RimWorld
PawnTargetFix
146 則留言
boytype 6 月 19 日 上午 2:52 
This is a core feature for me. Thanks for keeping it updated! <3
AzoorFox 6 月 18 日 上午 5:15 
GOOD. THANKS.
Jolays 6 月 18 日 上午 2:19 
NICE ONE! THANK YOU SO MUCH!
VelxraTV 6 月 18 日 上午 12:47 
excellent
Jellypowered  [作者] 6 月 17 日 下午 9:56 
How BOUT NOW?! (1.6 update)
AzoorFox 6 月 15 日 下午 1:06 
UPDATE WHEN???????????????????
Deon ☣ 6 月 7 日 下午 12:04 
To be fair it doesn't need to be CE compatible. CE has its own approach to gameplay and combat.

Thank you for this mod btw.
Sebastian Cigar 5 月 15 日 下午 10:52 
@TurtleShroom
>I HATE that Mod.
I see that you are not CE-compatible. Any plans to make yourself compatible with that mod in the future?
DisKorruptd 3 月 29 日 下午 4:19 
I would l,ike to reccomend a change. Instead of looking for closest target, compare accuracies. someone in cover 5 tiles away is less accurate for a rifle than someone 20 tiles away running in the open
CloudSeeker 3 月 7 日 下午 12:36 
@Watcher9 CE stands for Combat Extended and not Character Editor. I doubt much is incompitable with Character Editor.
Watcher9 3 月 6 日 下午 7:36 
is this compatible with Character Editor (CE)(Character Extended)(Combat Editor)(C)(E)(C)(H)(A)(R)(A)(C)(T)(E)(D)(I)(T)(O)(R)
猫雷Kiss 2 月 25 日 上午 7:00 
I have made a CE version





LOL I AM JOKING
Levardio 2 月 22 日 上午 11:40 
I see that it is not compatible with CE. But what about CE? Is it compatible with CE? And what is CE. Is this CE? Also, there is no multiplayer in basingse. Only CE
LambdaFan 1 月 28 日 下午 3:34 
Fuck my stupid chungus life ofc the ONE QoL mod I would love to have is incompatible with CE :mhpatchie:
BattleGrown 2024 年 9 月 29 日 下午 1:53 
This mod has been in my list for so long, but now I'm starting a new run with CAI 5000 - Advanced AI + Fog of War and RimPy says it is incompatible with this mod. Not sure if I will miss it or not. I hope it hasn't altered my default behaviour lol.
NuanKi 2024 年 9 月 21 日 下午 10:31 
Character Editor has in its packaged id "CE", but this is clearly refering to Combat Extended
Frost_the_dragon90 2024 年 9 月 4 日 下午 3:16 
something tells me that CE means combat extended but idk
TurtleShroom 2024 年 8 月 23 日 下午 12:47 
CE = Combat Extended

I HATE that Mod.
BallStretcher 2024 年 7 月 17 日 下午 6:08 
anyone know of a mod like this that works w/ combat extended?
Toxickun☢Von☣︎Volkov 2024 年 7 月 10 日 上午 5:20 
I'm still trying to figure out what CE is but i can speculate it's combat extended.
Nemo of Utopia 2024 年 7 月 8 日 上午 4:00 
What is CE?

(I already know, but it took me a minute to figure it out, and others might not do so as easily.)
Holarula 2024 年 4 月 15 日 上午 12:27 
Although I have been using this mod, the performance problems are indeed more obvious when a lot of people are fighting.
Pos 4/5 2024 年 4 月 13 日 上午 4:15 
Thank you so much!
Master Anuca 2024 年 4 月 12 日 上午 6:04 
Hopefully this one gets updated for 1.5
Pos 4/5 2024 年 4 月 11 日 下午 3:32 
Is this updating to 1.5? I love it!
NukaClipse 2024 年 3 月 7 日 下午 2:34 
After not having this mod with CE I've realized it DOES work with CE. The targeting without this mod is really obvious. It might not be compatible but they do function together I guess.
Damek Bulganin 2024 年 1 月 11 日 下午 1:09 
Does this conflict with Yayo's Combat 3 (Continued) or is it redundant?
Target 2023 年 12 月 31 日 下午 5:54 
Is it normal that my FPS drops to hell when multiple enemies are downed between my pawn and the next closest enemy. I don't know how many checks per second this mod does but i'am almost sure that it goes thought every alive and downed enemy.
I can confirm that the fps drop is related to this mod and to downed enemies.

