RimWorld

RimWorld

NamesGalore
100 Comments
Zixorty Feb 20 @ 8:21pm 
what does "solid name" mean
Holgast Jul 31, 2024 @ 3:29am 
I would like to know as well (if I can add a new language) but I don't think so
TealDragonGaming Jul 31, 2024 @ 2:43am 
Also what is "NG_RemoveDefaultNamesLabel" in mod options? Is that suppose to blacklist vanilla names or does it have a different function?
TealDragonGaming Jul 30, 2024 @ 9:43pm 
Will it recognize a "new language" if I make a new folder? Or is the list hardcoded somehow and my only option is to edit/replace existing language folders? I want to add some fantasy names like Westerosi, Sindarin, Elder Scrolls, etc. Maybe even historical like Latin, Medieval Greek or Ancient Celtic.
Side1iner Apr 28, 2024 @ 10:04am 
I've done a local recompile for this mod. As far as I can tell it works without issues.
Lyn the Cookie Apr 28, 2024 @ 7:34am 
From what I saw it seems to be working with 1.5.
Gárulf  [author] Apr 3, 2024 @ 5:27pm 
No plans sadly. I currently cant even test to see if it still works.

Might be safe to consider this mod deprecated.
Pvc pipe Apr 2, 2024 @ 12:03am 
Will you update this to 1.5 soon?
gonzalo.ca14 Feb 11, 2024 @ 3:21pm 
wish there was an option for an specific language, I just want to see hispanic and maybe scandinavian colonists in my game
tanyfilina Oct 15, 2023 @ 10:21pm 
Hello! The description in GitHub gives a list of languages that are supported. Can you please explain how it works if the chosen language is not English?

Also, I would like to double the question asked by someone: do you know if it is somehow possible to remove the vanilla names? Tribal names are ugly.

And one more question: if I want to have different names for different tribes, I would have to split them into different base factions?
Malnormalulo Sep 25, 2023 @ 3:04pm 
I am also seeing exclusively Chinese names after enabling international names.
Hcup May 17, 2023 @ 11:37pm 
Enabling international name make every people on the rim is chinese for me
Dezzy Jan 8, 2023 @ 12:19pm 
Can nicknames be disabled? Also, what is a "solid name"?
Holgast Dec 16, 2022 @ 3:32pm 
More Ideological Names (I think is the name?) does this
ZeroFrag Dec 16, 2022 @ 7:12am 
Would it be possible to do something similar to add more names into the random generator for various ideologies and their events / fancy items / deities?
Kenpa Dec 15, 2022 @ 6:59pm 
Will this still work with 1.3. Got a long standing playthrough I want to finish. That's for the awesome mod.
Lift Dec 14, 2022 @ 8:58am 
holy shit you did it, thank you, was getting sick of the same 5 name-in-games appearing over multiple playthroughs
Gárulf  [author] Nov 27, 2022 @ 4:08pm 
Updated!

Thank you so much for your work, Dread Pirate Roberts!

@Everyone, we're up!
wilki24 Nov 26, 2022 @ 10:54pm 
I've done quick update using the original source code. Updated the version number, and fixed a missing reference in the settings helper code. It seems to work okay, so check it out and let me know if something is broken.

https://github.com/wilki24/NamesGalore/releases/tag/v1.3.5
Igor Kool Nov 22, 2022 @ 4:45am 
mod configuration isn't visible on 1.4 ever since the change for mod interface was done by ludeon. please fix as it included commonality of solid names and international names
HIVEMIND Nov 20, 2022 @ 8:53am 
thx
Gárulf  [author] Nov 20, 2022 @ 8:17am 
Sadly I'm currently unable to even edit the version.

As with previous versions, the update was simply adding the version to the list. The developer made a simple and well thought out mod, so it shouldn't break anything.

I recommend you guys try to activate the mod and see if any errors pop up.

It's very likely that it'll work without any issues.

