RimWorld

RimWorld

[RF] Rational Romance (Continued)
387 kommentarer
Aquiles For 20 timer siden 
Sure. Here it is. No other mods loaded and a HugsLib log. Hope it helps, @Mlie. https://gist.github.com/HugsLibRecordKeeper/29ea39dd16528583c3b1e71d354ba3a9
Mlie  [ophavsmand] For 20 timer siden 
@Aquiles I asked them to follow the steps described under Reporting Issues. They never did, so hopefully you can do that instead so the issue can be resolved
Aquiles For 20 timer siden 
Sorry, I don't understand what you mean. My player log shows the same message. I saw no need to bump the same log. Only trying to corroborate a bug report.
Mlie  [ophavsmand] For 20 timer siden 
@Aquiles Then perhaps you can do what they didnt
Aquiles For 20 timer siden 
Exact same problem as @Plaguelord
Mlie  [ophavsmand] 6. juli kl. 6:56 
@Plaguelord Please see the Reporting Issues section described above
Plaguelord 6. juli kl. 3:55 
Getting a red error spam in 1.6 from this mod, log below:
https://gist.github.com/HugsLibRecordKeeper/7dcf05c4acfbee8fce6281e9abf1863d
Mlie  [ophavsmand] 24. juni kl. 1:00 
@dmitrii88 Updating all my mods, see discord for progress
dmitrii88 24. juni kl. 0:37 
Update 1.6 please
WarKittyKat 9. apr. kl. 17:31 
Yeah I came here because I'm having similar issues. Pawns asking for a date for recreation can grab drafted pawns, pawns that are scheduled to work only, etc. It's very annoying when you have, say, some harvesters that you really need to get to work but another pawn is bored and keeps dragging them off.
Skeleton Man 6. mar. kl. 12:50 
I have a small issue I keep seeing crop up, but nothing gamebreaking. Pawns asking for a date as a form of recreation can yank drafted pawns away from what they're doing to go on a date (which admittedly is funny). It also seems like dating does not respect allowed areas and pawns on a date can wander outside their currently allowed area. It might be worthwhile to check when a date succeeds if one of the pawns involved is drafted and cancel the thing all together.
Mlie  [ophavsmand] 28. jan. kl. 9:37 
@NekoRain_ Sorry, I dont understand the question
NekoRain_ 28. jan. kl. 8:18 
Sorry, it’s a translation
Is Faithful invalid? pawn confesses when he/she has a partner
Mlie  [ophavsmand] 18. jan. kl. 14:32 
@[AN] Mad Scientist It has support for poly relations but it does not add it.
[AN] Mad Scientist 18. jan. kl. 14:20 
does this allow for a poly relationship between pawns with no dlc?
bast 3. jan. kl. 17:38 
May I suggest a feature that allows pawns to mingle still even when they dont need sleep. My pawn just forgets how horny he is now that he got a brand new gene to prevent him from needing sleep.
DocHolliday 19. dec. 2024 kl. 13:27 
Ok no problem, I didn't actually catch the part where it was adjustable via settings which is why I bothered to write that whole thing to begin with lmao... Didn't mean to waste your time.
Mlie  [ophavsmand] 19. dec. 2024 kl. 13:24 
@DocHolliday I wont be changing any of the design decisions the author made. Also, as mentioned, all those percentages can be changed in the mod-options
DocHolliday 19. dec. 2024 kl. 13:20 
I figured it wasn't being updated anymore so someone else might change that I guess.
DocHolliday 19. dec. 2024 kl. 13:18 
Ah my bad lol
Mlie  [ophavsmand] 19. dec. 2024 kl. 13:17 
@DocHolliday You should probably post that on the original mod-page so the author of the mod can read it. This is a continued mod as mentioned in the description.
Teneksi 18. sep. 2024 kl. 21:50 
@tatzelwesen It works all right, now I need to figure out what to do with their beds
doctor boobs 16. sep. 2024 kl. 15:57 
thanks 4 this, the basegame romance is kinda shit
Yukon 12. aug. 2024 kl. 15:32 
The config "Base Rate at which pawns will propose dates" is a bit confusingly worded. It behaves like a percentage multiplier on rate of dating, sort of? So when you lower the percentage, it happens MORE often. I noticed this because I kept lowering the value after seeing my pawns have chain hookups like 5 times in a row.

A tooltip or phrasing change could be a good idea.
tatzelwesen 2. aug. 2024 kl. 15:53 
Are you sure that this is working? I've played with this for a while and didn't encounter any non-monogamous romances yet.
Mbos 1. maj 2024 kl. 23:44 
@mlie and @ flashwitt bot are updates to the same mod. One is from versoin 0.17 and two is from 1.2 both seem to do the same things. atleast havent seen a difference.
Mlie  [ophavsmand] 20. apr. 2024 kl. 2:40 
@flashwitt This has been discussed in the comments before. I did not make any of them as you can see. I just updated them.
flashwitt 20. apr. 2024 kl. 1:52 
I'm a bit confused as to the difference between this mod, and Rational Romance 2, which is also by Rainbeau. Both mods were updated on Apr. 5th, so I presume there's some difference, since you're maintaining both separately, but that difference isn't explained, as far as I can see. Clarification requested.
Seakru 11. apr. 2024 kl. 15:21 
I have a few questions about point (4):


1. How long after a pawn has been rebuffed will they be able to make romance attempts again?

2. It says pawns won't initiate/receive romance attempts if their opinion of their current lover is high enough. What number is considered to be a high enough opinion of their current lover?

