RimWorld

RimWorld

[Obsolete] Animal Collab Project 1.1
62 Comments
Aerensiniac Aug 3, 2021 @ 11:20pm 
1.3 would indeed be nice
Fera_spielt Jul 18, 2021 @ 12:33am 
pls anyone adope this mod and put it into 1.3 <3
Fruitn Dec 17, 2020 @ 7:02am 
I only want the spirit wolf. I'd better go see if I still have that old mod saved somewhere.
Zephyr Nov 24, 2020 @ 7:43pm 
hey, when can we expect an update?
PoofyGummy Oct 22, 2020 @ 9:10pm 
?
PoofyGummy Oct 1, 2020 @ 11:23am 
Xen does this actually work in 1.2?
PoofyGummy Sep 28, 2020 @ 6:28pm 
Can one of you guys change the number please to avoid confusion?
So Sep 11, 2020 @ 4:19pm 
Someone made the 1.2 "Animal Collab Project Vanilla style" if you guys are interested since this one hasn't been updated at https://steamcommunity.com/sharedfiles/filedetails/?id=2208467668
Lori37 Sep 11, 2020 @ 4:06am 
update please
I.R.R.I.S.H. Sep 1, 2020 @ 12:54am 
I guess I should clarify because my previous comment doesn't seem like a problem. The problem is that when angora rabbit babies mature from "angora kit" the males are called "bucks" instead of being called "angora bucks" like they are supposed to be.
I.R.R.I.S.H. Aug 31, 2020 @ 10:39pm 
When angora rabbits give birth their offspring are called bucks.
Sep Aug 21, 2020 @ 3:32pm 
This is working absolutely fine in 1.2 for me.
Rylinu Aug 19, 2020 @ 2:08pm 
Does this work with 1.2?
The Bard of Hearts Aug 16, 2020 @ 1:06pm 
+1 for a 1.2 :viol::steamhappy:
cheers!
Cupears Aug 16, 2020 @ 12:26am 
Bump for v1.2
ReDeR Aug 15, 2020 @ 4:47am 
1.2?
test Aug 12, 2020 @ 11:17am 
12
megabot Aug 11, 2020 @ 6:17am 
hey umm... is it...is it normal that the goats are eating corpses??
The_Bane_Company Aug 3, 2020 @ 6:09pm 
Yeah. I don't know what happened, but I just got the same error even though I have been playing multiple games with the mod and not really changing the loading order other than adding a few on the bottom.
Izanami Jul 14, 2020 @ 8:53am 
@Xen

Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)

and...

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
Verse.Log:Error(String, Boolean)

Think a few others.

My platypus is not happy.
Papa Smurf Jul 11, 2020 @ 5:24am 
"" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup."

I am getting this too. Just a heads up to the author.
ruler_ruler_hi4_seeker_4_seeker Jul 2, 2020 @ 4:04pm 
" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup.
Emelio Lizardo Jun 25, 2020 @ 3:36pm 
In storage lists Angora wool is not in the wool category.
Danroak Jun 9, 2020 @ 2:35am 
So...seems vanilla has horses now? Unless I'm mistaken and it's from royalty dlc...? Is there a possible idea/patch/update to get rid of mod's horses and replace vanilla horse texture with this mod's? I like this mod's horse textures more.
Dracula Jun 6, 2020 @ 11:23pm 
Still hoping this gets updated
LionelCG May 28, 2020 @ 11:09am 
Can´t you set up a zone in the area of the stockpile where you want them to drop the silk and then assign them to that zone?
CancerTherapy May 28, 2020 @ 5:15am 
Hello,
is there a way to make spidersilk from silk spiders drop allowed in home area? Or maybe make them "milkable", so it would be hauled to stockpile without me constnatly having to check for it.
Thanks!
megabot May 8, 2020 @ 7:22am 
so umm, a little problem: currently the xenguana can carry stuff(which is great)

what is not so great is that when doing so, it gains the base muffalo carrying texture. so now it has a floating saddle in the air
Lori37 Apr 27, 2020 @ 11:24am 
The mod is not working for me.... is it possible that the mod is incompatible with the Redwood Biome mod?
peppybojagger Apr 23, 2020 @ 3:56pm 
Anyone else having issues with clothes made from the wool of animals from this mod? Sheep and direwolf wool clothes cannot be burned at the crematorium when they're tattered or bad quality and my tailors with 12+ skill can only make normal quality items with that wool.
mfelizandy Apr 22, 2020 @ 6:49pm 
I've had a weird issue with the pack animal packs not appearing on animals with more than one "skin"--like the horses and the dire wolves. The animal is carrying stuff, but the sprite doesn't show it. Does the base game now have some kind of multi-skin support that's messing with the ACP assembly?
Polysorbate Apr 19, 2020 @ 8:48pm 
I think it would be very helpful if you mentioned in animal descriptions what mod the animal comes from.
Zipperneckfronkenstein Apr 19, 2020 @ 5:44pm 
Amazing mod! Although you've greatly exaggerated the ability and use of pandas. Love it!
Polysorbate Apr 18, 2020 @ 3:33am 
Is this compatible with Vanilla Animals Expanded (and its sub mods) and Alpha Animals?
I like lots of variety.
Onyx Apr 16, 2020 @ 7:29pm 
Unsure if this is intended, but red pandas don't seem to be able to be sold to any trader even though they have trade tags in the def. Are they supposed to be able to be sold? I can't even gift them to other factions. I have some red pandas that wandered in and joined my colony, but I want to keep my animal numbers low.
Kyrox Apr 10, 2020 @ 8:13am 
Is ADS patch built in? The old ADS patch is referencing 1.0
LionelCG Apr 7, 2020 @ 11:17am 
maxwell just read my previous post ;)
maxwellccm Apr 7, 2020 @ 8:35am 
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
maxwellccm Apr 7, 2020 @ 8:35am 
Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Hunter83 Mar 21, 2020 @ 2:47pm 
Also getting errors for acidburn .scorpion venom and 2 others goes away when i remove this mod
LionelCG Mar 18, 2020 @ 10:32am 
There is a version which fixes the errors with venoms:
https://github.com/cucumpear/AnimalCollabProject/releases
I think it will get updated soon. Thanks cucumpear.
LionelCG Mar 18, 2020 @ 5:38am 
Does anyone else get errors on startup? I have only ACP enabled and I get five errors, mostly regarding venom and such:

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
DinDin Mar 18, 2020 @ 4:20am 
It would be super cool to be able to harvest some sort of wool from a woolyhorse, like you would from sheep or muffalos.
Koi Mar 10, 2020 @ 2:57pm 
Could you list the animals?
Icoza Mar 6, 2020 @ 10:26am 
Sorry for the double post, but it doesn't cause any errors during game play. It's not a major issue just thought I'd let you know.
Icoza Mar 6, 2020 @ 10:13am 
@xen I've tried redownloading a few times, but it seems as though Steam doesn't have the most recent hediff files. It spits errors about platypus venom, AcidBurn, etc., but if I replace the Steam files with the files from GitHub it works. I also made sure to not have the 1.0 version installed when testing. Thank you for the mod.
Timothy Dexter Mar 6, 2020 @ 8:24am 
can you add this to an existing game
Angrysquirrel Mar 5, 2020 @ 10:11am 
Will this lag the living SHHH out of my game?