Otherwise, please report to me and I'll try to think of something to try and update.
HIVEMIND Nov 20, 2022 @ 7:20am 
wake up samurai
[PBS] Kafka Rambo Oct 23, 2022 @ 2:52pm 
1.4?
SunGod Oct 21, 2022 @ 6:05pm 
Some people call me.... Tim?
0river0blood0 Oct 18, 2022 @ 10:34am 
I really hope this mod gets updated to 1.4. I don't have the creativity to name all my colonists lmao
brucethemoose Oct 7, 2022 @ 10:15pm 
1.4?
Axiom Jun 13, 2022 @ 12:35am 
Is it ok to use this mod with Pawn Name Variety mod? I'm guessing it will just add even more variety? Not sure.
Holgast May 3, 2022 @ 11:34pm 
I added a couple extra name lists to the feature requests on Git around December, but haven't had a response yet. I wonder if someone would be able to retool the assembly to add extra languages. I was also curious about how single names would work considering many languages don't have a 'first name surname' naming system. I have a couple namelists compiled using those, but that'll need more code. Someone will probably have to entirely remake this system
Yrol Akiyama Feb 16, 2022 @ 5:37pm 
Gárulf, do you know of a mod or method to get rid of the VANILLA names?
I find people named like verbs or nouns just silly.
Holgast Sep 14, 2021 @ 4:51am 
oh cool!
Gárulf  [author] Sep 11, 2021 @ 7:44am 
@Holgast

From the code in NameInjector.cs it seems that it scans the Language folder for subfolders. You can see that around line 27.

That is only if you set International mode though.
Holgast Sep 2, 2021 @ 11:09pm 
Will adding extra language folders to the directory appear in game or do they need to be coded in somehow?
Gárulf  [author] Sep 2, 2021 @ 9:34am 
You can maybe open an Issue regarding unisex first names too.
Gárulf  [author] Sep 2, 2021 @ 9:34am 
You can check the names available in the files themselves. Navigate to the Languages folder, and select the language you want to check.

Or straight in the github: https://github.com/AaronCRobinson/NamesGalore/tree/master/Languages

To add more names, it's the same. You gotta edit those files. Or you can open an Issue on github with a names database.

Honestly there is a huge amount of names. Adding one or two will probably never be seen in game.

And actually, I was mistaken. There are only unisex nicknames, not names themselves. I think it would be a little hard to curate a list of just unisex names, given the way data is retrieved.

To propose new names, please open a "Name data" issue and attach the related files: "First_Female.txt", "First_Male.txt", "Last.txt", "Nick_Female.txt", "Nick_Male.txt", and "Nick_Unisex.txt". Please only include new names in the file. I will concatenate it with the appropriate language-related files.
Freya Sep 2, 2021 @ 9:11am 
then i guess the next question, where do i find the list of names available? because if theres some i know that arent there id be willing to provide!
Freya Sep 2, 2021 @ 9:10am 
oh thats cool
Gárulf  [author] Sep 2, 2021 @ 9:04am 
There are several unisex names.
Freya Sep 2, 2021 @ 7:41am 
maybe some androgynous names that can spawn on both male and female pawns? :d
Gárulf  [author] Jul 26, 2021 @ 3:32am 
Thanks for the feedback guys. It's "updated".
Gárulf  [author] Jul 26, 2021 @ 3:27am 
+Kernyx

Order doesn't seem to matter much.
Zaljerem Jul 25, 2021 @ 7:39am 
Seconding, seems to be working fine with 1.3/Ideology.
Elentári Jul 24, 2021 @ 10:00pm 
Does this count as a library and should be near the top, or is it rather a game behaviour change and should be further down in the load order?
Kal Jul 22, 2021 @ 8:09am 
1.3 is the baseline game update, no DLC purchase necessary - but for what it's worth,! I've fired it up with version 1.3, Royalty and Ideology both loaded (and this mod) and there are no errors at all. So it should just be a tag update like last time. Cheers :)
Gárulf  [author] Jul 19, 2021 @ 2:15pm 
@Nekro sadly I didn't buy the DLC.

I don't think there should be any issues. From 1.1 to 1.2 there were no issues, and the fix was simply changing the version tag.

If I get confirmation that there are no errors I'll do just that.
Ex Ossibus Fumus Jul 18, 2021 @ 7:05pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Holgast Jan 7, 2021 @ 2:20am 
I thought there was a bit of a preference for names from the same language list?
Gárulf  [author] Jan 6, 2021 @ 6:42pm 
@Holgast

Yes! That's quite right. I myself only ever play with the international flag on. What you could maybe do, is to use the international flag and straight up delete the English files, since it's a humongous list.

An idea would be to use the mods we discussed below, "Pawn Name Variety" and "Tribal Pawn Names" which add more than enough names, and remove or edit the English files to add new names to other languages to your heart's content.

I'm pretty sure there aren't any weights to the names the game picks btw. It's just a random pool with all the names added from every mod.
Holgast Jan 6, 2021 @ 1:33pm 
the latter part seems to say that if I were to do it myself, it's a language not supported by the game then the international flag needs to be turned on, which seems to indicate that they just get intermixed with all the names and you can't set a preference like the included ones. no big deal though if documentation is going to happen