3. Finally, for the part that talks about how the ugly trait affects romantic attraction: is there a stat for romantic attraction? Is it the RomanceChancceFactor that shows up in devmode?
I love you Pokimane 8. apr. 2024 kl. 11:19 
is it possible to make pawns only attempt to romance another pawn once and if it fails they dont attempt on the same pawn? perhaps this could be tied to the faithful and philanderer trait?
gulegule  [ophavsmand] 5. apr. 2024 kl. 6:52 
After reviewing the code again, yes you are correct: the cultural background affects who attempts to initiate romance as well as age range. Women from "Tribal" or "Imperial" backgrounds are more likely to initiate, as are men from "Urbworld" or "Medieval" backgrounds. The more assertive gender will have a mild preference for younger partners. Other backgrounds have no difference.

The rebuff penalty is patched to be -1 mood w/ a five day duration.
Seakru 4. apr. 2024 kl. 15:37 
How much does this mod reduce rebuff penalties? I like a lot of the features of it, but I'm a bit hesitant to add it if it changes those too much. I feel like the cooldown between romance attempts should already reduce the mood impact a lot overall.
Seakru 4. apr. 2024 kl. 15:22 
@gulegule The description for the mod says that culture impacts who is likely to initiate a relationship. Does the age range thing work the same way?
gulegule  [ophavsmand] 3. apr. 2024 kl. 19:02 
Culture really only affects what age range pawns will consider when potentially starting a romance. Once in a romance it doesn't matter any more.

I looked at VSIE code ~2 years ago, no clue if this still holds:

"I haven't tested VSIE, but based on reading the code: VSIE and this mod are mostly compatible. I don't think either will overwrite the other's patches. Gameplay wise, VSIE only allows same gender dating for pawns with the 'gay' trait. Meaning bisexual pawns will only date the opposite gender. The 'One Night Stand' code seems to ignore orientation altogether."
Apsala 3. apr. 2024 kl. 13:42 
Also, does it conflict with Vanilla Social Interactions Expanded? As it also includes dating and one night stands.
Apsala 3. apr. 2024 kl. 13:09 
An absolute essential mod to me, though I am quite ambivalent about the "Makes Culture Matter" point. How much is it supposed to change the pawn behaviour?
Squishy 19. jan. 2024 kl. 14:32 
Apparently hookups can still happen with incompatible orientations, is that intended?
suboptimal 15. jan. 2024 kl. 11:25 
Great mod with the straight/gay/bi rates set to far more rational (significantly lower) rates.

Thanks!
Mlie  [ophavsmand] 13. dec. 2023 kl. 1:51 
@Atlas Please see the Reporting Issues section described above
Atlas 13. dec. 2023 kl. 0:23 
I think there's some incompatability with Biotech, One of my pawns has the "High Libido" xenotype but they literally never have sex with their partner even though they're trying for baby
gulegule  [ophavsmand] 7. dec. 2023 kl. 8:28 
IIRC the casual hookup activity does obey the extant romance age scaling (which has it's own set of issues), but the 'date' rec activity is more or less platonic. Basically the same as playing horseshoes.
Mlie  [ophavsmand] 6. dec. 2023 kl. 22:05 
@Default Why should it be impossible?
Opinion aside, there is no way for the game to know if its ok for two pawns to hookup other than that they are in the same life-stage (and even that can fail). Depending on the total lifespan of the pawn, the race, ideology, opinion of the player the approved ages can differ alot.
Default 6. dec. 2023 kl. 18:20 
Significant age differences In dates and hookups need to be impossible, for starters, you could add this somewhere in the code, I know coding is significantly more difficult than just plugging in an age, but my 68 year old pawn should not be going on dates with my 17 year old pawn.

X%2+7=MinAgeOfPawn
X=OlderColonist
Oneira 18. okt. 2023 kl. 17:39 
"I set the percentages this way because biological, sociological and historical evidence strongly suggest that, in the absence of cultural imperatives to the contrary, bisexuality is actually the "default" status for most humans."

Just came here to say I like and am inclined to agree with this, as a biased bi person.
Woolley 1. okt. 2023 kl. 16:13 
Oh, got it. Thanks!
Mlie  [ophavsmand] 1. okt. 2023 kl. 10:41 
@Woolley Should be fixed now
gulegule  [ophavsmand] 1. okt. 2023 kl. 5:57 
Yes the ask on date activity does not respect allowed area. It's a bug from the original mod.
Woolley 1. okt. 2023 kl. 1:00 
Hi! I have a colonist who will leave an allowed area to ask another colonist out. This ideally wouldn't be an issue except for lethal environmental factors outside of allowed area for that colonist. I think this mod is related. What can I do if anything?
gulegule  [ophavsmand] 25. sep. 2023 kl. 14:32 
@mlie has updated it to use the 1.4 rimworld API, so it should be compatible at a basic level. Whether it pays attention to specific biotech game constructs rely depends on the specifics and I have not investigated.
Bananapyjammies 25. sep. 2023 kl. 14:19 
Is this mod able to interact with Biotech? just kinda curious
I really want to try this with biotech.