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(Sorry troopersmith1, I have no interest in merged mods).
https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940
Happens a lot with animals being set to slaughter and they cut the neck but the animal does not die and instead gets brain damage from neck damage.
Cannot register DeathRattle.Hediff_DeathRattle (ClinicalDeathNoHeartbeat ticksSinceCreation=7489), (id=Hediff_13014 in loaded object directory. Id already used by DeathRattle.Hediff_DeathRattle (ClinicalDeathNoHeartbeat ticksSinceCreation=7489).
Currently the mod only allow to have enough time for one to use a mech healing serum but no more
Dunno if the original author is still working on the mod to post the suggestion there
Is the duplicated scource code still in?
Not that tech savvy, how do I remove it?
It's simply that the dev forgot to remove the source folder when uploading the mod, which means you have the source code included with the mod.
at Verse.HediffGiver_Bleeding.OnIntervalPassed (Verse.Pawn pawn, Verse.Hediff cause) [0x0002b] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.DMD<DMD<HealthTick_Patch1>?-707281536::HealthTick_Patch1>(Verse.Pawn_HealthTracker)
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?-1477306112::Tick_Patch1>(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch2>?1615931392::DoSingleTick_Patch2>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?1254851328::Update_Patch1>(Root_Play)
at RimWorld.Pawn_RelationsTracker.Notify_PawnKilled (System.Nullable`1[T] dinfo, Verse.Map mapBeforeDeath) [0x0001d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Kill_Patch5>?-419853696::Kill_Patch5>(Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.DMD<DMD<CheckForStateChange_Patch1>?414656512::CheckForStateChange_Patch1>(Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at Verse.Pawn_HealthTracker.Notify_HediffChanged (Verse.Hediff hediff) [0x0000b] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Hediff.set_Severity (System.Single value) [0x000b4] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
2.the lack of response from this guy is a bit strange but not that worry some.
3.the sudden 5Mb added to it is supisuios AF
conclusion I thin someone else should take a crack at updating this
watch my vedio to saw the different.
NO Death Rattle - pawn death immediately,when i remove organ.
{LINK REMOVED}https://streamable.com/z4eqyp
Death Rattle - you have a time to save him
{LINK REMOVED}https://streamable.com/034liq
i recommend you used with this mod "Death Rattle - Comatose" and you have more time to save your pawn
https://steamcommunity.com/sharedfiles/filedetails/?id=1553099486&searchtext=Death+Rattle
sorry for my bad eng lol
Pawns still getting 1 shot. Has no entry in mod settings menu to trouble shoot.
Also doesn't appear to have a mod settings menu.