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I can see this mod becoming a mandatory install for sure.
1st: No, if you manually set a target, this doesn't run.
2nd: Whenever auto targeting takes over. (When target dies, object destroyed, etc)
3rd: Target will not change unless current target is no longer valid while still drafted.
Basically I like the idea of the mod, but im curious if i tell my people to focus the RPG in the back, are they going to stay targeting on that pawn till it dies, or will they swap targets the first time someone moves?
Thank you for this mod btw.
I can confirm that the fps drop is related to this mod and to downed enemies.
My guess is every time the game runs a check for the closest enemy, it targets the downed enemy, then skips it and goes to the next, skips it again if its downed and goes to the next and so on until it finds a moving enemy and because the pawn doesn't stick to the enemy like in vanilla, but switches to the closest, there must be at least 1 check per second and all the skips are the fps killer.
You might be onto something here.
if you have vanilla expanded accessories, that also caused an issue with raiders not attacking colonists. I removed it, and my pawns are throughy being murdered now.
So not entirely this mods fault.
Again, it's not producing errors so it's hard to prove it's this, but with a few others having the same issue it might be worth looking into.
Something must have changed in the base game code that's silently causing issues with this.
I've disabled mod, but still same
Basically a poke for the comment below mine