RimWorld

RimWorld

Drugs+ (Continued)
25 Comments
Mlie  [author] Jul 27 @ 10:39pm 
@Sam I dont understand the question
Sam Jul 27 @ 9:51pm 
mmm... is flux supposed to run out?
The Beast Mar 31, 2023 @ 3:40am 
what drugs
Mlie  [author] Jan 5, 2023 @ 1:51pm 
@Grizzlyfilms42: The big Github image in the description
Grizzlyfilms42 Jan 5, 2023 @ 1:32pm 
what is github-repo?
Mlie  [author] Dec 30, 2022 @ 11:56am 
@Grizzlyfilms42 Since this is just an update of an older mod I will not all anything to it myself. But if anyone would push added stuff to the github-repo Ill include it in the steam-release
Grizzlyfilms42 Dec 30, 2022 @ 11:54am 
If you are interested i could do lots of the detail work on how different drugs should work for you. That way you spend less time
Grizzlyfilms42 Dec 30, 2022 @ 11:53am 
Add LSD that changes it effects during the trip and makes the colonist basically useless after 1 hour to about 6hours with the drug ending around 9hour. At the end the colonist should have like a 50% chance of gaining a passion, long mood boost or something like that
dalebarrett Dec 11, 2022 @ 3:43am 
add meth so I can Walter White
Mlie  [author] Sep 19, 2022 @ 2:09am 
@kinglioman Please leave a link to it on the Discord-server as it saves a lot of admin-time
kinglioman Sep 19, 2022 @ 1:11am 
you seem to update mods alot...any chance you can make an update for the stargate mod, its supposed to add the stargate charicters be cool to play that but i rather not revert just to use it but im tempted
bearhiderug Nov 23, 2021 @ 11:07am 
Yeah, just like i like to read old ones also, sometimes an extra incomplability, or desciption tidbit can be important lol
I overlook stuff sometimes =D
save me just as much trouble though
Mlie  [author] Nov 23, 2021 @ 9:12am 
@bearhoderug The original mods description is still above
bearhiderug Nov 23, 2021 @ 8:46am 
Update of Agracores mod
Link is dcead or gone. No description now =/
Smort Man Aug 21, 2021 @ 5:30pm 
Is there any way to remove the Cyludapam hediff outside devmode?
looks like it never expires and wake-up dosnt remove it.

Might be a good idea to change it to wear off in 24hr's since its kinda OP and seems to be permeate atm.
That One Guy Jan 1, 2021 @ 2:46am 
interesting, I'll take a look. thanks for the advice
pgames-food Dec 31, 2020 @ 3:43pm 
hi it might be related to the policy needing to be copied/new one created and assigned, but if its not a generic bug, it might be fixed automatically by the mod called drug policy fix
That One Guy Dec 31, 2020 @ 12:52am 
I thought it might be medicine related but when I dug in deeper it was mentioning joygivers which is weird. I really like these items. Esp the tristapram, I was just looking for stronger ways to just fix a colonists mood temporarily. Added both this mod and a handful of others at the same time so I figure this one might be the issue. I will post one more time more conclusively once I have more intel. Or I can just upload more of the error when I get it if u wanna check it out.

Judging by where the error is popping up I'm guessing it's just a simple incompatibility that interacts with the way pawns use drugs/food. Thus Gastronomy comes to mind, same with hospitality I should think... Really not sure where the conflict is but I'm guessing this mod is part of it.

Do let me know if you have any advice for tracking down this mod conflict!
That One Guy Dec 31, 2020 @ 12:48am 
@Mlie

I think this mod might be bugged with something. Probably gastronomy. Idk exactly what is up yet but I've been getting errors thrown at weird times around the ThingDef for drugs of all things. I gotta do some trawling through my mod list to see if I can tease something out to help me figure out some of the errors I'm getting, but just figured I'd necro this page now since it might take a minute for someone to notice.

Subbing to thread now. Thanks for your time!

PS here''s a snippet of my logs :

Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.ArgumentException: Value does not fall within the expected range.
at RimWorld.DrugPolicy.get_Item (Verse.ThingDef drugDef) [0x00037] in <d72310b4d8f64d25aee502792b58549f>:0
Evee Oct 30, 2020 @ 5:16pm 
I like this mod it works well and its funny to see some idiot with chemical fascination put himself into a coma after taking clyudapam >:)
Mlie  [author] Sep 15, 2020 @ 2:15am 
@Nick I think its one day. At least in the definitions its maxSeverity 1 and severityPerDay -1
Nick Sep 15, 2020 @ 2:07am 
Does anyone know how long it takes Flux to wear off? Trying to set up a schedule.
pgames-food Mar 17, 2020 @ 8:48pm 
that's for Civic factions :)
if they are tribal, they probably end up in the cooking pot :)
NobleSirBlack Mar 17, 2020 @ 7:19pm 
mlie, anyway cyludapam could just make them sleep, like it drains "rest", so they sleep continuiously as long as you keep giving it to them, that way they could be given to the taxman easily?
pgames-food Mar 9, 2020 @ 7:37pm 
thanks mlie