RimWorld

RimWorld

PawnTargetFix
141 Comments
AzoorFox Jun 15 @ 1:06pm 
UPDATE WHEN???????????????????
Deon ☣ Jun 7 @ 12:04pm 
To be fair it doesn't need to be CE compatible. CE has its own approach to gameplay and combat.

Thank you for this mod btw.
Sebastian Cigar May 15 @ 10:52pm 
@TurtleShroom
>I HATE that Mod.
I see that you are not CE-compatible. Any plans to make yourself compatible with that mod in the future?
DisKorruptd Mar 29 @ 4:19pm 
I would l,ike to reccomend a change. Instead of looking for closest target, compare accuracies. someone in cover 5 tiles away is less accurate for a rifle than someone 20 tiles away running in the open
CloudSeeker Mar 7 @ 12:36pm 
@Watcher9 CE stands for Combat Extended and not Character Editor. I doubt much is incompitable with Character Editor.
Watcher9 Mar 6 @ 7:36pm 
is this compatible with Character Editor (CE)(Character Extended)(Combat Editor)(C)(E)(C)(H)(A)(R)(A)(C)(T)(E)(D)(I)(T)(O)(R)
猫雷Kiss Feb 25 @ 7:00am 
I have made a CE version





LOL I AM JOKING
Levardio Feb 22 @ 11:40am 
I see that it is not compatible with CE. But what about CE? Is it compatible with CE? And what is CE. Is this CE? Also, there is no multiplayer in basingse. Only CE
LambdaFan Jan 28 @ 3:34pm 
Fuck my stupid chungus life ofc the ONE QoL mod I would love to have is incompatible with CE :mhpatchie:
BattleGrown Sep 29, 2024 @ 1:53pm 
This mod has been in my list for so long, but now I'm starting a new run with CAI 5000 - Advanced AI + Fog of War and RimPy says it is incompatible with this mod. Not sure if I will miss it or not. I hope it hasn't altered my default behaviour lol.
NuanKi Sep 21, 2024 @ 10:31pm 
Character Editor has in its packaged id "CE", but this is clearly refering to Combat Extended
Frost_the_dragon90 Sep 4, 2024 @ 3:16pm 
something tells me that CE means combat extended but idk
TurtleShroom Aug 23, 2024 @ 12:47pm 
CE = Combat Extended

I HATE that Mod.
BallStretcher Jul 17, 2024 @ 6:08pm 
anyone know of a mod like this that works w/ combat extended?
Toxickun☢Von☣︎Volkov Jul 10, 2024 @ 5:20am 
I'm still trying to figure out what CE is but i can speculate it's combat extended.
Nemo of Utopia Jul 8, 2024 @ 4:00am 
What is CE?

(I already know, but it took me a minute to figure it out, and others might not do so as easily.)
Holarula Apr 15, 2024 @ 12:27am 
Although I have been using this mod, the performance problems are indeed more obvious when a lot of people are fighting.
Pos 4/5 Apr 13, 2024 @ 4:15am 
Thank you so much!
Master Anuca Apr 12, 2024 @ 6:04am 
Hopefully this one gets updated for 1.5
Pos 4/5 Apr 11, 2024 @ 3:32pm 
Is this updating to 1.5? I love it!
NukaClipse Mar 7, 2024 @ 2:34pm 
After not having this mod with CE I've realized it DOES work with CE. The targeting without this mod is really obvious. It might not be compatible but they do function together I guess.
Damek Bulganin Jan 11, 2024 @ 1:09pm 
Does this conflict with Yayo's Combat 3 (Continued) or is it redundant?
Target Dec 31, 2023 @ 5:54pm 
Is it normal that my FPS drops to hell when multiple enemies are downed between my pawn and the next closest enemy. I don't know how many checks per second this mod does but i'am almost sure that it goes thought every alive and downed enemy.
I can confirm that the fps drop is related to this mod and to downed enemies.