My guess is every time the game runs a check for the closest enemy, it targets the downed enemy, then skips it and goes to the next, skips it again if its downed and goes to the next and so on until it finds a moving enemy and because the pawn doesn't stick to the enemy like in vanilla, but switches to the closest, there must be at least 1 check per second and all the skips are the fps killer.
Winter 2023 年 10 月 30 日 下午 10:39 
"Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range. - AngleWyrm"

You might be onto something here.
Codingale 2023 年 8 月 8 日 上午 5:54 
Funny thing Giggles, it says this mod isn't Multiplayer compatible too but it's listed in many mod lists I was looking at for Multiplayer
Giggles 2023 年 6 月 5 日 上午 4:52 
Why isn't this compatible? Just did a play through with both CE and this mod and ran into ZERO problems.
AngleWyrm 2023 年 2 月 25 日 上午 12:46 
Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range.
ThePastaManCan 2023 年 1 月 14 日 下午 9:09 
CE is combat extended for those wondering.
pedroekh 2023 年 1 月 3 日 上午 8:20 
Does it work on CE?
SAUCE__GODD 2022 年 12 月 18 日 下午 10:17 
CE?
Stellar Harbour 2022 年 12 月 13 日 上午 9:29 
Can you make that if you choose target by yourself - it won't reset to closest one?
ShortBear 2022 年 11 月 13 日 下午 5:43 
@Airdog20 The issue isn't that raiders don't come, it's that they show up and ignore your people to go punch walls and just sit there while getting shot
Airdog20 2022 年 11 月 11 日 下午 6:12 
those who are having complains about raiders not coming to attack them its simple, get a mod that forces raids like winston waves, this mod works well with it because you know when to set up and watch how the mod works in target requisitioning pathing. sorry if im throwing out a mod in another mod btw
FungusLord 2022 年 11 月 9 日 下午 1:47 
ok so i dont have this mod in yet but ive had the same issues some of you all are having which is conclusive to me that it isnt this mods fault so all of you can literally stop commenting here that raiders arent attacking your base. 100% this mode isnt responsible for raiders not attacking. that just happens.
杉杉可爱ww 2022 年 11 月 7 日 上午 2:08 
emm is this mod CE compatible, may I ask?
19Peej 2022 年 11 月 6 日 下午 10:20 
Thank you!
.puddi 2022 年 10 月 28 日 下午 6:59 
@kocel @shortbear
if you have vanilla expanded accessories, that also caused an issue with raiders not attacking colonists. I removed it, and my pawns are throughy being murdered now.
So not entirely this mods fault.
Gerewoatle 2022 年 10 月 28 日 下午 6:55 
People have been posting about problems with raiders and pawns and combat on all sorts of mods. I think it might actually be a vanilla issue.
Jellypowered  [作者] 2022 年 10 月 28 日 下午 5:22 
I'll try to debug this over the weekend, It may be that it's just time to let this mod go, if too much has changed. I'm by no means an expert at coding, but i'll give it an honest go.
Kocel 2022 年 10 月 27 日 下午 7:05 
Well, it'd be one thing if it was plain raiders, but I've had the raid where they post up and wait to attack refuse to attack my pawn as she was shooting them point blank with a shortbow.

Again, it's not producing errors so it's hard to prove it's this, but with a few others having the same issue it might be worth looking into.
ShortBear 2022 年 10 月 26 日 下午 11:38 
Almost certain this is the one causing issues with raiders not targeting colonists. Was having issues with my animals ignoring raiders mid fight too. I removed this mod and everything is back to normal.
Something must have changed in the base game code that's silently causing issues with this.
ignis 2022 年 10 月 26 日 上午 10:18 
That is because they have the same AI.
Mbos 2022 年 10 月 26 日 上午 8:37 
dont think so ignis since mechanoids are also doing it even when my pawn is shooting them. Not saying its this mod but im having the same werid behaviour
ignis 2022 年 10 月 25 日 下午 11:59 
I'm pretty sure it is a vanilla behavior. After all, they are here only to trash your stuff and set your back.
Kocel 2022 年 10 月 25 日 下午 11:40 
Anyone have a problem with raiders not targetting colonist pawns properly? I'm having them prioritize structures above colonists and refuse to aggro when shot. This is the only mod I have that could change AI behavior, so I figure'd I check. No error messages go along with it that I've seen.