RimWorld

RimWorld

Machine Gun Nests
15 Comments
Lucifer Aug 15, 2022 @ 6:12am 
any update on invisible guns?
Cryogenius333 Feb 11, 2022 @ 8:48pm 
Kind of a necropost, but this works and boy does it WuRK...
But I cant see it. It looks like the pawn is basically spitting bullets over the top of the sandbags.
Other than that this is pretty fun.
永世神选卡大锤 Sep 14, 2021 @ 7:14am 
1.3 plz
SunRod Mar 15, 2021 @ 11:39pm 
weird bug, the turret disappeared!
Exception drawing Turret_HMG197301: System.InvalidCastException: Specified cast is not valid.
at O21Toolbox.Laser.PatchTuretTopDrawTurret.Prefix (RimWorld.TurretTop __instance) [0x00000] in <d0cf572959fc497b8be4c8461e659b3f>:0
at (wrapper dynamic-method) RimWorld.TurretTop.RimWorld.TurretTop.DrawTurret_Patch3(RimWorld.TurretTop)
at RimWorld.Building_TurretGun.Draw () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
123caboom Mar 11, 2021 @ 9:10am 
i gotta say this mod is the mod, that makes it possbible to play the game without killbox even later in game
123caboom Feb 18, 2021 @ 11:04pm 
While i got a simple idea to reduce the angle: If u make it necessary to build a U around.
like 2 walls on the left, 2 walls on the right, the mount is on the bottom of the U.
Maybe even a O is the best idea closing the upper arc of the U with a door, so it doesnt shoot back.
Makes it a complete Foxhole. While i dont know how complex the needs can be defined
CawsForConcern  [author] Feb 18, 2021 @ 12:46pm 
It has to be reloaded more often compared to the GPMG.

Eventually I do want to add custom placement code so that you can choose to place the gun on sandbags or barricades of your choice (rather than them being included with the weapon).
123caboom Feb 18, 2021 @ 3:13am 
TYVM, has the HMG any weak point to the lmg?
And can u make it also placeable on barriers?
CawsForConcern  [author] Feb 17, 2021 @ 3:12pm 
Updated for RimWorld 1.2, and added a new machine gun: the Heavy Machine Gun.
CawsForConcern  [author] Feb 12, 2021 @ 10:22am 
@123caboom
Sure. I wasn't sure if anyone was still using this. I've got some RL obligations to sort out, sometime next week I'll update the mod to 1.2 and look at adding something new.
123caboom Feb 11, 2021 @ 4:47pm 
Will this be continued?
CawsForConcern  [author] Mar 10, 2020 @ 8:54am 
@Energo17
I'd like to. Some sort of heavy machine gun would be next, and maybe some kind of anti-tank rifle after that.
Energo17 Mar 10, 2020 @ 3:07am 
Are you thinking of adding more types of guns in future?
ThePartyGuest Mar 9, 2020 @ 6:06pm 
This looks pretty cool, excited to try it
Dymacos Mar 4, 2020 @ 5:07am 
Really great thanks!