is this still being worked on?
Lock&Load98 15. jan. 2023 kl. 15:11 
Any luck with the update? Miss this mod.
Not_EviL 11. jan. 2023 kl. 20:13 
Doesnt seem to be working anymore
The Bard of Hearts 28. dec. 2022 kl. 20:26 
@Linkolas Happy holidays, Linkolas! Any progress on a possible update? If there is a way I can help, let me know. I'm no programmer, but I'm happy to test things if it helps at all.
PandaWaffles 25. dec. 2022 kl. 1:31 
Thank you for considering to update this! I would love to be able to use this again in 1.4. Thanks for all your hard work and Happy Holidays!
The Bard of Hearts 20. dec. 2022 kl. 21:05 
How are those changes coming along? If its ok for me to ask. I REALLY like this mod.
Linkolas  [ophavsmand] 15. dec. 2022 kl. 0:13 
@cat2002: Thank you! but it seemed to me that it needed more changes to make it work with 1.4, thus why I haven't updated yet!
cat2002 14. dec. 2022 kl. 15:51 
I created a pull request for 1.4 on github.
Vakaria 29. nov. 2022 kl. 23:20 
Please update for version 1.4. Thank you!
Vortek Gamer 27. nov. 2022 kl. 9:59 
Just tried the mod and it is a bug. only one door (of the 2) will show and the other will not be showing. Guessing it is more of rendering side.
The Bard of Hearts 25. nov. 2022 kl. 23:02 
Really hoping someone can take over on this mod. Mlie maybe?
Videogameplayer 22. nov. 2022 kl. 9:27 
i've been sitting here refreshing the page for about a month now, waiting for a linkable doors update. please, when can i return to my normal life? seriously though, this mod is missed
Darius Wolfe 19. nov. 2022 kl. 5:51 
Since it's been a few weeks since the last comment, I hope it's not nagging to ask about an update for 1.4. I love this mod, and have been making do with Advanced Doors in the mean-time, but for my purposes, this mod was so much better.
The Bard of Hearts 3. nov. 2022 kl. 14:54 
still hoping for a 1.4 update. I really like this mod.
Dare Arkin 1. nov. 2022 kl. 1:56 
Sadly definitely buggy. If I place a door, that's fine. If I place a door next to the first door, the second door is invisible BUT PLACED.

I haven't tried to have anyone walk through it because I'm afraid of what might happen.
Linkolas  [ophavsmand] 22. okt. 2022 kl. 14:04 
I think it's buggy on 1.4. Tried to have a quick look at the code but did not fix it for now.
I'll probably try again in the upcoming days, but any help is welcome; the sources are available on GitHub! I'd be happy to update it here if anybody fixes it, add to the credits and creators list etc. :fhappy:
Showny 22. okt. 2022 kl. 7:42 
Has anyone tried this with 1.4?
grenade lobber 15. juli 2022 kl. 8:11 
is this compatible with reinforced doors like the original mod?
FG_Remastered 1. maj 2022 kl. 6:21 
Do you think you could add support for the Archotech doors from "More Archotech Garbage"?
Drayco84 25. nov. 2021 kl. 17:18 
Yeah, the mod doesn't do double doors very well, and there's also a bug where pawns slow WAY down when moving from one door tile to another, regardless of how fast it opens. As for me, the linkable door part of this whole mod has suddenly stopped working so new doors no longer link and now I'm looking at replacing ALL OF MY DOORS... *Sigh.*
Linkolas  [ophavsmand] 16. sep. 2021 kl. 2:31 
@[RTB] Sarianos
Sorry for the issue :/
I'm actually only keeping the mod up for RimWorld updates, not really planning any "minor" fixes nor updates in the future.

The mod's not originaly mine, so if anyone want to put efforts in it, either it wouldn't bother me to redirect to any other workshop page; or the fixes could be sent to me so I update this workshop page (GitHub pull request for instance).

For your issue, I guess you'll need to separate your two double doors so the code won't confuse itself
[RTB] Sarianos 15. sep. 2021 kl. 23:50 
@Linkolas Currently got an issue with the linked direction of doors resetting, tested it both with my modlist and on it's own and got the same issue of doors resetting to this position after reload, I not sure if the mod checks for wall positions/proximity for linked direction but if it does it's broken and if it doesn't then it definitely needs it.
Owlchemist 12. aug. 2021 kl. 4:01 
Heya - I sent a PR off to your git (pinging here in case it's not monitored).
Malminas 10. aug. 2021 kl. 20:52 
Is there any possible way you could add support for the saloon doors from Vanilla Factions Expanded - Settlers?
ELLIOTTCABLE on Discord 31. juli 2021 kl. 22:17 
It makes sense, tbh; there's a bunch of new autodoor-designs; so somebody'll need to set up new "stretched" art assets for the new doors.

Would love to see it, but not expecting it anytime soon. )=
Skele₊ 31. juli 2021 kl. 7:10 
Please patch autodoors via this mod fam, otherwise thank you for having updated this for 1.1 and beyond
Undeadbanana 28. juli 2021 kl. 22:55 
Seems like it's not working for autodoors anymore
Geobeetle 27. juli 2021 kl. 12:31 
@ALE199-ITA Yes it does but I think the door textures for that mod look strange so I just remove them from the files.
ALE199 26. juli 2021 kl. 14:04 
does this work with vanilla expanded textures?
Leaf! ∆Θ 25. juli 2021 kl. 14:19 
Idk if the kitty is your fursona or what but they're cute! Thanks for the 1.3 update <3
Don Porleone 25. juli 2021 kl. 9:49 
ok it work now.
Don Porleone 25. juli 2021 kl. 4:42 
i can't find it in my mod list.
MiguelCairo 22. juli 2021 kl. 15:08 
miss this
Greypz 20. juli 2021 kl. 23:19 
Seems to be working for 1.3. Haven't done any extensive testing though.
Delta1138 21. maj 2021 kl. 17:25 
could you add the ability for the doors from alpha biomes to also become linkable?
Rob 13. jan. 2021 kl. 7:56 
why are my autodoors not connecting together?
hop11 13. nov. 2020 kl. 18:38 
@PrydZen all it does is change the texture so yeah, it obviously works
AerosAtar 22. sep. 2020 kl. 6:08 
@Linkolas
Unfortunately, I don't think it will be something I can figure out.

I've tried using the existing method for the gates (thingClass replacement via patching), but it doesn't seem to work in any of my testing, possibly because they don't use standard door code (though I have no idea why). Therefore, at least from the experiments I have been able to do, it will require actual coding and C# is not something I am comfortable with.

So I think the gates will just have to remain unlinked, sadly. Thanks for the consideration at least. :fhappy: