RimWorld

RimWorld

Greyer morals (Continued)
49 Comments
Mlie  [author] Apr 29, 2024 @ 10:53am 
@Tone-DEAF No, this is a simple patch-mod
Tone-DEAF Apr 29, 2024 @ 10:33am 
are you able to pick and choose what thoughts are reduced? because I want my pawns to not give a shit if the guy that tried to kill them got sold off but eating another person is still very gross
Aragon Apr 12, 2024 @ 4:17pm 
Thanks alot mate, its a good mod.
Mlie  [author] Apr 12, 2024 @ 3:06pm 
@Aragon Updating all my mods, see Discord for progress
Aragon Apr 12, 2024 @ 3:04pm 
Update for 1.5 maybe?
Mlie  [author] May 13, 2023 @ 1:10pm 
@Silent_lord Cleaning up old requests, should be implemented now.
Mlie  [author] Jul 13, 2021 @ 10:53am 
@Silent_lord Link to that mod?
Silent_lord Jul 13, 2021 @ 10:48am 
@Mlie Any chance of a patch to include the debuff Prisoner beaten, from the Beat your prisoners mod. lol

i beat my prisoners abit too often.
Mlie  [author] Jul 8, 2021 @ 10:00pm 
@Waluigiatemypeepee Parts of it might get redundant
Yezus Jul 8, 2021 @ 2:37pm 
i assume with this new dlc, this'll be obsolete
Mlie  [author] Mar 28, 2021 @ 10:25pm 
@murasaki This mod does not affect that
murasaki Mar 28, 2021 @ 10:20pm 
I ran into a problem that I don't know if this mod helps with. I had a colonist donate a kidney to a fellow colonist, and I got huge morale penalties for it. Is there any mod that softens the blow for voluntary donation? Will this one do it?
Lord Stark Mar 28, 2021 @ 4:59am 
Well i guess we cant expect you to rework the mod in order to have it customizable, but I would love that aswell. Anyway thanks for keeping so moany mods alive.
Mlie  [author] Mar 13, 2021 @ 5:08am 
@Forien As this is a simple patch mod, adding settings would require a rework of the mod. You can however download the github-version an tweak the values in the patch-files to better fit your needs
Forien Mar 13, 2021 @ 4:00am 
We definitely need more configuration options. IMHO wearing Tainted apparel and/or human leather shouldn't need `Kind` trait for debug, so maybe allow players to adjust these numbers in setting please?
Pervy Sage Aug 27, 2020 @ 4:06pm 
This doesn't seem to be working for me. I tried removing gear before loading the mod and still it didn't reduce the penalties for wearing tainted gear. The "I butchered humanlike" Did seem to work as intended so something is up for me with the tainted gear.
Demandro Aug 26, 2020 @ 5:47am 
Love mod, but I still think that wearing human leather should not require "kind" trait, it would be more logical if it would be nullified only by "psycopath" and "canibal" treaits (and simmilar traits from other mods if these mods have compatability). I mean, would YOU constatnly wear only clothes from human skin and dont see it at the least a little bit disguting or disturbing (I mean even in situation kill or be killed, it would still give you some discomfort)?
The Lord Of Lmao Jul 25, 2020 @ 4:08pm 
Compatible with psychology?
Vattende Jul 7, 2020 @ 11:52am 
Had some other troubles with some psychopath that disturbed me slightly. He's mad because we didn't a quest, and so didn't save one of his relatives like he said. So now he's moaning "i could have helped, and i didn^^t ! oh my, i'm so saddy sad ! " - While we know all that without mods all pawns are real kiddies, and not survivors, still worth for a psycho pawn.
Vattende Jul 7, 2020 @ 11:50am 
@HansChristianHegWasADumbass - never have seen such a debuff, so may mod related.

1960S Motown Ye N HH Jun 22, 2020 @ 9:50pm 
Would be cool if there was a patch to nullify or reduce the mood debuffs of "aggressive handholding" for SafeJobWorld. I'm not advocating aggressive handholding irl; just sayin,' in a post-apocalyptic world people would probably become desensitized to nonconsentual "handholding" as quickly as they would become desensitized to cannibalism and slavery. Maybe even more quickly.
Claytonaitor Jun 1, 2020 @ 10:39am 
@Mlie Thanks for the suggestion, I will have looksy and let you know if I find anything
Mlie  [author] Jun 1, 2020 @ 10:32am 
@Claytonaitor Since this is a simple patch-mod that modifies ThoughtDefs in the core I would say any other mod that changes thoughts.
Claytonaitor Jun 1, 2020 @ 10:20am 
@Mlie Aw bummer, any ideas what it could be??
Mlie  [author] Jun 1, 2020 @ 10:08am 
@Vattende I think the Psychology mod has a desensetised-trait that does that.
Mlie  [author] Jun 1, 2020 @ 10:08am 
@Claytonaitor Tested the mod and the stack-limit for observing corpse is working. I only get one debuff independent of how many corpses are observed. Rotting corpses on the other hand still has the vanilla 5-stacklimit as intended. It seems you might have some kind of mod-conflict.
Claytonaitor May 31, 2020 @ 5:50pm 
@Mlie If it were, its still not having an effect as the debuff from rotting corpses stacks up also, usually from bodies being dropped of in a dumping stockpile. I had a quick look at the debug logs but didn't see any errors or warnings around it so not sure what the issue might be.
Vattende May 29, 2020 @ 3:07pm 
No, defuff is triggered when pawns see a dead body, corpse, fresh or not. Dead bodies can be from other colonists or fallen raiders, doesn't matter.
Would in a way make sens if young colonist would get some debuff maybe, be older ones have seen much more, and should not react that much.
Mlie  [author] May 29, 2020 @ 7:15am 
@Claytonaitor Isnt the debuff only for looking at rotting corpses?
Claytonaitor May 29, 2020 @ 2:53am 
Currently not having any effect with observed corpse debuff, it still stacks up.
I do not have any other mods that change debuff settings or corpse behaviour... but i do have a mod that removes the tainted tag on apperal, could it be that? Any ideas?
If not i'll have to find a mod that removes it completely as im fed up of people breaking down from seeing the same person whos only just died when clearing up after a battle
eerynthril May 13, 2020 @ 10:06pm 
One question. Since this gets rid of the prisoner sold mood debuff, does this also nullify the sold prisoner to slavery -15 social debuff?
Autumn May 7, 2020 @ 6:03pm 
@Wolski It is that matter of disgust, but at the same time most rimworld colonies are in a survival situation. People aren't going to completely drop their morals, but stealing a jacket from a corpse isn't something too many people would have remorse about in said conditions. The exception is empathetic people who would rather not wear a physical reminder of the deaths they've seen and potentially even caused, and who will not be able to get over it in spite of the situation.
xX_GameSlayer_Xx May 7, 2020 @ 3:34pm 
The dead man's apparel thing isn't a matter of kindness I don't think. I always thought it was about the thought of wearing something that was on a corpse and it being disgusting for pawns. Other than it not making much sense I believe it makes the game easier, unnecessarily + there are already mod mechanics that deal with tainted clothes and this makes them mostly useless.
If you feel the same please comment about it so as Mlie said he could change that. Thanks.
Mlie  [author] Mar 25, 2020 @ 12:03am 
@Lekoda I can change things in the mod if people commenting can come to some conclusion on what to change :)
Lekoda Mar 24, 2020 @ 5:00pm 
I just realize he aint the mod author.... so things yall suggesting wont be added
Sedition Mar 24, 2020 @ 3:45am 
Great mod. I have no problems with eating people and I'm not a psychopath :}
Autumn Mar 23, 2020 @ 7:39pm 
@bearhiderug You may think that now, but the chances are you are thinking this through a purely logical perspective. In an actual cannibalism situation you'd most likely be thinking much less clearly and would likely feel either survivor's guilt or blatant ethical-related guilt after the fact as well.
MajorityOfTheInternet Mar 21, 2020 @ 1:53pm 
But it can also be argued that one will feel bad immediately after torturing and butchering someone's corpse, so it works both ways.

Unless your colonist is a psychopath or cannibal.
MajorityOfTheInternet Mar 21, 2020 @ 1:52pm 
@Toast true, but I was thinking that since RImworld can't tell who was the person that shot a colonist's fingers off vs. some random drugged up pirate who can't even aim, the colonists should be angry at all of them. I'm basing this on the factor that people often torture each other if major harm was inflicted (or has the urge to), at least portrayed by the media.
Autumn Mar 20, 2020 @ 11:37pm 
@MajorityOfTheInternet Butchering them is an entirely separate thing from just killing them. Most people wouldn't be too opposed to killing them, but butchering them desecrates their corpse and opens up using human leather and meat for things. That's bound to make even hardened colonists a bit queasy.
MajorityOfTheInternet Mar 20, 2020 @ 11:10pm 
I feel like that butchering prisoners and enemies would be alright since they were trying to kill you, so it's going to be hard to not want to kill them. Eating them would be a lot of debuffs though.
Batleth777 Mar 20, 2020 @ 11:13am 
I third the cannibalism nerf critiques. I think the penalties should still be a bit high for butchering and eating, and maybe a minor -1 penalty for human leather. I like the other changes as they're more fitting for a survival setting, but most people still draw pretty strong lines at cannibalism.
Dante Mar 15, 2020 @ 3:29am 
cool and good

10/10
Red1 Mar 14, 2020 @ 4:40pm 
Another gem resurrected! Thanks!
Autumn Mar 14, 2020 @ 4:16pm 
I have to second @Dragontoast about the wearing human leather part, and I feel like the cannibalism penalties are nerfed a bit too much as well. A Rimworld colony is still a group of people from an industrial or post-industrial society before they crashlanded, and I feel like most people are going to have quite an issue with wearing and eating each other.
MrBright01 Mar 13, 2020 @ 9:51pm 
Plenty of cultures across the ages saw personal trophies to be socially acceptable, if not desired, especially that of your foes. Within the last 150 years, it was not uncommon for a pub or bar to have a literal head in a jar as a conversation piece (no, really, look it up). A necklace of ears, shrunken heads, scalps, all common enough to become tropes.So it's not unreasonable that desperate survivors would wear the skin of their foes, both as a post mortem punishment and a warning or threat to others.

All in all, this mod is fairly on point for a colony that's been reduced to basic tools facing giant raids of human foes, from my point of view. The inclusion of "kind" pawns still getting the old negatives is particularly nicely done.
Grazits Mar 11, 2020 @ 7:41pm 
They are there to survive. I think this is great. Dragontoast, you sound like a "Kind" person, haha. I get where you're coming from, however, not everyone feels bad about wearing the face of their dead enemies.
Dragontoast Mar 10, 2020 @ 1:15pm 
This may be just me but I feel the change to "Wearing human leather" doesn't fit right with the rest of the mod.
If everyone has an issue with chopping up and eating humans they should also feel uncomfortable wearing human skin as a coat, not just "Kind" pawns.