My guess is every time the game runs a check for the closest enemy, it targets the downed enemy, then skips it and goes to the next, skips it again if its downed and goes to the next and so on until it finds a moving enemy and because the pawn doesn't stick to the enemy like in vanilla, but switches to the closest, there must be at least 1 check per second and all the skips are the fps killer.
Winter Oct 30, 2023 @ 10:39pm 
"Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range. - AngleWyrm"

You might be onto something here.
Codingale Aug 8, 2023 @ 5:54am 
Funny thing Giggles, it says this mod isn't Multiplayer compatible too but it's listed in many mod lists I was looking at for Multiplayer
Giggles Jun 5, 2023 @ 4:52am 
Why isn't this compatible? Just did a play through with both CE and this mod and ran into ZERO problems.
AngleWyrm Feb 25, 2023 @ 12:46am 
Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range.
ThePastaManCan Jan 14, 2023 @ 9:09pm 
CE is combat extended for those wondering.
pedroekh Jan 3, 2023 @ 8:20am 
Does it work on CE?
SAUCE__GODD Dec 18, 2022 @ 10:17pm 
CE?
Stellar Harbour Dec 13, 2022 @ 9:29am 
Can you make that if you choose target by yourself - it won't reset to closest one?
ShortBear Nov 13, 2022 @ 5:43pm 
@Airdog20 The issue isn't that raiders don't come, it's that they show up and ignore your people to go punch walls and just sit there while getting shot
Airdog20 Nov 11, 2022 @ 6:12pm 
those who are having complains about raiders not coming to attack them its simple, get a mod that forces raids like winston waves, this mod works well with it because you know when to set up and watch how the mod works in target requisitioning pathing. sorry if im throwing out a mod in another mod btw
FungusLord Nov 9, 2022 @ 1:47pm 
ok so i dont have this mod in yet but ive had the same issues some of you all are having which is conclusive to me that it isnt this mods fault so all of you can literally stop commenting here that raiders arent attacking your base. 100% this mode isnt responsible for raiders not attacking. that just happens.
杉杉可爱ww Nov 7, 2022 @ 2:08am 
emm is this mod CE compatible, may I ask?
19Peej Nov 6, 2022 @ 10:20pm 
Thank you!
.puddi Oct 28, 2022 @ 6:59pm 
@kocel @shortbear
if you have vanilla expanded accessories, that also caused an issue with raiders not attacking colonists. I removed it, and my pawns are throughy being murdered now.
So not entirely this mods fault.
Gerewoatle Oct 28, 2022 @ 6:55pm 
People have been posting about problems with raiders and pawns and combat on all sorts of mods. I think it might actually be a vanilla issue.
Jellypowered  [author] Oct 28, 2022 @ 5:22pm 
I'll try to debug this over the weekend, It may be that it's just time to let this mod go, if too much has changed. I'm by no means an expert at coding, but i'll give it an honest go.
Kocel Oct 27, 2022 @ 7:05pm 
Well, it'd be one thing if it was plain raiders, but I've had the raid where they post up and wait to attack refuse to attack my pawn as she was shooting them point blank with a shortbow.

Again, it's not producing errors so it's hard to prove it's this, but with a few others having the same issue it might be worth looking into.
ShortBear Oct 26, 2022 @ 11:38pm 
Almost certain this is the one causing issues with raiders not targeting colonists. Was having issues with my animals ignoring raiders mid fight too. I removed this mod and everything is back to normal.
Something must have changed in the base game code that's silently causing issues with this.
ignis Oct 26, 2022 @ 10:18am 
That is because they have the same AI.
Mbos Oct 26, 2022 @ 8:37am 
dont think so ignis since mechanoids are also doing it even when my pawn is shooting them. Not saying its this mod but im having the same werid behaviour
ignis Oct 25, 2022 @ 11:59pm 
I'm pretty sure it is a vanilla behavior. After all, they are here only to trash your stuff and set your back.
Kocel Oct 25, 2022 @ 11:40pm 
Anyone have a problem with raiders not targetting colonist pawns properly? I'm having them prioritize structures above colonists and refuse to aggro when shot. This is the only mod I have that could change AI behavior, so I figure'd I check. No error messages go along with it that I've seen.
Quanbrosair Oct 22, 2022 @ 5:32am 
@Lef, I have same problem with all pawns than are different from baseliner xenotype, watching for target... while targets are in range and line of sight
I've disabled mod, but still same
ignis Oct 21, 2022 @ 6:32am 
What is the target? If insects, it is vanilla a bug with dormant insects.
Lef Oct 21, 2022 @ 6:22am 
i have a issue with some pawn not targetting at all when drafted , i nned to make the m target manualy , i wonder if this can be caused by this mod , that s the only mod i have that seem to impact how fight works
fatburner Oct 18, 2022 @ 5:34pm 
Thx You are the man :)
Jellypowered  [author] Oct 13, 2022 @ 1:43pm 
Hey SOMR, thanks, i'll push an update then!