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- Added more Advanced components / Bionics / Implants to all trader types
- Add more Hay, Jade and Stone blocks to all types of tribal traders
- Adjusted the consistency and balance of High tech armour / royal clothes and end game weapons
- Set up load folder logic for DLC's so you won't get error messages anymore for DLC you don't own.
- Settlement traders now have significantly more items in stock, making the trip out there more worth it.
- Improvements to consistency and stock lists across all trader types.
If you don't have the DLCs just dismiss the startup errors, they won't affect your game.
I got debug error log on starting main menu, it seems trying to search for the Empire faction but I dont have that DLC.
In any case, an alternative option would be the Trading Options mod. It isn't a tailored replacement of the stock traders like this one, and notably does not *add* any categories to traders that this mod does, but it does allow you to alter the amount sold (silver and stock) of traders, using a sliding system based on colony weapon and a configured multipliers, as well as how often they appear and how long they stay. And I know it is compatible with Rocketman, as well as other mods that add to traders via XML.
Quick fix, @iller, is move this mod to near the top of your mod list. Proper fix would be for @JoshMate to rewrite the mod as inividual patches on each modified stockGenerator instead of replacing the defs entirely, but that's a large ask, given that basically every stockGenerator definition in every trader is modified.
This mod only tweaks the values of the Vanilla Rimworld traderDefs.xml so I highly doubt this was a result of using this mod.
the only exception i found in my game was that if using the Minions mod, i needed to edit the minion traders to make sure that animal traders or exotic traders, would by them (as the mod seemed to prevent them from being sold) but i had too many and didnt want to turn them into food :)
(i did put a few into a bio reactor for stasis though, as was low on power and didnt have meds to heal them) https://steamcommunity.com/sharedfiles/filedetails/?id=1920566012
https://steamcommunity.com/sharedfiles/filedetails/?id=2804121197&searchtext=trader
I do have a "NASA grade" computer, but you're probably right, lol. I just thought the idea would be fun. Like your mod, though. Keep up the good work, mate!
- Greatly improved the consistency of ranged and meele weapons on traders
- Empire now sells more royalty weapons / apparel / tech and less vanilla stuff
- Moved clothes to Combat traders to make bulk traders less OP
- Improved trader item variety and consistency across all out lander trader types.
- Tech Implants / body mods and skill trainers are now more common on traders that sell them.
- Greatly improved the consistency / chance / spread of Skill trainers and psycasts
(No more getting 6 of the same psycasts and no skill trainers)
Your PC would melt a hole through the floor the second they entered the map.
- All tribal traders now buy and sell a fair amount of Hay
- All tribal traders now buy and sell a fair amount of Jade
- All tribal traders now buy and sell a fair amount of Stone Blocks
- Greatly improved the levels of item stock Settlements have when you visit them to make the trip more worthwhile.
To paraphrase:
Failed to check latest version: could not find "C:/Proqram Files.