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Could the enhanced relations and interactions be less impactful if added in an official update? Sure, but not by a lot. I think what they've been doing so far by adding new systems (ideologies, genetics, mechanoids, etc) to the game and letting the modding community flesh them out is working quite well.
I honestly feel like the devs just aren't trying that hard.
Also, thank you for teaching me how to use the debug log haha
The third option goes against the reason why Im doing these updates, making them available to those who still uses them.
Ill add it to the todo-list
1. Make it configurable in mod settings which races/xenotypes it applies to (never made a mod, so this might be complicated)
2. Make it based off a percentage of each pawns' age def, not just a hard number
3. Ignore it and just appeal to the people who play without Biotech, HAR, etc.
Just some thoughts. I really admire how many frickin mods you've resurrected. Before looking at the list, I didn't know there were this many mods TO resurrect. XD
Adding a calculation that takes into account the pawns' ages would be a great feature.
help
At that point, I knew I needed a mod to fix this.
But that's realistic!
Long as it's a rare idiot though. The entire colony definitely shouldn't behave like a bothered teen.
..yeah I'm mostly joking... ...although...
... now that I think about it, a rare trait that allows such a flirtatious behavior (though to a somewhat limited extent) would probably make for a decent minor submod.
However, I have a suggestion now that Ideology is released.
"One cannot perform or targeted by romance attempt if they have +25 or greater opinion to their current lover." Now that pawns can be polyamorous or have multiple spouses, can we disable this part of the mod and just have their cultural values regarding multiple relationships handle it?
I am going to try playing without this mod for a while and see if behaviour improves. I would appreciate if anyone can back up or rule out my suspicion.
Can this please be disabled if the pawn is under the effect of psychic love?
Can I suggest increasing that +25 to +50? I had a colonist get engaged to a refugee very early in the game, and once that refugee left, he never had another romance for the rest of the game, because his opinion of her never fell below 43. He couldn't make overtures to others, and nobody flirted with him, and I just realized it was because I had this mod installed! Just a thought.