RimWorld

RimWorld

Draggable Corners [1.3]
47 Comments
liamse Jul 19, 2024 @ 12:52am 
HIVEMIND Dec 18, 2023 @ 10:15am 
wake up samurai
IHateTheIRS Aug 30, 2023 @ 3:28pm 
look down mf's
vandujr Jun 28, 2023 @ 12:50pm 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 Jan 22, 2023 @ 5:52pm 
1.4?
HIVEMIND Dec 29, 2022 @ 4:16am 
wake up samurai
J Dec 4, 2022 @ 12:33pm 
up
Narrowmind Nov 9, 2022 @ 5:03pm 
Thank you. Moving on from here.
Crimson Nov 1, 2022 @ 3:22pm 
If anyone updates this, can you link it here please
Madara Uchiha Nov 1, 2022 @ 10:07am 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha Nov 1, 2022 @ 10:07am 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub Oct 30, 2022 @ 4:01pm 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost Oct 24, 2022 @ 6:16am 
1.4 update plz
g3 Oct 23, 2022 @ 2:41am 
does this work in 1.4
Compineer Oct 22, 2022 @ 4:52am 
Would love to see a 1.4 update on this!
DanielCS Oct 21, 2022 @ 10:41am 
I hope you update this mod for the 1.4 version Prayge
Dspade19k May 20, 2022 @ 5:26pm 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen Apr 23, 2022 @ 4:19am 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans Sep 5, 2021 @ 2:24pm 
Yeah full would be also cool :D
PhoenixDIE Aug 1, 2021 @ 10:13pm 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий Jul 22, 2021 @ 9:50am 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman Jul 18, 2021 @ 9:37am 
based 1.3 updater
Creampie Senpai May 18, 2021 @ 8:08pm 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode Oct 7, 2020 @ 9:42am 
dude he aint the creator
Ascythian Oct 1, 2020 @ 8:38pm 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer Sep 27, 2020 @ 10:25am 
Thank you Bob!
Joo Sep 10, 2020 @ 8:43am 
Seems discontinued. Any dev ?
Adorablorp Sep 2, 2020 @ 10:25am 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat Sep 1, 2020 @ 1:12pm 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 Aug 31, 2020 @ 6:32am 
1.2?
| CaptainIceland | Aug 27, 2020 @ 3:43am 
1.2 or no rectangle
thorman123456789 Aug 25, 2020 @ 4:27pm 
1.2?
Toby Aug 21, 2020 @ 12:29pm 
update pls 1.2 D: miss it
Mzlt. Minimiez Aug 21, 2020 @ 8:25am 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN Aug 15, 2020 @ 2:00am 
1,2 pls :)
Toast Aug 12, 2020 @ 12:54pm 
1.2? <3
Lime012 May 25, 2020 @ 12:43pm 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony Mar 21, 2020 @ 12:43pm 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [author] Mar 9, 2020 @ 4:58am 
I've already submitted one.
dninemfive Mar 8, 2020 @ 8:30pm 
@Bob Please do submit a PR for everyone's convenience
Sakujo Mar 8, 2020 @ 7:15am 
Thanks Bob
sparr Mar 5, 2020 @ 1:27pm 
4NOMALY Mar 5, 2020 @ 8:01am 
cheers man
HeavyBurner Mar 4, 2020 @ 8:40pm 
Ditto!
정구지 Mar 4, 2020 @ 6:22pm 
instantly subbed